• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) Playtest Druid and Paladin One D&D survey is live.

FitzTheRuke

Legend
Yeah, that's one of the main reasons I remain skeptical of the forum consensus thst "nobody" plays that way based on a handful of Redditors taking a poll. One suspects that WotC might have better market data.

I think better "evidence" is probably that I can't think of a single WotC-written adventure that has an 8 encounter string written into it. I'm not sure you could (at least not easily) write an adventure that way and have those 8 encounters stay separate without the PCs very likely aggro-ing two or three at a time.

They're generally more like 1-5 per day.
 

log in or register to remove this ad

tetrasodium

Legend
Supporter
Epic
Sadly, I don't think they can do without changing the all-important math and, more importantly, admit the error of creating the 6-8 encounter work day.
Sure they can. They already started. The flex vancian spell prep that we see in the packets could easily be the optional sidebar players can ask their gm about or the DMG optional rule for an alternative to the default straight vancian prep as a first step. Second step could be going from the 3.x & later +1/-1 at 12 & 8 back to something closer to the earlier 15 & 6 for +1/-1 with everything in between a flat+0. Tack on death at zero with death saves the optional sidebar & things have gone even further to accommodating the shift without needing to do much to monsters themselves
 

Stalker0

Legend
I think better "evidence" is probably that I can't think of a single WotC-written adventure that has an 8 encounter string written into it. I'm not sure you could (at least not easily) write an adventure that way and have those 8 encounters stay separate without the PCs very likely aggro-ing two or three at a time.

They're generally more like 1-5 per day.
This. When your own official stuff doesn't follow the guidelines you have set the game around, than those guidelines frankly are wrong.

Now that said, regearing 5e to "balance" around 2-4 encounters per day is a lot of work. For those who are saying it "works fine right now", its because the DM is adjusting, mostly by tossing the CR system out the window and accepting that certain classes are strongly than they were intended.

To truly balance the system around 2-4 encounters will take work, new monster design, new resource management, etc. I would LOVE if they do this, but I just don't see it at the moment, that seems to far outside of the scope of their backwards compatibility.
 

Parmandur

Book-Friend
I think better "evidence" is probably that I can't think of a single WotC-written adventure that has an 8 encounter string written into it. I'm not sure you could (at least not easily) write an adventure that way and have those 8 encounters stay separate without the PCs very likely aggro-ing two or three at a time.

They're generally more like 1-5 per day.
I mean, I can thinknof severally off ofnthe top of my head (Princes of the Apocalypse, Storm King's Thunder, etc, etc). Not that everything is, but there are a number of big honkijgn Dungeons that can go there. Note that is the maximum point for resource duress...and a big part of the game is uncertainty about future resource needs in the day, so a given table should be playing like they could hit that maximum any given day. And if they don't, then the game works because it's on easy mode: resource use will get silly if it is never pushed to the brink, but it doesn't need to be pushed every time, either. If the game was balanced around 1-3 Encounters, then larger Dungeon scenarios become untenable, whereas balanced around 5-8 shorter scenarios work fine, if a bit easy.
 
Last edited:

FitzTheRuke

Legend
I mean, I can thinknof severally off ofnthe top of my head (Princes of the Apocalypse, Storm King's Thunder, etc, etc).
I guess? I mean, I've played both of those, but I don't remember ever fighting through 6-8 encounters in a single day. I suppose we probably did what I would expect most players to do: String the encounters by waking up the place. It's pretty hard (IMO, I guess it could happen) to actually encounter "four guards in room A, then 3 guards next door in room B" and actually have that as TWO encounters. YMMV.
 

Parmandur

Book-Friend
I guess? I mean, I've played both of those, but I don't remember ever fighting through 6-8 encounters in a single day. I suppose we probably did what I would expect most players to do: String the encounters by waking up the place. It's pretty hard (IMO, I guess it could happen) to actually encounter "four guards in room A, then 3 guards next door in room B" and actually have that as TWO encounters. YMMV.
Yeah, but how many dungeons have you guys cleared before that...? Skilled play is different from standard expected play.
 

Maxperson

Morkus from Orkus
12 million is somewhat of a better sample size than 7 thousand.
Not really, no. After a certain size you are as good as you need to be. That's why polling places only contact a few thousand. It's like a billion vs. 20 billion vs. 100 million. Sure 20 billion is a LOT more than 1 billion which is a LOT more than 100 million, but any of those will set you for life.
 

mamba

Legend
I haven't heard anything resembling an admission of error from WotC outside of the OGL debacle and various inclusion-based issues. This concern is different.
not sure what admission you are expecting. There won’t be a mea culpa, I agree with that, but I am not expecting any either. To me fixing something is in itself an admission
 


Micah Sweet

Level Up & OSR Enthusiast
not sure what admission you are expecting. There won’t be a mea culpa, I agree with that, but I am not expecting any either. To me fixing something is in itself an admission
What are they fixing? I see nothing to indicate that their 6-8 encounter work day isn't going forward.
 

Remove ads

Top