I'm sitting here rubbing my temples, thinking I must clearly not understand.
Are you saying that you feel every class, should have strength in every pillar at a baseline? Ignoring the fact that the classes with issue specific to this (and all the other) threads have these issues because.
I am certainly saying that, yes. It can be low strength, but it should still offer something meaningful and distinctive.
To use the loose point-buy analogy, with 5.0, there are classes that have effectively 0 points spent in non-combat stuff, and it's
not the case that every character gets 20 points to spread across three categories (combat, social, exploring.) Fighters,
purely from the class, not counting things everyone gets (like getting two skills, since everyone gets at least two skills from class) get 9/10 in combat and
0/10 in both of the other two categories. Paladins
also get 9/10 in combat, and 4/10 in both of the other two. Wizards can choose to be like 1/10 in combat if they want, but they can easily be 7/10
and 9/10 in social AND 9/10 in exploring.
On top of all the zero-point benefits of having four baseline skills, a Background, a race, and DM fiat support, aka things
every character can access equally. The only things Fighter (currently) provides are native access to Perception, inarguably one of the best skills, and getting one bonus ASI at 6th and 14th level. Given the importance of stats early on,
especially for characters near-guaranteed to be going into melee, that's a pretty slim benefit.
DM fiat and "player improvisation" don't fix the problem because having fancy-shmancy spells doesn't prevent you from improvising; in fact, it makes improvisation
nigh-infinitely easier and more effective, and gives you more tools for persuading the DM that your ideas make sense. Everyone getting four skills (with a few getting more) doesn't shift the bar one iota, because that's a universal thing,
everyone can do that. Every character has a race and a background, so again those do nothing but shift the starting line of the race, they don't change the speed of the cars.
1. They are focused on a single thing. (Fighter - Combat)
Yes. I am saying (and maybe Minigiant is too) that that level of crippling over-specialization is unwise design, counter to the explicit, openly-described intent and goals of the designers.
2. Having nothing in their class design that really impacts the other pillars, its just the nature of their primary Stat and/or Spells? (Warlock/Sorc or Wizard)
Spells
are a class feature. Particularly for Warlock and Wizard! And guess what? Sorcerer is one of the few spellcasters I would want changed!
(Technically speaking, Sorcerer also has metamagic, and Tasha's gave it Magical Guidance, which ain't
much, but it's something.)
Throw in house rules like mentioned up thread somewhere that a failed persuasion check automatically makes the NPC hostile and I can see why people wouldn't participate. I think all of this adds up to poor DMing that doesn't align with the advice in the DMG* so of course only the people with the best chance to succeed speak up.
Even what advice I've actually seen from the DMG really isn't good on that front (recognizing your disclaimer, I won't speak on that specifically any further.)
I've been
strongly considering writing, and then thoroughly trimming down, an essay thread about the extremely severe problem of
perverse incentives and how perilously easy it is for DMs to think they are doing something good while actually causing a great deal of damage to their game(s).