[D&D 3.5] War of the Burning Sky [OOC] [Closed]

I can find entertainment value in failure, depending where that failure occurs. And I mean by that, I would not enjoy a TPK.

TPKs usually only result from player stupidity and/or poor planning. Since there are usual ample ways to get out of the situation.

I also dislike having a chance to 'critically' fumble... since my luck is horrible. >.> I blame my father.

When I played MERP, I had some spectacular critical fumbles. I remember a knight character I had pole-vaulting off his horse when the tip of his lance hit the ground during a charge. Ah, good times! Keep in mind though that D&D doesn't actually have critical fumbles and failures...if you are seeing that, those would be houserules.

Then again, he had lots of fun with a peg-legged Dwarf fighter(A gray Ooze or something got ahold of his leg during a session his friends NPCed him, and they couldn't get it off of him, so they resorted to amputation... but no one told him.) So I can see some failures ending up being fun later, though I might be a bit bummed beforehand.

Now see...that sounds like a fun, and memorable, situation.
 

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When I played MERP, I had some spectacular critical fumbles. I remember a knight character I had pole-vaulting off his horse when the tip of his lance hit the ground during a charge. Ah, good times! Keep in mind though that D&D doesn't actually have critical fumbles and failures...if you are seeing that, those would be houserules.
Well, auto-fail also has a similar response in my mind. If I managed to get an absurdly high save, I don't like failing because my luck sucked. >.> but point taken.


Rhun said:
Now see...that sounds like a fun, and memorable, situation.

It was, since the no one told him at all. So they kept hearing, "K-thunk, k-thunk" whenever they moved, and my dad was like, 'What the hell? What's that sound?'

And spent like 5 minutes trying to figure out the source of the sound until he looked down. At first he was kinda like, 'What!?' (I think), but he later turned it to his advantage. Whenever they fought rats, he'd always ask the DM which leg the rat was attacking, since... if it attacks his wooden leg, it wasn't too awful important... so against small critters he had a 50% chance to take no damage from attacks, or something like that.

That was one of the D&D stories he told me, and got me wanting to play. I could never convince him to DM for just me though.
 

The party has two decisions to make now. First, does anyone want to pull that stupid cart? Second, do you want to take a several-hour-long break and nap to recover from your long night or push on until nightfall?
 




I think at least one person misinterpreted my last IC post. When I said, "When the shadows are long enough you get to sleep" I meant, "When the shadows are long enough you'll be permitted to sleep," not "When the shadows are long enough you go to sleep." It's still the first day of travel when you make your spot checks. I changed the post to be clearer.
 
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Since two people actually made the spot check necessary to see the two men hiding up ahead, I went and posted as such. Getting 15 feet closer to the men shouldn't change anything and it gives two PCs the info instead of just one now, which should help keep things moving (esp. with the holiday weekend here in the states).
 

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