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Kulan: Knightfall's Heroes of Carnell Game [OOC]

ScottDeWar_jr

second birthdate : 15 Dec 2011
And, not to be and old nagging grand pa, but I rolled that 17 for the knowledge local check .. .. .. .. ?

Edit: could this be applied to knowing the lay of the land for an ambush to lure the assailants into?
also, if that eagle ever gets near Quinn, there will be a net to be thrown on it!
 
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Tellerian Hawke

Defender of Oerth
I will make an IC post later today; Angus will mention the pallisade idea to Declan, and during the last two hours (after resting at the shrine) Angus will pitch in with the work, if need-be.
 

Tellerian Hawke

Defender of Oerth
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Knightfall

World of Kulan DM
I am guessing Quinn knows someone who knows someone from somewhere .. .. ..

Knowledge : Local check::

untrained Knowledge check: 1D20+1 = [16]+1 = 17
Quinn has spent more time in Carnell than some of the newer PCs. He, Phar, and Aureus were part of the initial group that took the job to find Lord Pendour's body, so he's gotten to know many of the local warriors beyond just the main town guards. In the little downtime he's had, Quinn has spent time drinking with not only Sir Gareth, but also Mabon Bronzethegn.

On his first night in the village, he got to know Timmin and the old fighters good friend, Wilbur Anthonyson. Quinn knew Timmins was a good fighter before the man came to the island with the PCs, although he's retired from the adventuring way of life. Sir Gareth being missing is troubling to Timmins and he's likely going to help the militia go look for the missing sheriff and Quinten along the beaches.

Quinn and the other PCs fought alongside the young guard, Raius Bellath, against the wererat known as Odilos. It is too bad that Raius suffered the poisoning he did from the wererat's weapon. Quinn knows Raius is one of the most skilled warriors in the village.

Quinn only knows Elijah Wortham as the other man who came with the PCs, along with Sir Balorix and Sir Avanth, to evict Hornauer and his brood from Gurnard's Head. He's spent little time with the man otherwise.

Quinn hasn't spent time with Sir Ghal's young cohort yet, although The Guardian speaks highly of his protégé. Ailward Stepney seems to spend most of his time in Pendour Manor. Quinn knows that both Sir Ghal and Ailward live in the manor full time.

Quinn's rising fame in the village, and pending knighthood, if he wants it, has brought many of the young warriors and fighters into his circle to try to learn to fight from him. Most of them are young and inexperienced, and it seems that the members of the militia who died were the least experienced.

In game terms (as noted already), there are three 3rd-level warriors, fourteen 1st-level warriors, three 2nd-level fighters, and nine 1st-level fighters. These are the members of the militia and Quinn has spent time training with the higher level fighters and warriors. He hasn't spent any time with the younger pups.

Most of the militia members are human but there are a few dwarves, two halflings (one male/one female), and a half-elf (male). There is an equal amount of males and females among them as the Strandlands has a strong warrior tradition among both genders. The three 3rd-level warriors are all human and one of them is female. The three 2nd-level fighters include a female human, a female dwarf, and the half-elf. All of the 1st-level warriors are either male or female humans. The fighters include the two halflings, another three male dwarves, and the rest are human (equal gender split [2/2]).

Quinn has heard rumors about some sort of hidden monastery of monks along the shoreline to the northeast. These rumors come out during the drinking that follows sparring. He hasn't had the time to investigate this rumor, and he's certainly never seen anyone who looks like a monk in the village. Quinn often fought alongside or against monks in the arena.
 




Tellerian Hawke

Defender of Oerth
Ok, then I will mention it to whomever in the village has the authority to organize a tree-cutting brigade. I make sure to mention NOT to cut any of the sacred trees, nor any from the estate. Angus also mentions that as soon as Declan is back from Belporte, two saplings should be planted for every tree that was cut.
 

Knightfall

World of Kulan DM
Sorry, just read. took a gander on you tube for music. That Monastary, about how far away is it?
The rumor is that it is 12 to 14 miles up the coast, but it's only a rumor. If it truly exists, then it would be built into the cliff face overlooking the sea and that its not simple to get too. Remember, this was a drunken rumor. With Quinn's ride skill, he could use of the horses and go see if he can find it, but it's not a given. Once he gets the area, he'd have to use Search to try to find the monastery, if it exists.

If Quinn wants to confirm its existence before he rushes off to chase a wild rumor, he really should go talk to Gangrell Jag, Lady Pendour's male catfolk scribe. If anyone in the village knows the truth, it is Gangrell. He won't have to wait to speak to the catfolk. :)
 

Knightfall

World of Kulan DM
Ok, then I will mention it to whomever in the village has the authority to organize a tree-cutting brigade. I make sure to mention NOT to cut any of the sacred trees, nor any from the estate. Angus also mentions that as soon as Declan is back from Belporte, two saplings should be planted for every tree that was cut.
That would be Sir Ghal. He thinks its a good idea and puts the plan into motion.
 

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