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TUW: Welcome to the Jungle

MacConnell

Creator of The Untamed Wilds
Day 260: Meeting the Ansylin Silk Collectors

Sannit and Torvald move down the incline, in the lead, followed by Sheldon and Indigo on the left and Vadin on the right, the group forming a strategic V formation.

The Seekers moving forward notice that the pickers and the guards are all about the same age, between 20 to 30. Making no attempt at secrecy, the group almost immediately garners the attention of those below. The pickers look a bit startled and back slowly away, facing the Seekers. Several of the guards quickly form together moving in between the pickers and the oncoming Seekers. The others guards all turn to face the new comers but do not move from their stations, a few having the presence of mind to look around for other threats.

The guards that remain separate train bows upon the approaching Seekers. The other guards move their spears to defensive positions.

Sheldon quickly calls down.
"Stay your hands gentlemen. We come peaceably. We are here to offer a business proposal."

One guard, who appears to be eldest among them, takes a step forward and moves his spear to a passive position. He then pumps his left hand off to his side in a common gesture of 'hold your attack'.
"Hold your position there and state your business."

OOC: Current Experience Statistics:
Tellerian Hawke has 9 individual posts.
Kwargrow has 16 individual posts.
redraider629 has 6 individual posts.
Sylvar B. has 8 individual posts.
The group has made 4 interactive posts worth double XP.

[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
80 Rupees: (silver coin, 800 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:

  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)

Metal:

  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:

  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:

  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

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Kwargrow

Gamer Extraordinaire
Sannit nods and holds his hand up. He remains at ease, leaning on his spear, and says, "Good day to you all. We were walking through this jungle and wondered if you have any silk to trade."

Bolo keep an arrow nocked as she watches. Turtle focuses his sense on their surroundings, making sure no danger draws near.
 

redraider629

Explorer
Vadin looks at the guard and removes his hand from the handle of his sword. He let's out a little laugh, and says "Surely we are looking in the wrong place. These do not look like they carry any silk." He looks at the guard, "but, perhaps I am wrong."
 

Tellerian Hawke

Defender of Oerth
Tor speaks, "My friend is a kidder," he says, with a sideways glance at Vadin, "It's obvious you're out here for the silk. There's no other reason for you to be out here in the heat, in the middle of nowhere. We bring news of 2 groups of hostile tribesmen in the area, one Deviard, the other Da'Roneh. We can describe the landmarks to you if you'd like. But trade comes first; how much silk have you gathered so far?"
 

MacConnell

Creator of The Untamed Wilds
Day 260: Pickers and Guards

... Bolo keep an arrow nocked as she watches. Turtle focuses his sense on their surroundings, making sure no danger draws near.
GM: From her vantage point. Bolo sees that the other Seekers move to about the middle of the string of pickers and guards. She counts 24 pickers and 10 guards. She notes the movement of the guards and decides that some of them appear fairly competent.

Turtle sniffs the air and flicks his ears. He is satisfied that no other potential danger is near.

Vadin looks at the guard and removes his hand from the handle of his sword. He let's out a little laugh...

Sheldon looks at Sannit then at Vadin as he begins to speak. He rolls his eyes. He runs his left hand through his hair, pulling it back from his face. He looks as if he is about to say something, then shakes his head and frowns.

Tor speaks,"My friend is a kidder," he says, with a sideways glance at Vadin. "It's obvious you're out here for the silk. There's no other reason for you to be out here in the heat, in the middle of nowhere. We bring news of 2 groups of hostile tribesmen in the area, one Deviard, the other Da'Roneh. We can describe the landmarks to you if you'd like. But trade comes first; how much silk have you gathered so far?"
The most central guard who is facing the approaching Seekers, rotates his small wooden shield and moves his spear back from passive to melee ready, the point is down, his hand about midway on the shaft.
"Robali and Straso, you are with me, if you have the sand. The rest of you run!"

The speaker takes two steps forward as he continues to speak. "I do not know what game you are playing here, but I can see that you are capable well enough to not fear the natural dangers of this jungle. You joke of silk and talk of Deviard and Da'Roneh. The Shimadow and Katalian are the indigenous peoples of this jungle and they are plenty hostile, but I would say that any real threat lies with the likes of you.

The three of us will likely prove no match, but hopefully we will slow or injure enough of you to allow the our people to escape. I will not go down without a fight
."
The guard with twin shortswords readies his weapons and begins to move toward the Seekers. The other guard that is to remain has an arrow trained on Sannit, since he spoke first. All other turn southward and begin to run.

GM: Bolo can see and hear the deterioration of the parley.

[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
80 Rupees: (silver coin, 800 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:

  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)

Metal:

  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:

  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:

  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
OOC: I will need reaction rolls from everyone before anything can proceed further, whether dialogue or anything else.
 
Last edited:

Tellerian Hawke

Defender of Oerth
Tor's Overture To Peace

OOC:

I realize that Sannit hasn't gone yet, but I have to post this while I have the chance. You can copy Tor's statement and put it in the correct chronological order as need-be.

On Tor's action, he will say:

"Of course we're capable. But we are no threat to you. We are the Southroad Seekers. Please forgive our inability at diplomacy, swordplay comes easy to youths like us, but social niceties elude us at times. But I can assure you, we are not miscreants, ruffians, or thieves. We mean you no harm. Ease your weapons, and let us share salt. We only came to talk."
 
Last edited by a moderator:

MacConnell

Creator of The Untamed Wilds
Day 260: A Poor First Impression

The speaker takes two steps forward as he continues to speak. "I do not know what game you are playing here, but I can see that you are capable well enough to not fear the natural dangers of this jungle. You joke of silk and talk of Deviard and Da'Roneh. The Shimadow and Katalian are the indigenous peoples of this jungle and they are plenty hostile, but I would say that any real threat lies with the likes of you.

The three of us will likely prove no match, but hopefully we will slow or injure enough of you to allow the our people to escape. I will not go down without a fight
."
The guard with twin shortswords readies his weapons and begins to move toward the Seekers. The other guard that is to remain has an arrow trained on Sannit, since he spoke first. All other turn southward and begin to run.
OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Sheldon: 34 + 40 + 56 + 48 = 178
Tor: 31 + 36 + 21 + 78 = 164
Merin: 31 + 34 + 55 + 74 = 194
Indigo: 39 + 43 + 42 + 76 = 200
Sannit: 44 + 36 + 44 + 98 = 222
Bolo: 44 + 35 + 51 + 98 = 228
Turtle: delayed
Saemund: 20 + 31 + 56 + 50 = 157
Feroz: delayed
Vadin: 32 + 37 + 38 + 73 = 178
Titus: 24 + 34 + 17 + 50 = 125
Robali: 34 + 24 + 17 + 10 = 85
Straso: 17 + 34 + 24 + 32 = 107
All Others: 16 + 14 + 12 + 14 = 56

GM: Bolo reacts first, followed by Sannit.

[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
80 Rupees: (silver coin, 800 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:

  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)

Metal:

  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:

  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:

  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

Kwargrow

Gamer Extraordinaire
Bolo positions herself so she may have a clear shot at the archer and draws back her arrow, aiming it at his heart. If the archer shoots at Sannit, then he dies first.

The friendly smile falls from Sannit's face. He does not change his grip on his spear, but he subconsciously shifts his feet to a defensive stance in case they attack. He says, "If we were a threat to you we would have ambushed you, and we have indeed come to talk of silk. We are the Southroad Seekers. We have indeed faced the Da'Roneh and the Deviard only a few days distance from here and if you do not wish to speak peacefully with us then you will fare no better than they did." Then, to emphasize his point, Sannit releases his spear and lets it fall to the ground, effectively standing unarmed against them and showing no fear.

OOC: Of course it's easy for Sannit to be brave when he knows he can be healed with Way from even the most grievous injury, but theres no need for these guys to know that.


Turtle, sensing the increased anxiety in Bolo, waits for her command, but shakes his head at how easy it is to find people willing to fight.
 

MacConnell

Creator of The Untamed Wilds
GM: Though Sannit's words fill more time than is necessary for the much slower soldiers and pickers to react. It will take even more time for them to process the information they are currently receiving.

Merin reacts next.
 


MacConnell

Creator of The Untamed Wilds
Sheldon Reacts

... The friendly smile falls from Sannit's face. He does not change his grip on his spear, but he subconsciously shifts his feet to a defensive stance in case they attack. He says, "If we were a threat to you we would have ambushed you, and we have indeed come to talk of silk. We are the Southroad Seekers. We have indeed faced the Da'Roneh and the Deviard only a few days distance from here and if you do not wish to speak peacefully with us then you will fare no better than they did." Then, to emphasize his point, Sannit releases his spear and lets it fall to the ground, effectively standing unarmed against them and showing no fear.
Sannit has already begun to speak when Sheldon reacts. He waits for him to finish before he adds,
"Captain, despite our youth and impetuousness, if we were malevolent, we could eliminate all of you and you would not even have known we were here. Hold your people. Hear the truth of our endeavor."

GM: Vadin is next to react.
 

MacConnell

Creator of The Untamed Wilds
Rethinking the Negotiations

OOC: It has been three days with no response from redraider629. I will say that Vadin has delayed his action.

On Tor's action, he will say:
"Of course we're capable. But we are no threat to you. We are the Southroad Seekers.. Forgive our ineptitude at diplomacy, swordplay comes easy to youths like us, but social niceties elude us at times. But I can assure you, we are not miscreants, ruffians, or thieves. We mean you no harm. Ease your weapons, and let us share salt. We only came to talk."
GM: Despite the captain's command, the pickers and other guards have barely had time to take two steps before the tenor of the conversation dramatically changes and three of the Seekers have interjected more dialogue.

OOC: Saemund will react next. He will have reacted before the others had finished speaking. The Ansylins have not yet had time to react to the new words.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Day 260: The Changing Tide

GM: Saemund will delay.

The friendly smile falls from Sannit's face. He does not change his grip on his spear, but he subconsciously shifts his feet to a defensive stance in case they attack. He says, "If we were a threat to you we would have ambushed you, and we have indeed come to talk of silk. We are the Southroad Seekers. We have indeed faced the Da'Roneh and the Deviard only a few days distance from here and if you do not wish to speak peacefully with us then you will fare no better than they did." Then, to emphasize his point, Sannit releases his spear and lets it fall to the ground, effectively standing unarmed against them and showing no fear.
"Captain, despite our youth and impetuousness, if we were malevolent, we could eliminate all of you and you would not even have known we were here. Hold your people. Hear the truth of our endeavor."
The captain, who obviously thought himself about to die in battle, hears the change in tactics and words before he or his people can fully react. Even the mere pickers are unsure as for what exactly to do, now.

Titus, the captain, speaks. "You are the Southroad Seekers? You are a bunch of kids!"

He relaxes his spear as he reacts to the impact of what is transpiring and now being said. He continues to speak. "I believe you. There is no reason you would lie about who you are. What I cannot understand is why The Magistry is so concerned, to the point of placing a bounty on you for dead, and you are barely too old to be my own children."

Robali says, "That is quite a bounty too. How quick are you?" He flicks his twin short swords, but he is obviously jesting. Like the Seekers, he is an impetuous youth, bolstered some by his own skill at arms, but he is not a fool.

As the tension has obviously abated, Straso eases the draw from his bow and lowers his aim. Titus continues to speak, "What really bring you here? This point is too far out of the way of anything, and it appears you have managed to travel southward directly through the jungle. That in itself is beyond anything I would try. Why is the Magistry so worried about you?"
GM: The last question is obviously rhetorical.

[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
80 Rupees: (silver coin, 800 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:

  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)

Metal:

  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:

  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:

  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

Kwargrow

Gamer Extraordinaire
Sannit smiles again. He did not want to have to kill any of these people. He raises his voice for all to hear. "The Magistry is concerned about us for the same reasons that motivate all their decisions, money and power. We left the silk caravan and found a place for ourselves in Southroad Fair, seeking only to live our lives as we wish and to fairly profit by our own means. We became aware of the attack on the silk caravan and the wrongful deaths of some of our family. The rest of the caravan the Magistry enslaved, collaring them like animals."

"I cannot say when the Magistry first became threatened by our peaceful actions, but they sent several agents to assassinate us and our friends in town. Our own blacksmith was a victim of one such attack. We do not desire conflict, but now we know we must defend ourselves and our friends. That is why we have come to speak with you. We started our own silk caravan, based out of Southroad Fair, for there is plenty of silk to be had in the Piney Woods, and we wish for all of you to profit with us. We need experienced people to help us in this endeavor, and I will tell you plainly that we Seekers intend to put an end to the tyranny of Suausedeserp. No one should have that much power over another, for we are all fallible beings."


Bolo lets the tension off her bowstring and remains hidden.

Turtle relaxes.
 
Last edited by a moderator:

Tellerian Hawke

Defender of Oerth
Tor says, "Ol' Saucy doesn't believe in free markets and fair competition. He believes in closed, tightly controlled markets, and total domination of trade by one entity (himself); and he is accomplishing his ends through tyranny, coercion, and slavery. I even hear that he is telling people that his total domination is of the benevolent sort, and that he is acting in the best interests of the people. He preaches equality for all, and no starvation, no poverty, and so forth, yet he enslaves people, and threatens the well-being of their families unless they cooperate with him. That, my friends, is the epitome of UN-equal."
 

MacConnell

Creator of The Untamed Wilds
Sannit smiles again. He did not want to have to kill any of these people. He raises his voice for all to hear. "The Magistry is concerned about us for the same reasons that motivate all their decisions, money and power. We left the silk caravan..."
GM: As Sannit speaks, murmurings can be heard running through the pickers. Most have become aware of the collars presently placed on the caravaners, and some of the guards are aware of the threats on the families.

Titus gestures for the pickers to be at ease. "I have seen those collars for myself. We were told it is a newly proposed method of rehabilitation for criminals, allowing them to work off there time in relative freedom away from the city and establish a better reputation for themselves. I will admit, most of those did not look like criminals, two were old enough to be my parents."

Robali sheathes his twin swords with an unappreciated wink at Indigo. "Yea, they were escorted by Magistry Marshals, too, not regular soldiers like us. I was expecting to the Southroad Seekers to be some flesh eating Blighters, the way that the orders are coming down to us."

Straso begins to move up toward the others. He says nothing, apparently the quiet one of the group.
Tor says, "Ol' Saucy doesn't believe in free markets and fair competition. He believes in closed, tightly controlled markets, and total domination..."
Titus nods at the giant Norikadian and smiles. "I do not understand everything that you are saying, but I do understand your Ansylin friend. My name is Titus. I am, indeed, captain of this band of guards. Most people from the city are afraid to try to cross the desert. All caravaners are a special breed. I know just by looking at your clothing that your prowess of self-preservation has improved, improved far beyond that of a soldier whether Robali could admit it or not."

Robali - "Hey!"

Titus continues, "Even to be a picker requires some measurable bravery, as we are several days' travel from Asylim. It is well known that a person could not carry enough water by himself to cross the desert northward. We stay close to the river, just to have water while we are here."

At this point a female picker, about 30 years of age, moves up from the group and speaks. "How would we even get from here back to where you came without dying of starvation or lack of water?"

Straso, who has joined the group speaks in a quiet even voice. "You say you were originally caravaners for Asylim? No one else has ever been known to leave the city and survive. It seems that when we are taught of the dangers abroad, they are exaggerated."

OOC: The party knows part of this last statement to be inaccurate, as Giodavi, Lyndha, and Clavo, all now of Southroad Fair, were originally from Asylim.

[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
80 Rupees: (silver coin, 800 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:

  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)

Metal:

  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:

  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:

  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

redraider629

Explorer
Vadin listens, and nods. In hearing Straso's comment he smiles gently and says, "Trust me, those tales are exaggerated, there are a few who have made that journey. But first things first, how about getting into Asylim?"
 

MacConnell

Creator of The Untamed Wilds
Vadin listens, and nods. In hearing Straso's comment he smiles gently and says, "Trust me, those tales are exaggerated, there are a few who have made that journey. But first things first, how about getting into Asylim?"

Titus visibly flinches, then shakes his head incredulously. "Get into Asylim!? There is a bounty on your heads. That would be foolhardy."

Sheldon, being a bit overly literal, thinks Vadin means right now. He moves to his right, touching Indigo as he passes, and conveys quietly to Vadin. "If we get any takers, we will need to escort them back to Southroad Fair. We need to leave our horse too before we sneak into Asylim."
 

redraider629

Explorer
Vadin hears Sheldon and nods, he smiles at Titus. "Perhaps you are right" he looks at Straso and says "Perhaps we can show you how one can make the journey back to where we came from, if you wish to accompany us."
 
Last edited by a moderator:

MacConnell

Creator of The Untamed Wilds
Day 260: Intriguing a Guard

Vadin hears Sheldon and nods, he smiles at Titus. "Perhaps you are right" he looks at Straso and says "Perhaps we can show you how one can make the journey back to where we came from, if you wish to accompany us."
Straso touches his own chest with his right hand. "Seriously? Me? I am not a picker. In all honesty, I do not want to be a picker, but Asylim is not a pleasant place to live. Are there any other opportunities in this community of yours?"

Sheldon does not give Vadin the opportunity to answer for himself. He is not intending to be rude, but with Vadin being slightly delayed and slower in his responses due to his lack of full familiarity with the Ansylin language, Sheldon jumps in. "Yes. As a matter of fact there are three main offers on the table. We are looking for pickers to not only gather the silk from the Piney Woods but also to deliver it to Boga City. The biggest opportunity, at the moment is with the Carpenters' Guild. Lumber is a big commodity in our growing community, especially since someone from Boga City is building a new tavern at the river crossing about 6 days north. As the community grows, there is also an increased need for hunters and scouts."

Straso replies, looking at Vadin who originated the personal offer. "I have only myself to consider, no one back in Asylim. I accept your offer." He walks forward to clasp forearms with Vadin and then Sheldon in the manner of greeting common to Asylins.
[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
80 Rupees: (silver coin, 800 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:

  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)

Metal:

  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:

  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:

  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 

Halloween Horror For 5E

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