Rhun
First Post
I can find entertainment value in failure, depending where that failure occurs. And I mean by that, I would not enjoy a TPK.
TPKs usually only result from player stupidity and/or poor planning. Since there are usual ample ways to get out of the situation.
I also dislike having a chance to 'critically' fumble... since my luck is horrible. >.> I blame my father.
When I played MERP, I had some spectacular critical fumbles. I remember a knight character I had pole-vaulting off his horse when the tip of his lance hit the ground during a charge. Ah, good times! Keep in mind though that D&D doesn't actually have critical fumbles and failures...if you are seeing that, those would be houserules.
Then again, he had lots of fun with a peg-legged Dwarf fighter(A gray Ooze or something got ahold of his leg during a session his friends NPCed him, and they couldn't get it off of him, so they resorted to amputation... but no one told him.) So I can see some failures ending up being fun later, though I might be a bit bummed beforehand.
Now see...that sounds like a fun, and memorable, situation.