TwoSix
Bad DM
Same. Especially considering the number of cable cord-cutters there are nowadays (myself among them). The only time I see a "network" show is on Hulu occasionally.Oh, yeah, I generally lump streaming services and movies in with “TV”
Same. Especially considering the number of cable cord-cutters there are nowadays (myself among them). The only time I see a "network" show is on Hulu occasionally.Oh, yeah, I generally lump streaming services and movies in with “TV”
Look it's very simple. If we take 6-8 as the intended balancing point (which it really isn't - people need to go back and read the DMG - it's only 6-8 if those encounters are medium/hard, which in 5e terms means 'easy' - throw in one or two 'deadly' encounters and that number comes down), then we have to consider the likelihood of variation.'Which class is better when they can reliably get a long rest in between most encounters
is a totally different question to 'which class is better when the adventuring day consists oaround 6 encounters and around 2 short rests?'
Classes gain the majority of their oomph via short and long rest resources (spell slots, Ki points, rages, SP, superiority die, wild shapes channel divinity, second wind, action surge, indomitable, Bardic inspiration etc) and some classes are very short rest dependent, while others are very long rest dependent (with the Rogue being largely rest neutral).
- If you can reliably nova via the DM being unable or unwilling to police the adventuring day, and it routinely consisting of a single encounter, then long rest dependent classes and subclasses are better (for obvious reasons).
- If your DM does police the adventuring day and roughly cleaves to the (6 or so encounter/ 2 or so short rest) median, then classes more or less balance out.
- If your DM routinely pushes longer adventuring days (via gritty rest variants or whatever) where long rests are rare, and short rests quite common, then Short rest dependent classes and subclasses are better (for obvious reasons).
You cant meaningfully discuss which class (or subclass) is 'more powerful' without that context, and it varies from table to table depending largely on the DM's management of the adventuring day (and of course, player skill).
It may be common. I've probably heard it but probably filtered it out as jargon that was irrelevant to actualy playing a game.Really, it isn't so much a system as much as "getting an S rank" or "being S tier" is simply a commonly utilized piece of video game jargon.
I go on Youtube occasionally when I want to listen to 70s and 80s music. What Tier is Billy Joel?I’m not sure what thread you’re referring to or what you said in it, but I assume it was probably pretty accurate. I mostly just found the idea that “almost nobody knows what S tier means” funny when tier lists are like their own genre of YouTube video.
do you honestly what someone to look for that tier list as it likely exists by now?I go on Youtube occasionally when I want to listen to 70s and 80s music. What Tier is Billy Joel?![]()
Nah, I wanted to make a joke that not everyone uses Youtube like Charlaquin does. Then I finished reading the thread and realized this took over the thread. I put a big EDIT on my comment to address that, but it posted after you already saw it.do you honestly what someone to look for that tier list as it likely exists by now?
Oh, S tier easilyI go on Youtube occasionally when I want to listen to 70s and 80s music. What Tier is Billy Joel?![]()
Pretty much. I’m not sure if it stands for Super or Special, or something else, but as I mentioned earlier, putting S above A in a lettered ranking system started in Japan, and probablyEDIT: Wow, I was looking to make a quick joke (though it's true I barely use Youtube), but reading the rest of the thread seems that this has become a big topic. I have heard of S-tier, but not in any pervasive way. Actually I had guessed from context the S was Super tier, vs. A-D/E/F. Is that right?
There are some video games that use lettered ranking systems - especially games where you receive a score for your performance in a level or something, you’ll sometimes get a letter grade, and especially in games with Japanese influence, S will be the highest grade achievable. But yeah, it’s more commonly a community thing outside the game, in competitive games like fighting games and MOBAs.I watch little TV/podcasts/movies because I'd rather spend that time consuming media by reading. I play videogames, almost all single person, but have never come across a single one that has these tiers as part of the game. It must be part of the outside culture around some videogames instead of the actual videogames themselves.
Yeah, I would have figured people would put it together from context just like you did, but... here we areStill, we're gamers - I would expect a quick "here's what the ratings mean" and we will get it, much like whomever did the first color-coded class guide, without need to delve into the history of it except for those interested in that history on it's own merits.
Well I did put it together from context somewhat, but that can be wrong. So I asked.Yeah, I would have figured people would put it together from context just like you did, but... here we are![]()
There's a difference between 'people who play video games sometimes' (dang near everyone) and 'people who are involved in video game meta discussions / make video games a hobby' (still a lot). The gap is probably a minority but not an insignificant one.However, I just checked the stats and the % of people in the US that play videogames is staggering (according to my quick google-fu). Given I know almost no "gamers" I was floored by the number. Now, what % are serious gamers and how many play games with this type of ranking I don't know, but I am willing to believe it is significantly above the 8% of people (in the US) that have a masters level education!
Since we do seem to be all over tangents in this thread, I don't mind mentioning this:Look it's very simple. If we take 6-8 as the intended balancing point (which it really isn't - people need to go back and read the DMG - it's only 6-8 if those encounters are medium/hard, which in 5e terms means 'easy' throw in one or two 'deadly' encounters and that number comes down), then we have to consider the likelihood of variation.
If over the course of five adventurings day you have 6,7,8,9,6 combats then you;re mostly within range. If you have 6,5,2,3,6,2 hen you're trending low. I'd bet it's not unusual for tables to have a single combat in a day now and then. I'd be surprised if many tables ever have 14 combats in a day. Therefore when we consider classes we have to consider that they're sometimes going to only have one or two short rests in a day (and rarely if ever going to have four or more).
Therefore the point of my original post was that we need to consider versatilty across a number of rests per day.