Kulan: Knightfall's Heroes of Carnell Game [OOC]

For @JustinCase:

This map shows the lay of the land within 100 miles of Caerth's current position at the Hillwall Inn. Each larger hex is 8 miles while the smaller hexes are 2 miles each.

Caerth's Lay of the Land Map.png


  1. This is the tower that Caerth saw as part of commune with nature spell.
  2. The oasis described in my post.
  3. The gulch of cacti where the horses took refuge.
  4. This gulch of cacti seems to be where the other villagers were near. This is when Caerth heard the flames whispering to him.
  5. While Caerth has never visited this manor house, he knows this family tends to stand apart from Carnell. He can't remember the name of the family that lives here.
  6. Caerth has seen this tower from a distance in the past but doesn't know what it is called.
  7. Caerth had no idea there was a camp here. His fire visions showed a large camp of halflings.
  8. This appears to Caerth to be a roadside inn like the Hillwall Inn. He wasn't aware of it before now.
  9. This area of the desert known as The Grave Shores is obscured from both his commune with nature and lay of the land spells. Also, while viewing much of land around this area, he has a great feeling of unease.
  10. As far a Caerth knows, there should not be a town here.
A successful DC 25 Knowledge (nature) check means Caerth also knows the names of other major natural landmarks and terrain not already named.
 
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Not to be forgotten: we have a farm to buy (hopefully literally and not figuratively) for Sir Quinn with Caerth as Groundskeeper, Angus as Hunts master, Maur as resident cleric (and smith) and Phar as resident wizard - I think farm will quickly grow to become a keep :)

Also, there is item purification thing...all around OOC pages 160-170
 
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Azurak in dwarven: by this page

az = The + urû = wise + akh = for
AZ-urû-akh = For the wise
az + urzhad = The cave bear

Or this Stone and Steel
Arz = Cut + Urk = Orc or enemy
Caurak = Cavern

zander = rogue (foolish youth, happy-go-lucky or reckless being) -> Xander?
xunder = secrets (dark deeds, or treasure-talk) -> Xander?
 

Azurak in dwarven: by this page

az = The + urû = wise + akh = for
AZ-urû-akh = For the wise
az + urzhad = The cave bear

Or this Stone and Steel
Arz = Cut + Urk = Orc or enemy
Caurak = Cavern

zander = rogue (foolish youth, happy-go-lucky or reckless being) -> Xander?
xunder = secrets (dark deeds, or treasure-talk) -> Xander?
Xander is the name given to the NPC in the Crow God module. If the author got it from a translator, there isn't likely any way to know without asking them. Otherwise, It is an interesting coincidence.
 

@JustinCase, roll a caster level check for Caerth's scrying attempt.
Caster level check: 1D20+11 = [13]+11 = 24

For @JustinCase:

This map shows the lay of the land within 100 miles of Caerth's current position at the Hillwall Inn. Each larger hex is 8 miles while the smaller hexes are 2 miles each.

View attachment 154478

  1. This is the tower that Caerth saw as part of commune with nature spell.
  2. The oasis described in my post.
  3. The gulch of cacti where the horses took refuge.
  4. This gulch of cacti seems to be where the other villagers were near. This is when Caerth heard the flames whispering to him.
  5. While Caerth has never visited this manor house, he knows this family tends to stand apart from Carnell. He can't remember the name of the family that lives here.
  6. Caerth has seen this tower from a distance in the past but doesn't know what it is called.
  7. Caerth had no idea there was a camp here. His fire visions showed a large camp of halflings.
  8. This appears to Caerth to be a roadside inn like the Hillwall Inn. He wasn't aware of it before now.
  9. This area of the desert known as The Grave Shores is obscured from both his commune with nature and lay of the land spells. Also, while viewing much of land around this area, he has a great feeling of unease.
  10. As far a Caerth knows, there should not be a town here.
A successful DC 25 Knowledge (nature) check means Caerth also knows the names of other major natural landmarks and terrain not already named.
Wow, that's a lot of work! Thanks, I love it. :)

Let's see if Caerth makes that Knowledge (nature) check for the last details:
Knowledge nature: 1D20+20 = [10]+20 = 30

I'll study it in more detail later.
 


OOC:For commune with nature, which of the three facts do you want Caerth to gain knowledge of within 11 miles? Your description makes me think you want to know mainly details about ground or terrain; people; and the presence of creatures (natural or unnatural?). I will post more details in the OOC thread.
Oh right, I hadn't realized I could pick three. In that case, definitely unnatural creatures, people, and terrain. I think you covered a lot of that already, although perhaps not those creatures.
 

That's a success.

Eike - Will save vs. scrying attempt:
1D20+13-4 = [20]+13-4 = 29
- Rolled a natural 20! 😮

JustinCase said:
Wow, that's a lot of work! Thanks, I love it. :)
I was working on it anyway, but you're welcome. ;)

JustinCase said:
Let's see if Caerth makes that Knowledge (nature) check for the last details:
Knowledge nature: 1D20+20 = [10]+20 = 30
I'll study it in more detail later.
I'll update the map with more of the names for the other major landmarks and terrain features and send it to you as a PM. Aeron really schooled Caerth with these names.

EDIT: IT gives me a good reason to come up with some of them. Heh.
 
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