Knightfall
World of Kulan DM
@JustinCase, a quick confirmation that you saw that Caerth and Screech are up next. But, no rush. I'm probably headed back to bed to get some more much needed sleep.
Question: How are you guys finding this fight? Part of me feels like I might be holding back a bit because I don't want to end up with a TPK.
There is also a potion of delay poison, but I don't know who claimed it.
Also, @JustinCase, while the floor of the cave is rough stone, the areas in the depressions are full of vegetation. So, using entangle in those areas will work in the the depression and for one extra square around the perimeter of the depressions.
I'd be willing to let both @JustinCase and @Neurotic swap out out one spell that they feel might not be useful in this fight for a cure spell of the same level. This would be helpful for Maur since as an Ordained Champion, he can't spontaneously cast cure spells. And, of course, druids can spontaneously cast Nature's Ally spells.
@JustinCase, a quick confirmation that you saw that Caerth and Screech are up next. But, no rush. I'm probably headed back to bed to get some more much needed sleep.
Glad you're enjoying it. Expect more challenges before this fight is over.I really like it. It's a lot harder than what I'm used to, so that's good. I was also realizing that Caerth has all of his hitpoints remaining, so actually he's doing pretty well. Except, of course, that his spells so far have all failed to do any damage (except for the spiked ground holding off the zombies. That is awesome).
Okay, good to know.JustinCase said:That one is in Caerth's possession.
The wizard is out of commission for at least 5 more rounds. He failed his save vs. the mummy's despair ability. The quasit did too. I rolled 1s for both of them.JustinCase said:Well, I could swap one spell for a cure spell, but as it is, Caerth is too far from his allies for any meaningful healing. Unless, of course, he can put the wizard out of the fight for a while.
I remember. I hadn't expected you to post on the weekend. I simply saw that you'd reacted to several posts this morning but hadn't posted yourself. Sometimes when I edit a post with a mention, the mention seems to get lost in the Internet's ethereal plane.JustinCase said:Yeah, sorry. Weekends are often when I'm not online. I'll make an IC post in a minute.
The wizard is out of commission for at least 5 more rounds. He failed his save vs. the mummy's despair ability. The quasit did too. I rolled 1s for both of them.
So, Caerth has some freedom to act.
So, the flaming sphere moves 30 ft. round, and can ascend or jump up to 30 ft. The spell description doesn't say what happens to it if goes over a ledge/cliff. I'm assuming it would simply fall and hit the floor of the cave in the same round and that it wouldn't hang in the air. I'm going to see if there is anything in the FAQ or Rules of the Game articles.Ooh, I didn't really consider that. Perhaps I should change my IC post... But not for another hour or so.
It won't change anything for other combatants, so feel free to proceed with the initiative while I think about it.
hmm, I would assume Caerth ending the grapple would be a free action, but I'm not 100% sure. I'll check, but I'm fairly certain he can end the grapple, move the sphere, and cast a spell.Tying him up is good. I think I’ll do that next round, so I can still move the flaming sphere on this turn.
Can I drop the grapple, move the sphere and cast a spell this round?
So, Caerth can release the elf wizard, and because Galzadar is paralyzed he can't maintain the grapple. Caerth would shift one square down to be standing over the paralyzed quasit while Screech circles overhead.Release Your Hold: Curiously, the Player's Handbook says nothing about voluntarily relinquishing your hold on a foe, so here's a rule to cover that. You can release your foe as a free action. You are still considered to be grappling, however, unless your foe also decides to release you at same time. If your foe does not want to release you, you can escape by winning an opposed grapple check that you make instead of a melee attack.
When you and your foe release each other, one of you must go to a space adjacent to the space the two of you once shared. The movement provokes attacks of opportunity from foes who threaten the space the character leaves, but the movement doesn't count against the character's speed for the current turn. If you made a successful opposed grapple check to end the grapple, you decide who moves. If you both decide to release each other, make an opposed grapple check and the winner decides who moves.
The elf wizard topples to the hard floor of the cave ledge and does not move. The fear of the mummy makes Galzadar paralyzed and unable to fight back against Caerth. At the same time, Caerth commands the flaming sphere to rise over his head and go over the ledge. the sphere falls to the cave floor and then weaves through the battle to strike at the mummy.
OOC:
@JustinCase: I'm assuming you move the flaming sphere. But, did you roll a Will save (DC 16) vs. the Despair yet? Caerth gets a +2 circumstance bonus for being in a elevated area that shelters him, somewhat, from the mummy, but he still has to look towards the mummy to direct the flaming sphere. So, he doesn't get another +2 bonus for averting his eyes.
Mummy - Reflex save vs. Flaming Sphere: 1D20+2 = [6]+2 = 8 (failed)
I don't even need to know the DC to know that hits. The mummy isn't going to last long vs. the sphere and the fire elemental. Heh.
Of course, if Caerth doesn't make his save, then he is also paralyzed with fear. He can take mental actions, so he'd still be able to direct the sphere towards the mummy... I'm assuming. If he fails, he is paralyzed with fear for 3 rounds.
You need to roll a save for Screech too. Since the owl is circling above, he doesn't get the +2 circumstance bonus.
Wow, those rolls are really low. Ah well, there is always next round.
Screech is Paralyzed for 3 rounds.Will saves Caerth and Screech:
Will: 1D20+9+2 = [9]+9+2 = 20
1D20+4 = [9]+4 = 13
So Caerth makes his save and Screech did not.