Angis Honack
Somewhere between Daggerford and Waterdeep
A week ago
The stretches of wilderness between Daggerford and Waterdeep weren’t the most dangerous stretch of the Trade Way, but they still required caravan guards. Even though he was the regional head of the Honack family’s Golden Way Trade Consortium. Consisting of sponsored caravans, waystations, and costers along the trade routes from Kara Tur to Waterdeep, based in Westage, the end of the Golden Way, it formed a vast guild of merchants and traders stretching from the Savage North to Shou Lung.
And to Angis’ bane, he was charged with the northern reaches of the company, from Waterdeep to Baldur’s Gate, and stretching up to resurgent Neverwinter. There was even talk of tapping the scrimshaw trade from Icewind Dale, though that would mean negotiating with the Ships of Luskan.
Despite being the nominal head of the company in Waterdeep, Angis knew to leave such business dealings to those smarter and with a better grasp of money. He was a humble dwarf, and felt more at home living in Daggerford, just a few days’ travel from Waterdeep. Caravans needing guards passed through frequently enough that he had little trouble signing on for trips in both directions when he needed to check in with the Waterdeep offices.
This is where he preferred to spend his time, out in the wilderness, away from people. As the hours passed, he occasionally reached inside his chain shirt and pulled out a small oilskin package. Inside was a delicate pink handkerchief tied off with a silk ribbon and still holding the scent of a lady’s perfume. Inside was a lock of fine, red-gold hair. He usually only pulled it out at night. He inhaled the familiar perfume a moment before tucking it back inside where it would be safe.
Much of guard duty is simple, boring watchfulness, and this run proved no different.
Perception: 1D20+4 = [17]+4 = 21
Occasionally there was a bout of mundane excitement, such as when a wagon got stuck in the muddy road and had to be pushed out.
Athletics: 1D20+4 = [11]+4 = 15
Thankfully on this run, there was no trouble. But that left listening to the Consortium’s steward in Waterdeep as he went over the business notes for the month and asked Angis for an evaluation of their plans for the next.
Insight: 1D20+2 = [6]+2 = 8
Angis had little real desire and knowledge of such things. He was merely doing his duty as the younger son. He gave a few vague comments and trusted the steward’s judgement in such matters. He wanted to be back in Daggerford, and so the next morning he set out and strode into his rooms in the Silver Hood Inn. He took a wash before ending up at his favorite drinking spot, the Happy Cow Tavern.
[sblock=Angis’ Actions]
Move:
Action:
Conditions:
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Inspiration:
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[sblock=Mini Stats]
Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 13/13 HD: 1/1d10
Prepared Spells:
Spell Slots Remaining/Total
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[sblock=Party]
Tommi - human rogue
Lionel Hardcheese - halfling rogue
Dandin - halfling bard
Snake of Trees - tabaxi sorcerer
Enseth - warforged war cleric
Angis Honack - dwarven ranger
Titus - human fighter
Drui Holderhock - dwarven cleric of Tempus
[/sblock]