D&D 5E Is Tasha's Broken?


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It was a response to the post which seemed to imply that the players making suboptimal choices is somehow a bad thing. I reminded that optimisation actually is not the point of the game.
It's not only not a bad thing, but if you survive(which is the vast majority of the time) it's very often the most interesting thing. They take the game in unexpected directions more often than optimal choices do.
 


I reveal a secret about combat optimisation: it doesn't matter, the gain in power is an illusion. The GM has endless amount of trolls and dragons. If you min-max your characters to be insane combat monsters that effortlessly dismantle the enemies, the GM will just use harder encounters the next time. You can't 'win D&D' by optimised DPS.
But you can make the game less fun for the DM and other players by forcing harder and harder combats.
 

That varies so incredibly widely depending on the DM as to be a completely meaningless assertion. (And that's even after you normalize for the inevitable, "You kids have it so easy! Back when I played through Tomb of Horrors in EGG's kitchen...etc." exaggerations.)

I have infinite dragons, after all.
"The DM has infinite dragons" is rapidly catching up to "It's just an elf-game" in the race to see which tired argument i hate more and wish was dead.
 

That varies so incredibly widely depending on the DM as to be a completely meaningless assertion. (And that's even after you normalize for the inevitable, "You kids have it so easy! Back when I played through Tomb of Horrors in EGG's kitchen...etc." exaggerations.)

I have infinite dragons, after all.
Table to table variance does not obliviate the way that death saves damage beyond zero being nullified by 1hp of healing trivial healing trivial out of combat hp recovery trivialized out of combat ability recovery & bounded accuracy ensuring that nearly every attack will be successful all combines to ensure that the initial "You can however, lose by un-optimised DPS" statement of yours is a high enough bar that active effort is required to hit that L
 

"The DM has infinite dragons" is rapidly catching up to "It's just an elf-game" in the race to see which tired argument i hate more and wish was dead.

Um, I do have infinite dragons and it is just an elf-game. Cliche phrasing, maybe, but both true.

Do you find them to be uncomfortable truths?
 

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