stonegod's Expedition to Castle Ravenloft: Ch. III [IC] (Completed)

Round 1 (Cont)

Upstairs

Marot flings open the doors back to the chapel, sending dark acid at the fury menace. Emil growls in pain as the foul stench of melted fur fills the room. [Hit, 21 damage] Meanwhile, Jarrith thrusts out with his silver blade, the silver burning as its strikes the distracted lycanthrope. Using the distraction, the Stalker bounds through the creature's leg and begins to pull back. [Hit with Sneak Attack for 16hp; Tumble success and moves (remember, it costs double to move when tumbling]

The beast bellows and savages Khensu, one claw almost ripping apart the shifter's armor while its vicious bite burns the knight's throat. [47 total hp from two attacks (one missed); Khensu is in bad shape] At the same time, the stone creatures fly over the two Flamists, harrying those below. Khensu manages to fight off both the ones harrasing him, while one tears a glancing blow into Jarrith. [4 flyby attacks; 1 hits Jarrith for 5hp] Jarrith manages to nick one as it does so. [AoO does 3hp] The living statues return to their perch.

Knowing another attack would likely fell him, Khensu pulls back to consider his options. [I'm withdrawing him, otherwise that AoO might drop him]

Downstairs

Ladreth lashes out with his blade at the one before him, feeling the water keeping him from moving. He cuts a grevious wound, spilling its dark bile. [Full attack, one hits for 18hp]

Ravika panics, thinking about stepping back, but cannot. [No shifting; its all difficult terrain (3 squares of movement per square!)] She reconsiders her actions...

Behind the door, Avron waits for Ashlyn to fling the door open, suddenly finding herself in silence. Avron moves forward, calling forth a silver rain that causes those within to burn... if they are tainted. [Moved you one square N as the other is silenced]

Ravika's round 1 action, then everyone's round 2

Round 2[sblock=Maps]Put these here to stop stretching the display.
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Map Notes: Water is difficult terrain (3 squares, not 2, of movement). The is a ledge (dotted portion) upstairs 20' that the Gs and SDs can land on. Grey circle around Ladreth is a silence effect.[/sblock]
Upstairs
M: 22
J: 15 [35/40]
E: 12 [-37hp]
G: 8 [G1; -3hp]
K: 4 [15/62]
SD: 4

Downstairs
S: 22
Z: 20
T: 17
RR: 12 (RR1: -18)
L: 6 [silence] effect]
R: 4 [32/39, 2/7 levels drained]
A: 2
A: 12 [holy rain, 7 r]
 

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[sblock=OOC]
The doors behind Jarrith and Marot are open, correct? If so, how far down the hallway to the chapel?

Where did Khensu go when he withdrew?
[/sblock]
 

[sblock=S@S]Khensu is at M14 (one above you). All your palls are within touch range. The door to the chapel is closed 70' away down the hall.[/sblock]
Round 1 (cont)

Ravika tries to slug back through the water. The zombie lashes out, slaming her hard, but is the the cold touch of death from the ghostly form that almost causes her to fall. Staggering back, she barely remembers the the words to her spell, causing a pillar of sleet to block all within its barrier. [Hit by Z and S; 7hp from S w/ 2 more levels, 8 from zombie. Ravika now 7/15hp, 4 levels drained. Casts sleet storm after losing access to all other 3rd level spells]

Round 2 actions for everyone
 

@stonegod: Have the creatures downstair (RR1&2, S, and Z) already done their round 2 actions? I'm just trying to figure out where we are in the initiative order, as it makes a significant difference to Ashlyn's actions
 


OOC: No one downstairs has done their actions (S and Z should; RR goes after Tessa). I'll do so tonight.

r1: I did mention that the Castle was bad ju-ju.
 

Ladreth HP: 55/55 AC: 21 Touch AC: 11

Ladreth wants to move between the two beasts, drawing their attention and spilling their blood. He knows it's his job to absorb the blows, and that's his intent. Feeling the weak resistance through his sword as it slices through skin and sinew both. This is what he's meant to do.

He follows his sword around in an arc before bringing it back across the torso of his already wounded foe, rotates his wrists with the momentum of the blade before a quick flick cuts it back across, hoping to fall the beast.

Full Attack on I8, no Power Attack, +15/+10 2d6+10.
 


If Marot teleports the three of us as far down the hall as possible, Jarrith will use his action to turn his Locate Object spell into a Cure Serious Wounds and heal Khensu. Khensu will then move as far as he needs to open the doors to the chapel.

If Marot is unable to teleport them all, then hopefully we can all hold our actions to Khensu's spot, and then all three of us can do the Withdraw action to double move as far down the hall as possible to the Chapel doors and open them if possible.
 

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