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Superheroes of the Trust OOC Thread II

I don't recall ever pointing at you, I was actually reffering to people I know IRL.
Look before you leap, and don't get so defensive.
 

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I don't recall ever pointing at you, I was actually reffering to people I know IRL.

Fair enough. Sorry for jumping on you about it. And those people were right, as far as it goes. It's no secret that base attack and base defense are overcosted for that they do for most M&M characters compared to Attack Specialization/Accurate/Dodge Focus.
 
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No problem, alls well wot ends well, ey mate?
I actually have put in a couple points of base attack (it's hard to afford, though *L*) in the most recent version, though I'm sticking with the dodge focus for defense.

Also, Vanifae - hehe. :)
 

No problem, alls well wot ends well, ey mate?
I actually have put in a couple points of base attack (it's hard to afford, though *L*) in the most recent version, though I'm sticking with the dodge focus for defense.

Also, Vanifae - hehe. :)

By the way, in the last posted version you messed up your Will save, which gets +1 from the Wisdom increase. If you only want to keep it at +8, that frees up 1 pp.

Vanifae- you're getting 7 pp out of this. Start planning :)

Also consider my suggestion to add a third rank of attack specialization to your "Guitar" alternate power, since it's 1 pp under its AP limit right now and exactly 2 points under your attack limit from your PL.
 

I'm posting a little 'pep talk' on the plane, though I'm not entirely sure where to go from here. Are we going for some down time after this mission, to recover, or heading into a 'strike them back' phase? Did we get any info on how to contact Mystery Super in the future?
Optic's going to be looking into all the data we've collected and reports we've got on each of the badguys and what we now know of them, would it be possible to get a list of what we learned about them? (Aproximate power levels, attacks, strengths/weaknesses, powers, etc?)

Also, most recent updated character sheet.
[sblock=Optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)

Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)

Combat :
Attacks: (Base Attack +2)
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18
Saves: Toughness +6 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis)

Skills : Bluff(+10/8), Computers(+20/16), Diplomacy(+14/12), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+20/16), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)

Feats: Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Uncanny Dodge(Sight), Well Informed.

POWERS:
Blast 10 (23pp) - Eye lasers, Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]
Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)
Minor Powers Container: [12 pp]
-X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed

High-Tech Supersuit with Power Gloves : Device Rank 5 (Hard to take away, 20pp) -
-X- Protection 8 (8 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2
-X- 3 pp

High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1 pt)

Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](3 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: Abilities 36 + Combat 4 + Skills 22(88 ranks) + Feats 19 + Powers 77 + Saves 17 -4 drawbacks = 171/172[/sblock]
 



I think Viridian is the one who got the contact info. :(

Killer Bee's stingers weren't doing lethal damage AFAIK, so I'm not sure that Nitro would be especially resistant to their attacks. He does a good Fort though, so it's not an attack on him instead of someone else would be bad for us. Wren is immune to poison, so he might be the best target.

In terms of known, active villain abilities:

Barrington: Devices (battlesuit, wrist things, ?). A forcefield that can also block visual sensory effects. Gravity driven super strength with a base punch damage of 15 (so flight off the gravitics too?) A firey blast that affects insub. Illusion? Immortality. Very powerful

Control Freak: Machine Control/Datalink (with multitarget ability?). Forcefield or battlesuit. Floating Mines (autofire IIRC and trigger). Wrist lasers. Holograph projector. Very powerful

Blitz: super speed, multi-target punching, lightning aura IIRC. About as powerful as us?

Murder Mouse: armor, combustion power? weaponry (enhanced by power) About our PL?

Battle Bee: armor. tactile sense. Autofire blast with poison fatigue. About our PL?

Bunny: Hammer attack (seems pretty hard hitting) with Force nullify. On one hit, the hammer applied fatigue poison, but not on others IIRC - so it may have been coated with 1 dose of the Bee's poison. Leaping. About our PL?

Ares: teleportation tech, armor, immortal, vampiric weapon, Redirect

Since many of enemies are tech heavy, they can adjust their powers with time/resources.
 

Killer Bee's stingers weren't doing lethal damage AFAIK, so I'm not sure that Nitro would be especially resistant to their attacks. He does a good Fort though, so it's not an attack on him instead of someone else would be bad for us. Wren is immune to poison, so he might be the best target.

Maybe not earlier, but they were definitely doing lethal to Viridian at the end.
 

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