I didn't think a fighter with a +1 will save would be so hard to charm.
Wow, that kind of takes the fun right out of playing, if you ask me. There is nothing like an Epic Failure right when you need a huge success to make the game fun.
Maybe this is an 'old school vs new school' sort of thing, or maybe I'm just weird. But if I want to succeed, I don't find rolling poorly and failing fun. Usually. Though, there are cases where I don't mind not succeeding so much, but if I am under the impression it's a critical roll, and I botch it, I'll be very 'well... damn...' about it.
Definitely an issue of old school vrs new. With that said, I'm not sure how anyone could have fun playing a game based on variable die rolls if they couldn't find the entertainment value in failure.