(OOC) The Dog Days of Doom

So, I will get a post up soon. I've been distracted with Fitz's game...and cleaning all my camping crap. And it's 35 degrees Celsius and I made the conscious choice not to have A/C in my house and I am regretting it...but the heat is affecting my productivity.
35c. Yuck. (That's 95f to you Americans). It could be worse, of course, and it probably will be soon, but I feel for you @TaranTheWanderer.
 

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He has ki:0 listed on his sheet which tells me he will be multi classing
No, 0 ki is remnant from earlier version. Fighter only. And in earlier editions,gauntlet were "empty hand", did lethal unarmed damage, just didn't count as Improved unarmed strike.

I'm sacrificing 2d6 maul or reach or simply combination of weapons for masteries and my feat and fighting style overlap.
And again problem with wording is that for example dueling requires a weapon so my tavern brawler can get +2 to damage with a mug, but not with steel gauntlets. And yes, I already mentioned reskinning, used spiked gauntlets as examples

Taran, its completely fine if you say no, I can function without it, just feels weird to take fighter with so many weird limitations
 
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No, 0 ki is remnant from earlier version. Fighter only. And in earlier editions,gauntlet were "empty hand", did lethal unarmed damage, just didn't count as Improved unarmed strike.

I'm sacrificing 2d6 maul or reach or simply combination of weapons for masteries and my feat and fighting style overlap.
And again problem with wording is that for example dueling requires a weapon so my tavern brawler can get +2 to damage with a mug, but not with steel gauntlets. And yes, I already mentioned reskinning, used spiked gauntlets as examples

Taran, its completely fine if you say no, I can function without it, just feels weird to take fighter with so many weird limitations
I think sap and slow are the best candidates. Pick one. I’m not sure how it interacts with grapple. If I find it overpowered, I will take that ability away and give you a new weapon to master.

How’s that sound?
 

I think sap and slow are the best candidates. Pick one. I’m not sure how it interacts with grapple. If I find it overpowered, I will take that ability away and give you a new weapon to master.

How’s that sound?

AFAIK there is no way (even with an MC fighter monk) to have a weapon mastery interact with a grapple.

iIRC when you make an “unarmed strike” you have three options- damage, shove, or grapple. The monk MC option just lets you use a monk weapon with the martial arts damage die- which would let you use that attack with mastery, but you can’t grapple.
 

Okay, game has officially started.

There's quite a bit of narration and description of what your character witnesses, so please forgive me if you feel I overstepped the boundaries of 'player agency'.

Feel free to flashback to the moments before the apocalypse.
 
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Grapple is an attack so if I have advantage it can help, so Vex and Topple would interract positively.

Sap it is, thanks!

... maybe? I spent a LOT of time looking at grappling under the 5e24 rules. It's a lot different than 5e14 even thought it looks similar at first glance.

It's not exactly an "attack" and advantage, AFAIK, doesn't help. Instead, think of the following flow chart:

1. You declare an unarmed strike action.

2. When you declare an unarmed strike action, you have the option of a) damage, b) shove, or c) grapple.

3. If you choose damage, you make an attack roll against the target.

4. If you choose grapple (or shove)... there is no attack roll. Instead, the target must make a save (either S or D, target choose). The DC for the save is 8+str+prof.


In other words, having advantage does nothing for grapple. On the other hand, imposing disadvantage on the target (for saves) is helpful.

For that reason, vex would do nothing for grapple. Prone also doesn't affect the saves.

If you are going with a strong grapple build, I really recommend reviewing the changes to the rules thoroughly. They appear the same as 5e14, but they really, really aren't. Now, I might be misreading all of this, but you might want to check the text again - I mean, grapple uses an attack action, but it's not an attack roll based on my understanding. If I'm reading it right, and you want to grapple more successfully, look for things that target the opponent's saves, and remember they get to choose between two (so even if you impose disadvantage on, inter alia, strength, they can always choose dexterity).
 
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I should add that I have to doublecheck things constantly, because it's not the big changes in 5e24 that trip me up; it's the small changes. Here's an example- my ranger has ritual spells that I intended to cast as rituals. But yesterday, when I was looking at my character sheet, I panicked for a minute, because I thought to myself, "SELF! YOU MORON! RANGERS CANT CAST RITUALS!!!!!"

Because that's the 5e14 rule. Except ... they can in 5e24, because rituals are defined in the spellcasting section. And ... I had done it correctly when I first did the character, and then forgot I did it correctly under the new rules because I remembered the old rules. It's the big changes (weapon mastery, etc.) that are completely new in 5e24 that are easy. It's the small changes to things we are used to using that always trip me up.
 

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