I'll save you the experience of one of my awesome countdown videos and present this one as an article. I asked folks on EN World and elsewhere what were their favourite official D&D settings of all time. You answered in the hundreds. Here's what you said!
The ENnies 2013 voting booth closed last night with a record 13000+ voters! Thank you to everybody who voted - we'll be announcing the winners at the ceremony at Gen Con later this month; we will also be livestreaming the event for those who can't make it. See you there, and good luck!
Only a couple weeks ago, Wizards of the Coast released another addition to their growing line of older D&D edition products reprinted anew in premium formats. The Premium Magic Item Compendium is the most recent product in this line of Dungeons & Dragons source books, recreating the 3.5 Edition version from 2007.
This week I am extending the concept of "what our gaming says about us" to the GM chair. I came to some interesting insights about what is most important to me and how it extends into all areas of my life.
Within the framework of D&D 4E, “success” is achieved by having the appropriate mix of classes. Assuming the right number of players, you need at least one leader, one striker, one defender, and one controller, with additional characters expanding the striker or defender role. Leave out one of the roles, and an “appropriately constructed” encounter can become much more difficult than the math suggests. Very often, a campaign starts with players lobbying for their favorite role, with some having to settle for a second or third choice in order to maintain party balance.
Some questions and comments by a new coaching client about how they learned best prompted some introspection into my own learning style. It caused me to realize that the way I first learned to play D&D was perfect for me. Are you learning in the way that is best for you?
There are four settings that have captured my imagination in recent months, only three of which are rpgs. Interestingly enough, none of them are D&D. Below I break down what appeals to me and why I’m willing to branch out after all these years.