[D&D 3.5] War of the Burning Sky [OOC] [Closed]

Okay, updated. I took some liberty with Lytha. I figured one more PP wouldn't be too big a cost. Thanee, if what I did bothers you let me know.
 

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I had a player who brought his own dice (like they all did) when we started rolling up new characters for a game I was running. Rolling 4d6 for stats (2 times take the better group of 6), and everyone used my dice (for some reason they thought they were lucky) and this guy rolled some crazy high scores (nothing lower than 14 or 15).

His brother was there laughing as he finished rolling and it tipped me off to something being up. I asked to see them and rolled them a few times myself and two of them invariably ended up on 6's... I was so angry when he finally admitted to buying weighted dice I nearly tossed him from my game (he had been playing with us for over 5 years). He was required to use only my dice from that point on... he also had brought a d20 that had no 1's and 2 20's instead....
 

Wow, that kind of takes the fun right out of playing, if you ask me. There is nothing like an Epic Failure right when you need a huge success to make the game fun.
 

Wow, that kind of takes the fun right out of playing, if you ask me. There is nothing like an Epic Failure right when you need a huge success to make the game fun.

Maybe this is an 'old school vs new school' sort of thing, or maybe I'm just weird. But if I want to succeed, I don't find rolling poorly and failing fun. Usually. Though, there are cases where I don't mind not succeeding so much, but if I am under the impression it's a critical roll, and I botch it, I'll be very 'well... damn...' about it.
 

Maybe this is an 'old school vs new school' sort of thing, or maybe I'm just weird. But if I want to succeed, I don't find rolling poorly and failing fun. Usually. Though, there are cases where I don't mind not succeeding so much, but if I am under the impression it's a critical roll, and I botch it, I'll be very 'well... damn...' about it.

Definitely an issue of old school vrs new. With that said, I'm not sure how anyone could have fun playing a game based on variable die rolls if they couldn't find the entertainment value in failure.
 

Definitely an issue of old school vrs new. With that said, I'm not sure how anyone could have fun playing a game based on variable die rolls if they couldn't find the entertainment value in failure.

I can find entertainment value in failure, depending where that failure occurs. And I mean by that, I would not enjoy a TPK. I also dislike having a chance to 'critically' fumble... since my luck is horrible. >.> I blame my father.

Then again, he had lots of fun with a peg-legged Dwarf fighter(A gray Ooze or something got ahold of his leg during a session his friends NPCed him, and they couldn't get it off of him, so they resorted to amputation... but no one told him.) So I can see some failures ending up being fun later, though I might be a bit bummed beforehand.

~shrug~
I may not be explaining it clearly, because I may not fully understand the reasons behind when I find entertainment in failure, and when I don't.
 

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