log in or register to remove this ad

 

5E Two Subclasses from Tasha for Barbarian and Warlock

Russ Morrissey

Comments

That's a good sign the Wild Soul Barbarian made the cut from Unearthed Arcana, while an interesting idea it was a very niche idea and very much a hard sell for a Barbarian subclass. That might be a good sign for the Astral Monk and the Swarmkeeper Ranger making the cut.
Yeah I very much hope so re: Swarmkeeper, though Astral Monk I could take or leave.

These both seem sensible subclasses. The Wild Magic has been cleaned up well, but they do need to make the damaging stuff scale with level to some degree or it'll quickly become irrelevant.
 

log in or register to remove this ad


It needs to be tiny and you wouldn’t be proficient... you could make it a dagger that’s for sure.
It's easy enough gain a proficiency, but how big can a tiny object be? An artillerist's turret can be tiny. Per rules, anything less than 2 1/2 feet is tiny.

A buckler would be tiny. I would rule that any weapon with the "light" property is tiny.
 
Last edited:

Undrave

Hero
It's easy enough gain a proficiency, but how big can a tiny object be? An artillerist's turret can be tiny. Per rules, anything less than 2 1/2 feet is tiny.
I guess a shortsword, maybe a club, a hand crossbow, throwing axes and hammer... maybe a shortbow? Basically a d6 or lower kind of weapon.,
 



Azuresun

Explorer
Not really a no magic, but id love to see a melee sorceror without spells in the vein of a shadowrun adept.
You mean some sort of melee fighting class who has an inner reserve of semi-magical energy that they can use to enhance their physical power to the point where they don't need weapons or armour, and sometimes perform supernatural effects of various kinds, depending on their specialty?

If only such a class already existed! ;)
 

De gustibus non est disputandum and all, but I would absolutely play a barbarian with these abilities. It would work awesomely for any character with a fey connection, like an eladrin or a satyr.
I wish they would stop adding more Fey-related subclasses, honestly. Someone at WotC really likes the Feywild, because it seems that every new group of player options has a new way to interact with it.
 

CubicsRube

Adventurer
Supporter
You mean some sort of melee fighting class who has an inner reserve of semi-magical energy that they can use to enhance their physical power to the point where they don't need weapons or armour, and sometimes perform supernatural effects of various kinds, depending on their specialty?

If only such a class already existed! ;)
Unfortunately that's not what a shadowrun adept does. It's not really a monk.

More of a warrior with melee battle spells.
 

Aaron L

Adventurer
I am really liking the trade dress/page layout and colors of this book! Very, very cool and beautiful.

Something I really want to know is what is up with the Bladesinger in Tasha's Cauldron of Everything; I actually just started a new Bladesinger character not too long ago, and I would really really like to know if the Bladesinger printed in this new book is going to be a new altered version, or if it is just going to be a reprint of what was in the Sword Coast Adventurer's Guide.

I absolutely adore Bladesingers and have been waiting for just the right opportunity to play one ever since SCAG was released, and when the DM (my brother) suggested that I use the opportunity of the new side-campaign he was beginning to finally make one, I eagerly jumped at the chance (with the added authority of the DM's recommendation!) I just hope they didn't do something dumb and weaken them for some reason; I think the version in SCAG is just about spot on.

I am also extremely curious as to what new Feats that will be included in the book; I am always hungry for more Feats. I am hoping that they include finalized versions of the weapon mastery Feats from the Unearthed Arcana article a few years ago. My brother fully allows these Feats in his games, and I especially love the Blade Mastery Feat; it gives a definite mechanical bonus to make a character legitimately better with swords than with other weapons, making the character an actual blademaster, and I love how the Feat is designed to illustrate the fact that swords are flexible weapons good for both offense and defense. based on whether you assume and offensive of defensive stance. I have already had two characters with the Feat; my brother actually thinks the Feat isn't that powerful, only providing a +1 to hit and a +1 to AC by giving up your reactions for the round, but I love it primarily for roleplaying reasons as it makes your character a legitimate sword expert.

(Another reason why I love the Blade Mastery Feat is because it basically reproduces the benefits of the original Bladesong Fighting Style from the AD&D 2E Complete Book of Elves, which originally introduced the entire concept of the Bladesong and Bladesingers. The Bladesong Fighting Style was something that any Warrior or Rogue could learn by spending several Weapon Proficiency Slots, in case you just wanted to learn a form of the style to fight with but you didn't want to dedicate your whole life to the full Bladesinger Kit and become a lifelong champion of the Elven race. The basic Bladesong Fighting Style cost two Weapon Proficiency Slots and gave you a floating +1 bonus that could be used for either attack or Armor Class, switchable from one option to the other each round. But if you spent a third Weapon Proficiency Slot on the style the floating bonus increased to +1, and you could either use the full +2 bonus on attacks or AC, or you could split it and gain +1 to both. The Blade Mastery Feat duplicates this bonus by giving a +1 to hit with swords, and either a +1 to AC if you devote your Reaction of the round to assuming a defensive stance, or you can instead assume an offensive stance which gives you advantage with any Opportunity Attacks you make with your sword during that round. Because of all that I consider the Blade Mastery Feat to represent training in the Bladesong style when taken by an Elf character (and representing some other equivalent form of advanced sword style for other races,)

I have already given my new Bladesinger PC the Blade Mastery Feat... so if Tasha's Cauldron of Everything includes both a revamped version of the Bladesinger Arcane Tradition and also an altered/finalized version of the Blade Mastery Feat then I am going to have a fair bit of adjusting to do to my character... which is actually something that I wouldn't mind very much, unless it turns out that they made some kind of drastic depowering to the Bladesinger.

(Finally, as an aside for anyone else who also loves Bladesingers; have you ever heard of the term tachikaze? It's a term from Japanese swordsmanship and literally means sword wind. It refers to the swooshing sound a sword makes as it cuts through the air, and proper sword technique can be determined by the sound of the tachikaze; if you make a proper swing it will sound a certain way because of the angle of attack of the sword cutting through the air, but if you make a poor swing it will sound differently. Therefore astute sword masters can tell how skilled a swordsman is just by listening to the sound of their sword swings. Nihonto (Japanese sword) smiths even developed a certain type of fuller to carve into the blade to augment and accentuate the sound of the tachikaze to make it more audible! (Which is now something that I envision Elven swordsmiths doing on high quality Elven blades.) I had actually never even heard of the term tachikaze until just this very morning wheb I randomly stumbled across it, but I was of course familiar with the idea of swords making certain sounds as they cut through the air... in part because it is the entire basis of the name of the Bladesong fighting style. So, for any other fans of Bladesingers out there - there is absolutely a real world basis for the special whistling sounds that the Bladesong makes!)

 




Warpiglet-7

Explorer
I wish they would stop adding more Fey-related subclasses, honestly. Someone at WotC really likes the Feywild, because it seems that every new group of player options has a new way to interact with it.
Yeah it’s odd I suppose but weirder by a connection with a tiefling?

character is good outdoors and survival and getting mad and....magic?

I....gotta quit. Someone will like it. Who am I to say? But literally no appeal. Conan who spams flumphs? 🤣 I don’t know where this is coming from in fiction or the game or anywhere!

More options means more happiness for more people. It’s all good.
 



Wow, never thought I’d see d3s in 5e!

I don’t get the hate for the wild magic Barbarian, I think it’s awesome.
Yeah, I like the subclass conceptually, but can tell you that if it isn't a typo (like control warmer), they VERY first houserule I apply to that subclass is making those d3's a d4. The second (assuming there isn't a tweaked wild magic chart already) is to apply my houserule of wild magic I already use for the sorcerer: allowing them to pick if the effect is centered on the caster or the target of where their spell was supposed to be.
 

plisnithus8

Explorer
I’m doing my first Adventurers Leagure game at Celebration Friday. The character creation rules say we can use Tasha’a as a source book and includes customizing origins.

Since the book isn’t out, is the origin swaps all we can use from it or are these 2 subclasses allowed? Is there more Tasha’s mechanics we can use somewhere?
 


Oh right! That lessens the being annoying part, but I think it is still a bit thematically weak for the style of the class. I'm not sure that 'magic detector' meshes so well with the chaos theme of the rest of class.
I am actually the opposite. I would rather have a class just have the ability always on, then have it be a common ability they have to track. If the barbarian can sniff magic, then I simply tell them when there's magic around....I don't even have to wait for the player to say anything I just include it in the description. That is so much easier than... "alright everyone you see a room and...(barbarian: OH I want to detect magic)....yeah I'll get to that in a moment".
 

COMING SOON: 5 Plug-In Settlements for your 5E Game

Advertisement1

COMING SOON: 5 Plug-In Settlements for your 5E Game

Advertisement2

Advertisement4

Top