Kulan: Knightfall's Heroes of Carnell Game [OOC]

Neurotic

I plan on living forever. Or die trying.
Other things for the PCs to consider while deciding what to do next...
  • The PCs still haven't figure out who has been blackmailing Lady Pendour. There has been no contact from the blackmailer since the PCs returned with Lord Pendour's body from the island. Could the blackmailer still be out there or was Tarrak the blackmailer?
  • There is the legend of the Ash Witch and her possible connection to Carnell and the death of Lord Garfield "Gar" Ebal (Sir Ghal's father). If she does exist still it could lead to a rise in both lycanthropy and vampirism in the Strandlands.
  • There is also the nearby group of isolationist monks who live along the coastline north of Carnell. Gangrell advised Sir Quinn not to disturb them. With the catfolk scribe's death, you cannot ask him anything else and Lady Pendour won't talk about it.
  • The health of Lorien. He and Aeron will have arrived at Fort Symas by now. Has he been healed of his magical infliction and how did it happen? Did someone curse him? Or is there another cause?
  • Aeron's mysterious past and what he might not have told Caerth.

I think our list should be:
  1. Xander and Eike
  2. Galzadar
  3. Purifying The Aerie
  4. Finding (divination?) out what happened with the crabs :)

Those are actionable items

In the meantime, we:
  • Send someone to Fort Symas to inform Aeron about the events and send official word (once Lady Pendour decides what it is).
  • Send our new heroes / scouts to search for the monks - not neccessarily contact them, just find them
  • Divine about Lord Garfield Ebal
  • Same for the death of the seneshal
 

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Neurotic

I plan on living forever. Or die trying.
In red are disputed items (multiple requests)
In green are those that are not

Italics are for those we can talk about (such as periapt of wisdom and ring of protection for Maur and Caerth)

Caerth
Periapt of Wisdom +2
+1 Darkwood Buckler

Ring of Protection +2
Amulet of Natural Armor +4

Profane Mantle of the Caster (+2 profane bonus to saves; bonus 5th-level spell) [unique item] <-- if purified?

Maur
+1 Heavy Steel Shield of Arrow Deflection [has skull motif on it](after skull removal)
+2 Undead Controlling Light Steel Shield [has a horrid skull design on it] <-- if this can be purified, Maur would prefer undead turning instead of +1 heavy shield of arrow deflection
Periapt of Wisdom +2
Amulet of Natural Armor +4 - this conflicts with my own amulet
Ring of protection +2 (can give to someone +1 instead)
Ring of Feather Falling
Boots of Landing [from XPH]


Angus
Amulet of Natural Armor +4
Ring of Feather Falling
+2 Anarchic Adamantine Great Mace [w/Rage ability] (Azurak) [Star Arm (intelligent item)] (captured by Angus)

+1 Darkwood Buckler
Ring of Protection +2

Phar
Ring of Protection +2 <-- cam give +1 to someone else
Wand of Cat’s Grace (40 charges)
Arcane Scroll (magic circle against chaos, rage – CL7) (given to Phar by Caerth)
Arcane Scroll (magic jar – CL9) (given to Phar by Caerth)
Arcane Scroll (charm monster, ethereal jaunt – CL13) (given to Phar by Caerth)
Arcane Scroll of false life (CL4) (given to Phar by Caerth)

Profane Mantle of the Caster (+2 profane bonus to saves; bonus 5th-level spell) [unique item] <-- if purified?

Quinn
+1 Heavy Steel Shield of Arrow Deflection [has skull motif on it]
Amulet of Health +4 <-- Galzadars
Amulet of Natural Armor +4

To purify/destroy - we don't have anyone with craft feats, right? @Scotley
+2 Unholy Warhammer <-- Maur has +1 silvered, would really, really consider +2 holy - but his current one is blessed by Moradin!!! so, probably pass due character consideration :( can I take something like Relic feat for that one?

Belt of Death (+2 profane bonus to AC; death knell [continuous–10 min./level, cleric (8th)]) [unique item]
+1 Unruly Humanbane Falchion (Spinereaver) [unique item] <-- so this is +2d6 for unruly and +2d6 vs humans ... ouch! UGLY!
Profane Mantle of the Caster (+2 profane bonus to saves; bonus 5th-level spell) [unique item]
+2 Undead Controlling Light Steel Shield [has a horrid skull design on it] <-- if this can be purified, Maur would prefer undead turning instead of +1 heavy shield of arrow deflection

To destroy
Unholy Symbol of Malotoch (silver)
Unholy Symbol of Malotoch (wooden) x2

Unclaimed
+2 Morningstar <-- anyone interested in +2 weapon?
Ring of Minor Electricity Resistance
+1 Anarchic Thundering Cold Iron Javelin of Returning [unique item]
+1 Mithral Breastplate <-- really, no one? Sir Ghal
+2 Spell Resistance Chainmail [SR 19] <-- really, no one? <-- Lady Pandour
Potion of Bull’s Strength
Cold Weather Outfit
+1 Chainmail x2 <-- NPC?
+1 Heavy Mace <-- NPC?
Headband of Intellect +2 <-- Lady Pandour
Masterwork Dagger x2 <-- NPC?
+1 Keen Parrying Morningstar of Wounding [unique item] <-- OUCH! Although keen probably should be "impact"?
Cape of the Mountebank (damaged)
Masterwork Ironwood Greatclub (large-sized) <-- maybe as a focus item in a museum? along with trolls skeleton?


Galzadar’s Gear (stil under consideration)
+1 Dagger
Amulet of Health +4
Arcane Scroll of false life (CL4) (given to Phar by Caerth)
Arcane Scroll (magic circle against chaos, rage – CL7) (given to Phar by Caerth)
Arcane Scroll (magic jar – CL9) (given to Phar by Caerth)
Arcane Scroll (charm monster, ethereal jaunt – CL13) (given to Phar by Caerth)
Boccob’s Blessed Book
Hat of Resistance +3 [unique item]
Robe of Protection (+4 deflection bonus to AC) [unique item]
Scholar’s Outfit
Shadow Longblade (+2 longsword) [from Relics & Rituals]
Slippers of Spider Climbing
Watertight Scroll Case
 
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Neurotic

I plan on living forever. Or die trying.
Red things should go through dice games :)

I would suggest this:
Maur: Periapt of Wisdom - Caerth gets +2 ring or the other way around
Caerth: Profane Mantle of the Caster
Phar: Profane Mantle of the Caste
Angus: +1 darkwood buckler and amulet of natural armor +4
Quinn: Amulet of Health (if we take it from Galzadar), +1 or +2 ring of protection (in which case Caerth and Maur play for wisdom :) )

But it might be just faster and fairer to roll for it so we don't discuss PbP over the coming weeks :)
And we need to find a way to purify them - maybe we can direct one of the NPCs with levels to take suitable feats? Such as divine bard?
 
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Knightfall

World of Kulan DM
Angus
+2 Anarchic Adamantine Great Mace [w/Rage ability] (Azurak) [Star Arm (intelligent item)] (captured by Angus)
I believe @Tellerian Hawke said he was planning to give this item up to an NPC from Carnell.

Neurotic said:
Aureus
Ring of Minor Electricity Resistance
Potion of Bull’s Strength
Headband of Intellect +2
+1 Keen Parrying Morningstar of Wounding [unique item]
Cape of the Mountebank (damaged)
If no one else is going to stake a claim on these items, Aureus will take them and if she can get a hand-me-down ring of protection too, that would be good.

Note that a morningstar is both a bludgeoning and piercing weapon, so it can be keen. And since it is a simple weapon, Aureus can use it.

Neurotic said:
+1 Anarchic Thundering Cold Iron Javelin of Returning [unique item]
+1 Mithral Breastplate <-- really, no one? Sir Ghal
+2 Morningstar <-- anyone interested in +2 weapon?
+2 Spell Resistance Chainmail [SR 19] <-- really, no one? <-- Lady Pandour
Cold Weather Outfit
+1 Chainmail x2 <-- NPC?
+1 Heavy Mace <-- NPC?
Masterwork Dagger x2 <-- NPC?
Masterwork Ironwood Greatclub (large-sized) <-- maybe as a focus item in a museum? along with trolls skeleton?
If the PCs want to donate any or all of these items to the village, I'm okay with that idea. The javelin and Tarrak's armor will go into the vault if the PCs don't claim it. No one in the village would be willing to use them. Note that the PCs could convert the javelin from chaos to law in the same manner as purifying the evil items.

Sir Ghal already has +2 scale mail, so the breastplate won't be an upgrade to his AC. He's more inclined to suggest it go to Wieland since the young soldier lost his own armor while fighting in the temple with the PCs. (His armor was shattered.)

The chainmail, heavy mace, morningstar, and mw daggers either would go to the families that lost kin during the fight in the cave or those who survived the fight. By law, Ailward, Bothild, Elle, Ghal, Henry, Scarborax, Thorvid, Tristan, Wieland, and even Lady Pendour should all get something. Elle is willing to forgo getting anything as long as either Lady Pendour or the PCs make a significant donation to the Church of Inanna in the Strandlands. Ailward won't make a claim unless Sir Ghal lets him. Wieland will happily take the +1 mithral breastplate, if it is offered to him. Lady Pendour will not try to claim anything; she has more important things to worry about.

Benedict and Eleanor Stevyn don't have any children or any other family in the region. (My decision.)

So, only two members of the militia who died at the cave have family in Carnell (Kingsley and Zephora), so their families will need to be compensated by Lady Pendour. Syndra does have at least one relative living nearby, so her personal items should go to her kin. (I'll figure out who these characters are later.)

Samantha Willowchild was the last of her family in Carnell, so her family farm will either be sold to one of the other farming families or will be taken over by Lady Pendour. (It also could go to the Church of Inanna.) The PCs could try to buy the farm to use as a base of operations. Willowchild Farm is located southwest of Pendour Manor and it sits near the village's graveyard.

The other family farm near the village belongs to the Redding halfling clan. There are a lot of Reddings in Carnell.

Neurotic said:
Galzadar’s Gear (still under consideration)
+1 Dagger
Amulet of Health +4
Arcane Scroll of false life (CL4) (given to Phar by Caerth)
Arcane Scroll (magic circle against chaos, rage – CL7) (given to Phar by Caerth)
Arcane Scroll (magic jar – CL9) (given to Phar by Caerth)
Arcane Scroll (charm monster, ethereal jaunt – CL13) (given to Phar by Caerth)
Boccob’s Blessed Book
Hat of Resistance +3 [unique item]
Robe of Protection (+4 deflection bonus to AC) [unique item]
Scholar’s Outfit
Shadow Longblade (+2 longsword) [from Relics & Rituals]
Slippers of Spider Climbing
Watertight Scroll Case
Remember that the scrolls originally came from the vault in Pendour Manor and were given to Galzadar by Lord Pendour when Galzadar and his wife accompanied Lord Pendour to Gurnard's Head to try to clear out the rooks. So, Phar can claim them and the scroll case without having to worry about giving them back to Galzadar, or the scrolls can go back into the vault.

Of all those items, if they become available to the PCs/NPCs, Aureus would ask for the +1 dagger and the slippers of spider climbing.
 


Knightfall

World of Kulan DM
Note that there is also the gear of Reynold Bradshawe (the necromancer) to consider. While his items and home go to Timmins by law, the old warrior is not a wizard and wants nothing to do with the necromancer's home. He gladly gives over most of the necromancer's items to the PCs if they want them. Otherwise, he will give the items to Lady Pendour and have the contents of Reynold's house sold, as long as there isn't anything dangerous.

Here is a list of the necromancer's personal items that were on him when he died. The magical items must be identified by the PCs (or an NPC).
  • headband of intellect +4 (CL8, Medium)
  • masterwork quarterstaff
  • ring of protection +2 (CL6, Medium) †
  • ring of sending (CL12, Major) [unique item]
  • scholar's outfit
  • potion of cure light wounds
  • Reynold's spellbook (found in the necromancer's home)
† Timmins keeps the cure potion and ring of protection +2.

The ring of sending is a special magical item that allows the wearer to use the sending spell as a 9th-level wizard and has 31 charges. The ring must be attuned to a specific person who will be the target for the sending. The wearer either must be a wizard or be someone with the Use Magic Device skill. A sorcerer, bard, or divine spellcaster cannot use this ring without the skill.

He gives Reynold's spellbook (once Reynold's house is inventoried) to Phar.

EDIT: Man, I am having trouble spelling/typing today. :p
 
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Knightfall

World of Kulan DM
@JustinCase,

What is the caster level of Caerth's wand? Is it the minimum required?

Unless you want to roll for each casting, we can just give each NPC back an average roll of 4 + the caster level bonus.
 


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