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Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Knightfall

World of Kulan DM
Corridor Fight -  Round 15 Caerth rushes into danger.png
 




Neurotic

I plan on living forever. Or die trying.
A bag of flour .. .. ..this is going to have comic gold stamped on it.
Flour, sweat (water and salt), all we need is a fireball (or whatever is burning behind the door)

So...just to the clear picture...the invisible thing is not interested in fighting or it wozld attack already. It is somewhere between Maur and the broken door and essentially if we don't find it now we may never...hmmm.

I need multiple actions for the flour thing :( I'll think on it, chores first
 



Knightfall

World of Kulan DM
Then I will stop just behind the ghoul, and in Round 16 we will be flanking 😎
That's what I figured.

Angus takes an AoO from the cultist standing beside Phar as he moves...

Cultist - AoO on Angus: 1D20+4 = [5]+4 = 9
1D8+1 = [8]+1 = 9
(miss)

Phar uses the Run action [move x3] to move with his light spell from the southern corridor to the western corridor. He is soon standing 10 feet away from Maur. The light spell provides bright light in a 20-foot radius and dim light for another 20 feet beyond that. Meridith is no longer blind at this point.

The cultist sees that his fellow cultists have surrendered, so he decides to move up the eastern corridor towards the dead cultists and Timmins and Wieland. Timmins and Wieland can hear the man casting a spell.
Casts Cause Fear on his fellow cultist (Eike) who has surrendered.
Cultist - Will saving throw (DC 14): 1D20+7 = [1]+7 = 8 (critical failure)

Eike becomes frightened.

A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

After all that, it is Maur and Quinn's actions.

@ScottDeWar_jr, has already decided that Quinn double moves down the corridor towards the east to help Angus and Caerth. You could also have him use the Run action [move x3] since Quinn is in medium armor not heavy armor.

So, @Neurotic, you're up.
 

Knightfall

World of Kulan DM
Round 15 (Updated)
Black Bears (summoned): 21 (continues eating)
Black Bears (summoned): 21 (continues eating)
Caerth: 21
Cultist #1: 19 (Caerth finds him banging on a door)
Brutus: 13 (tries to Listen and Spot)
Cultist: 13 (Zeidan) (surrenders)
Cultist (Elke): 13 (surrenders, frightened)
Aureus: 11 (tries to Listen and Spot)
Timmins: 10 (standing quietly)
Ghoul Guards [x3] (attacking Caerth): 9 (new combatants)
Lady Panthera (Bard): 9 (has fled through a door)
Wieland: 7 (standing quietly)
Angus: 6 (double moves)
Phar: 5 (runs with light spell)
Cultist: 5
Cultist: 5 (moves and casts spell)
Maur: 4
Quinn: 4
(double moves)
Meridith: 2 (moves down towards the double doors)
Xander (duergar): 2 (fleeing, invisible) ⬅️
 
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