The point was the Scout Rogue steps on the toes of the Ranger, weakening its role and position in the game.
It doesn't because of spells, fighting style, weapon proficiencies and subsequently weapon masteries, favored enemy and related abilities, roving, and tireless.
A scout is a nature themed rogue and not a replacement ranger. It's a spell-less alternative to a ranger as a nature themed choice.
Granting the class expertise is not the right thing IMO. Everyone has expertise
Everyone doesn't have expertise. Bards, rangers, rogues, even wizards, and anyone who spends the feat has expertise. More classes have weapon mastery hat can also be taken as a feat, and used more often as a combat application.
then what makes the Rogue special?
Sneak attack, cunning action, and reliable talent stand out. Plus evasion and uncanny dodge. Maybe free proficiency in thieves' tools.
If you think expertise defines rogues you might want to rethink that.
Again, giving the toys of one or two classes (Bards should not have it, either IMO!) is a big no-no and poor design.
What made expertise a rogue toy instead of a bard toy? It was introduced with both classes at the same time. It was also demonstrated in 2014 rangers under different wording tied to terrain.
All 3 are skill oriented classes.
2014 isn't that great at stealth without magic IME
Compared to whom? They're a DEX/WIS class that came with an extra skill proficiency, had stealth on the class list, and had the bonus with hide in plain sight and the vanish ability. That is better than other classes before magic and they also had magic.
Now they have access to expertise instead of HiPS and are more streamlined.
See the points above. Don't give everyone expertise, magic should not be the equilizer IMO.
Not everyone has expertise, but it is appropriate for the classes who do. Complaining other classes also have expertise is like arguing only fighters should have gotten weapon mastery or extra attack or a d10 hit die or heavy armor.
Your opinion is noted, but it doesn't outweigh anyone else's opinions.
Rogues can easily get Survival via background, so that is not a big deal.
At the cost of a different background and rangers pick up the benefits of a different background too. Rangers are WIS oriented and rogues are not making rangers inherently better.
The other features should help certainly, but with Rogues getting Reliable Talent at 7th level now... And of course with Cunning Action in combat Rogues can still move further than the Ranger??
A rogue doesn't gain a climbing or swimming speed, or shed exhaustion levels with a short rest. A rogue with a 30' move climbing or swimming and using the bonus action moves 30'. A ranger with roving adds +10' movement so moves 40' and still has their bonus action.
Rogues using cunning action have more mobility than most classes, but it's not hard for a ranger to increase further via longstrider and/or jump.
Exhaustion reduces all d20 rolls by 2*exhaustion level. The ability to easily remove that can be very advantageous.
Yep. Non-spellcasting "magical" Rangers are the middle-ground IMO.
To each their own--as seems to be the case with Ranger lol.
Right. This isn't that rangers are bad at what players are asking for. Some players think it's the wrong flavor of how rangers are good at some things.