Airwalkrr's 4e Game IC: Ch 1 Sedition

airwalkrr

Adventurer
Petron's axe nicks the skeleton in front of him, scratching it but causing no severe damage (i.e. miss). However his cleric ally, Krawlinstar has greater luck. The holy power of Pelor brands the skeleton with a crushing blow from his mace and the creature clatters to broken bones at his feet. Krawlinstar moves to stand over the bones in triumph. Yet more foes remain...

The skeletons engaged in melee press the attack, trying to slash away at Petron, who has grabbed their attention, but the warrior holds his ground and parries each blow (skeletons 3 & 4 miss). The zombie slowed by Erik's spell tries to plod forward between Krawlinsta and Petron but as it moves by Petron sees an opening and takes the opportunity to smash the zombie with his axe, halting its progress. (zombie 2 attempted to move to E5 but was hit by an opportunity attack by Petron for 6 damage and stopped with combat superiority). However the other zombie plods its way through and attempts to grab Petron. The fighter tries to duck away but ends up caught in the monster's grasp. (Petron is now grabbed by zombie 1).

Farther back, the skeletal archers let fly with their arrows. An arrow whizzes past Krawlinstar's head to stick to the wall beside him but a second arrow grazes Petron on the shoulder (hit for 3 damage).
GM: Begin player round 3.
Petron: grabbed, immobilized
 

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wolfattack

First Post
''Vile creature! you think you can walk in front of me whitout feeling the pure power of the light of Pelor? prepare yourself! you will back to the place where you belong!''

Krawlinstar makes a brief prey to Pelor,then a light of cleasing fall in the creature and all the others evil beings near him.

OOC: This time i'll use Turn Undead.Zombie 1,2,Skeleton 3 and 4 will be affected too.they all are pushed a number of squares = 4.also,they are immobilized until the end of my next turn.i got a natural 20 in the dice.i think this a critical hit. sorry,i rolled the damage and only after that i have seen that i got a 20 in the dice.i have caused the maximum damage anyway. :)
 
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drothgery

First Post
OOC: (borrowing my dad's computer)
wolfattack - when a power affects multiple targets, you have to roll attack rolls for each opponent; the push probably needs to be resolved before anyone else acts
 


Walking Dad

First Post
OOC: Sorry, I cannot discern which enemies have been hit with turn undead. Could I get an updated map, so I can better place my burst attack.
Thanks!
 

airwalkrr

Adventurer
GM: Before I do that, wolfattack, I need you to explain exactly where you are pushing the undead that you hit. I need destination squares. You succeed on all checks except the fourth. Also note that I consider the push effect optional. You don't have to push the undead unless you want to.
 

wolfattack

First Post
OOC: There's no much to say about the pushing effect. the affected target must go away from my PC as much as possible.i think the DM makes this movement for the monsters,but if you want me to do it,since i'm inside a room i want them to go closer to the other 2 zombies that are not engaged in combat yet.here are the destination squares for each affected monster:

Zombie 1: E9;
Zombie 2: F10;
Skeleton 3:E10;
Skeleton 4:E8;

These movements that the monsters will do gives a opportunity attack to anyone? i'm not sure about this.
 
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Walking Dad

First Post
Erik

Erik uses the opportunity that the undead are near together again. Magic erupts, trying to turn part of the enemies into crumbling stone.

[sblock=OOC]

move: shift back to E2
standard: Stone Blood on 10E
att is vs fortitude. On hit, the target is also slowed.

immediate interrupt: Staff of defense if it is able to prevent the attack


[sblock=Mini stat block]
Erik Apeldan
Perception: 17 Insight: 17 Normal Vision
AC 17 Fortitude 13 Reflex 15 Will 15
Initiative: +1
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 0 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
At-Will Powers: Magic Missle, Stoneblood, Thunderwave
Encounter Powers: Staff of Defense, Leaden Transmutation
Daily Powers: Slimy Transmutation

Condition:

[/sblock][/sblock]
 

airwalkrr

Adventurer
GM: wolfattack, any time a player creates a push effect, the player chooses the direction of the effect.
A powerful burst of light erupts from Krawlinstar's symbol of Pelor, god of the sun and foe of all undead. The decrepit creatures moan and howl as the holy light flows over them, forcing them to turn and flee a short distance down the hallway, if only to escape the light that sears their flesh. One of the skeletons collapses into a pile of ash, utterly annihilated by the holy force. Meanwhile one of the zombies struggles to get away only to be disintegrated by the holy light of Pelor as it flees. Only one of the creatures seems to have had the will power to fight off the effect. It stands before Petron, brandishing its blade in defiance.

However, it doesn't stand for long. Two arrows fly rapidly down the hall from Lia's bow, the first flying right through the skeleton, an unlucky shot falling just below the creature's ribcage. But the second finds its target, smashing into the skeleton's skull and shattering the entire left side of it to pieces. The skeleton's bones crumble to the ground, now inanimate. The battlefield is practically clear and only one zombie remains. The battle is Petron's to end, if he can.
GM: The last zombie is bloodied, if it matters. I took Lia's turn for her. She fired two shots at the skeleton in front of Petron and took it out. Petron is up.
 

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