eriktheguy
First Post
OkayHow so? I'm not understanding what you mean here.
Surges is one factor for limiting encounters, but Dailies is another. But who wants to limit encounters anyway. There should be fewer limits on encounters per day, not more. IMO.
That could work. Remove surges completely. Wizards used surges in place of money to limit the adventuring day. The idea was that the adventuring day should be limited by the players abilities, not their bank account. But in practice the adventuring day doesn't need to be limited that much. Healing is still limited by encounter, which is great. The only issue I see is that people would find characters making complete recoveries every 5 minutes is not realistic. That's why I like the present system. If we want to encourage longer days, and less restrictions by surge, could we offer bonus surges at milestones, or do we need a new system?Without surges, money would still be a limiting factor (I know my players do not want to spend a lot on healing resources).
And, the number of heals per encounter is still limited to powers.
3) you seem to "actively want" the game to encourage the following sequence. Characterization dropping all subtleties...
"I hit it with my sword" snooze... "I hit it with my sword" snooze
here somebody take over my character... not a problem we
can say "I hit it with my sword" in between getting to make all
the interesting choices with the interest effects... you go take a nap
That is for me a worst of from earlier versions it made game play terrible..
show time was lopsided at low levels the wizard was a one shot wonder and just about pointless... at highlevels he made everyone pointless (except his slave priest).. uber versatility and vaguely defined illusions and wish magics you are talking with such glowing terms about was the cause... of the bad element of characters being marginalized. Ultra versatile illusions are battlefield wish spells in disguise.
High count durations are annoying and easy to loose track of - and you claim to not like book-keeping sheesh... that sounds like a worst of to me. effects which last the duration of an encounter work fine.
I think we can all agree that with the present system, fighters do not spend every turn saying 'I swing my sword'. That wasn't even true in my 3e group, and certainly is not true in 4e. I don't think that Karinsdad et al. are trying to say that the current power system is bad for fighters, they are trying to say it is bad for Wizards and some other classes. I would not modify the fighter powers at this point, but I would consider overhauling some other classes, such as wizards. Giving them a few spectacular dailies that can do more than just a standard power seems within balance and flavor. A few real illusions and charms would be nice too. I didn't mind that wizards turns took longer in 3e, it gave the combat flavor. The fighters at my table didn't mind, because they knew that on their turn they would be cleaving through another 1 or 2 enemies. As long as every player feels they are contributing, I don't mind if the wizards turns are sometimes the longest and most showy at the table. The game wouldn't be Dungeons and Dragons if it didn't have its Wizards and Warriors.