The Human Target
Adventurer
Its easy to have an extra heal prepared for emergency.
Hah! My comment was tongue-in-cheek, but it also had a kernel of truth: I used to play fighters in 1e / BD&D, and for that class the ROLEPLAYING element was always one of the things that stood out because the actual abilities were fairly narrow or "not interesting."The monk disapproves of my paladin's hedonistic lifestyle. The others are OK with it, even the lawful good cleric. Ha.
What is your fighter (fighting style)? Is a guardian shield the kind that floats hands free?She's a half-elf fighter 1 / paladin 15. Background is knight. She has a moonblade with the finesse and beacon properties. It just got upgraded to be a vorpal sword too (see my thread about the awesomest D&D experience ever). She also has a +1 guardian shield, +1 elvish mithril plate, and a cloak of protection.
Her stats are Str 13 Dex 20 Con 14 Int 10 Wis 12 Cha 20.
Feats: Inspiring Leader and Resilience (Wisdom).
Skills: Acrobatics, History, Intimidation, Perception, Performance, and Persuasion.
This also answers [MENTION=22574]The Human Target[/MENTION]'s question. That's why the paladin has a built in Divine Smite feature at 2nd level which lets you burn spell slots for d8's of damage. The spell smites are intended to be used as battle openers, after you lose concentration on your aura (due to failing a Constitution/concentration check or getting KOed), and/or as dramatic kill shots when you know the monster is on its last legs and you deliberately drop your aura.Too many of the paladin's spells require concentration, if you ask me. Basically, if you have a concentration buff up, you can't use any of the smite spells because they're concentration too, so they break the buff spell. It's kind of annoying.
Some DMs are sticklers like that. No worries, work with what you have.I tried that. He said no.
In light of my spell suggestions (and what you just said about compelled duel not working giving your frequent boss monster battles), I'd say your spell list needs tweaking if you want to optimize. Up to you how important that is.This is what I currently have her prepare most days (bonus oath spells marked with an *):
My fighting styles are Dueling and Defense. Guardian is a minor property that gives you +2 to Initiative.What is your fighter (fighting style)? Is a guardian shield the kind that floats hands free?
I like Inspiring Leader, and so do the others. 20 temporary hit points per short rest is nothing to sneeze at. As for Resilience, I took it because otherwise my Wisdom save would be low since I started in fighter. At the moment, my only "poor" save is Intelligence at +5. Everything else is +10 or better.I would take different feats. Not that those aren't very flavorful, but it sounds like you want a more prominent role in combat, and Inspiring Leader might be duplicated by some cleric spells & Resilience is a passive ability. Now, if your cleric doesn't grant lots of temporary hit points, then by all means keep Inspiring Leader. If you're not having fun role-playing Inspiring Leader with speeches and whatnot, then something is wrong.
Instead of Resilience I would take a different feat. Charger, Sentinel, or Tough all look good to me given what you've said.
Moonblades are always longswords....assuming your +3 vorpal moon blade is a rapier...
I don't. My only complaint was that it's been hard for me to find a niche with my spells, since there aren't very many to choose from and most are covered by the other PCs already.There is no way you should feel like you're not dealing damage on par or surpassing other PCs!
My only complaint was that it's been hard for me to find a niche with my spells, since there aren't very many to choose from and most are covered by the other PCs already.