CapnZapp
Legend
5E14 has absolutely zero items or class features that increase sneak damage. Despite this very clearly being very far from game-breaking; the 5e14 rogue was never in contention for "most game-breaking efficient killer" or even close. Why is this particular build dimension so very strictly throttled when almost no other build dimension are?I don’t know, what play patterns are you looking for?
There's a rule that limits attribute scores to 20. Until you can exceed it.
There's a rule that limits attunement slots to three. Until you can exceed it.
And so on and so on.
But gaining more sneak attack dice? Or increasing the size of them? Or even getting a reliable internal way of self-generating your second sneak attack in a turn* (without relying on monsters fleeing or your wizard casting Haste)?
*) I would much prefer the game design to focus on one single attack to differentiate the Rogue from Fighters and other classes.
Absolute total deadening silence from official sources.
Why is that?