This is a WIKI thread. Anybody can edit it. Rather than having a dozen sticky threads, links should instead be added to this first post.
Getting Started
D&D Adventurer's League
Player Options
- ForgedAnvil D&D 5E Character Generator
- MPMB's D&D 5e Character Tools
- The Clean Sheet
- Multiclassing
- What is your current way to roll stats
- We made characters with Tarokka cards Here are the results
Class Guides
Adventure Guides
General
Lost Mine of Phandelver
You have been hired to help a family of Dwarves reclaim a long-lost mine; but adventures and intrigues swirl around the village of Phandalin as factions manoeuvre for control of the magical mine. A Sandbox introduction adventure, this features D&D staples such as Goblin caves, ruined castles, and wilderness exploration. It ties into the other modules very well, so can be played as a prelude to another adventure.
Tyranny of Dragons
Levels 1-15
This pair of adventures does the ‘Dragon storyline’, as the characters will be pitted against the Cult of the Dragon, the Red Wizards of Thay, and the Evil Dragons in a fight for the future of the world. Tiamat, the goddess of Evil Dragons, seeks to enter the Forgotten Realms herself, in order to bring about the end of humanoid civilisation and begin the hegemony of Dragons. It is a much more tightly plotted adventure than the others, with few Sandbox elements, but has a more conspiculously epic tone, with a healthy dose of politics, as a result. The characters raid wizard’s towers, assault Dragons in their lairs, and seek to enlist the help of potentially dangerous allies. This adventure is not set in Dragonlance, but there are similarities.
- Enhancing "Hoard of the Dragon Queen"
- Enhancing "Rise of Tiamat"
- After Tyranny of Dragons (OR What to do with 15 level PCs)
Princes of the Apocalypse
Levels 1-15
This is the dungeon crawl focused adventure, inspired by Temple of Elemental Evil. The quiet Dessarin Valley is home to troubling rumours of strange, dangerous events; the elements themselves seem to have become hostile. The characters are tasked with getting to the bottom of what is going on, and finding a lost delegation who disappeared in the hills. This adventure focuses on the characters fighting their way through numerous dungeons with an elemental theme, and has a Sandbox ethos that gives the characters a lot of freedom to decide their own course throughout.
Out of the Abyss
Levels 1-15
Miles beneath the surface of the world lies the Underdark, home to evil races and monsters alike. Taken captive by the Drow, your characters must escape their captivity and try to find a way home, even as the dark and dangerous Underdark writhes with a strange plague of madness, and the unexplained presence of Demons from the Abyss. As the characters travel, they will encounter a city of the spiteful Duergar, evil Dwarves twisted by suffering and hate; a colony of the peaceful Myconids, mushroom people; and the Labyrinth, home to wonders and horrors alike. This adventure is themed around madness, with Alice in Wonderland being a inspiration for parts of it. There is also a focus on personalities, as the characters will meet a wide variety of fantastical beings and deranged individuals on their journey to freedom.
Curse of Strahd
Levels 1-10
Welcome to the shadowed land of Barovia, lying uneasily under the sway of Strahd von Zarovich these last centuries. The most famous Vampire in D&D history, thanks to the classic module Ravenloft, the master of Castle Ravenloft is having guests for dinner – and you are invited. Taking its cues from Gothic Horror, this adventure takes the characters through haunted houses, misty forests, and asylums for the broken; throughout, the characters will learn that appearances can be deceiving, and not all those who look beautiful have good intentions. Featuring a sandbox environment, this adventure relies on compelling locations and personalities, rather than a tightly-plotted storyline, to drive the characters onwards.
Storm King's Thunder
Levels 1-11
Ever since the destruction of their ancient kingdom in a war against the Dragons, the Giants of the world have lived in relative peace and seclusion. Now all that has changed however, as the north is riven by marauding bands of Giants that trample upon the settlements of the small folk: Hill Giants steal food, livestock, and even farmers themselves; Frost Giant greatships launch furious attacks on ships and harbours; Fire Giants prowl the landscape, searching for something unknown. Where is King Hekaton, ruler of the Storm Giants and lord of all Giants, he who kept the peace? This adventure takes the Giants theme of the classic Against the Giants module series, combines it with modern adventure sensibilities and elements of King Lear, and provides an intensely sandbox experience that has little in the way of strict plot to push the story to its conclusion.
Tales From the Yawning Portal
Levels 1-14?
A collection of dungeons from previous editions of the game, this is a Greatest Hits album of fun and famous experiences. There is not even the vestige of a storyline to link the dungeons together, but it would not be that hard to put a simple narrative in place. The dungeons are all quite different - from the gonzo funhouse of White Plume Mountain, to the simple back-to-basics of Sunless Citadel, to the megadungeon exploration of Dead in Thay. This book is good if you want entertaining dungeon crawling and not much else, and is perhaps best thought of as a set of pre-made dungeons to slot into your campaign as you see fit.
- Let's Talk About Yawning Portal
- Running Sunless Citadel
- Classic Dungeon Crawl Variant Rules Package
- Problems with Tales from the Yawning Portal
Tomb of Annihilation
Levels 1-11
Travel to the unexplored and dangerous jungles of Chult in this adventure that feels both innovative and traditional at the same time, and seems designed for its constituent parts to be borrowed for any jungle campaign. The book presents a story in two parts; in the first, the party explores the jungles and marshes of Chult, with dozens of interesting locations presented in a hexcrawl fashion. The second half consists of two large dungeons, one themed around Yuan-ti and the other around undead and traps, with the latter being a massive mega-dungeon in multiple small levels. This adventure is good if you want exploration, a vibrant and unique African/Meso-American flavour, and dungeons that don’t hold their punches.
- Enhancing Tomb of Annihilation
- DMing Tomb of Annihilation in Eberron
- Tomb of Annihilation Meta Thread
Waterdeep: Dragon Heist
Levels 1-5
It's a race to find a hidden hoard of gold dragon coins somewhere in the city of Waterdeep. The adventurers must battle against some of the most formidable villains around while also keeping out of the clutches of the ubiquitous City Watch. An urban adventure filled with characters and distinct locations, it'll keep a DM on their toes!
Waterdeep: Dungeon of the Mad Mage
Levels 5-20
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
Ghosts of Saltmarsh
Levels 1-12
Combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine. Play through each story in a seafaring campaign, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!
Baldur's Gate: Descent into Avernus
Adventure summaries courtesy of @Charles Rampant, Wizards of the Coast, and @robusLevels 1-13
Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?
Other Books
- Sword Coast Adventurer's Guide
- Volo's Guide to Monsters General Discussion
- Let's Read Volo's Monsters
- Xanathar's Guide to Everything, Errata
- Guildmaster's Guide to Ravnica
Dungeon Mastering
Basic skills
- How to Adjudicate Actions in D&D 5e
- Oh Man Do I Need Some DM Tips
- Looking at getting my kids started on DnD Need advice
- Any tips/tricks for a new D&D DM
- Guides for a New Young DM
Running a game
- Persuade Intimidate and Deceive used vs PCs
- The Dangers of Overreliance on Leomund's Tiny Hut (3rd-Level-Spell)
- DMs what are the most baffling and or pointless questions your players ask
- Fear with no Options
- DM Help! My rogue always spams Hide as a bonus action and i cant target him!
- Attunement
- Ten little things my players hate the most But I use as much as possible in 5ed
- How hard is it to accidentally have a TPK
- Your one best piece of GM DM advice
- Anti-DM Tips (AKA what NOT to do!)
- Little rules changes that still trip you up
- List of Ambiguous Spells
- Roshambo Style Theatre of the Mind Combat
Prepping a game
- Ultimate Monster Index useful tool for DMs
- 35 Versatile NPCs (5e Monsters)
- Undead Templates Unless I missed them we really need these
- I think I am going to stop using solo monsters
- 5e EPIC MONSTER UPDATES
- Unearthed Arcana Traps Revisited
- Monster Stats Template
- Homebrew Giant Elites
- Eliminating darkvision from most races
- Modify Your Monsters
- 381 Pages of Monster Ecology, Lore and DM Resources
- 5e Advanced D&D Monster Manual
- An endless stream of random encounters
- Boxed Text
- So.... Skill Challenges
- The Shadow in the Flame: A Workshop on Designing Dungeons, Monsters, and a Villain
- Fire and Water: Designing themed dungeons
- What Makes a Good Urban Adventure?
- [5E] A Generator for 5E Prep in 5 Minutes
Lists & References
Maps & Artwork
- I draw the occasional D&D map
- Turgenev's Friday Freebie Maps
- Color Maps for Virtual Tabletops by Me
- Paper Miniatures for Your Campaigns
- Digital Maps for Roll20
Variant Rules
- Initiative
- Let's Talk About Chapter 9 of the DMG
Miscellaneous
- Design Goals of 5e
- Unearthed Arcana Index
- Fifth Age SF Conversion
- Malebolge Post Apocalyptic Fantasy
- Al Qadim Land of Fate (5e conversion)
- QB's Monstrous Races
- DM Guild Recommendations
- is3rith's Adventure Scenarios
- Labyrinth-Tomb of the Minotaur Prince (and other random dungeons)
- Let's Make a Hexcrawl Setting
- List of Third-Party 5E Campaign Settings
- Mapping Software Input (What's in your wallet?)
- Let's invent some +1 Feats