[LPF] Return to Boar's Ridge

Darvus Andar, Paladin of Helerion

180px-OsareMaleHero1.png


Darvus is groggy, but dutifully rises with the sun. After rolling up his belongings and packing his things, he begins looking for ways to "help" around the camp. After a few minutes of awkward frustration, he contents himself with covering the latrine with dirt.

[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 11/11
CMB: +5 CMD: 16
Fort: +3 Reflex: +1 Will: +1

Perception: -1
Initiative: +1

Smite Evil: 1/1

Current Weapon in Hand: Falchion (+5, x2, 2d4+6) [Power Attack +4, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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Tamarie the Songweaver
Despite having to brush her damp hair extra in the morning, Tamarie seems in suitably good spirits. Softly humming to herself, she patrols around the outskirts of the camp, taking note of different flora until everyone is ready to go. "Just say when people wish to leave," she mentions, passing through camp between investigations.




[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12


Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2


First Level spells remaining: 4/4
Heavenly Fire remaining: 7/7
Bolts remaining: 20/20


Current Weapon in Hand: none
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

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Devlin finishes his breakfast and his final concoction before packing up his tent and supplies and getting it all loaded onto Molly. A smile resides on his face as he looks to see the others finishing up their packing to prepare for the final legs of the journey ahead to Boar Ridge.

"I am ready when you are are. Another day of fun and adventure awaits I'm sure! I can't wait to get to Boar Ridge and see this creature we heard so much about from our benefactor!"



[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 10/10
CMB:+0 CMD: 13
Fort: +4 Reflex: +6 Will: +1

Perception: +6
Initiative: +5

Bombs: 6/6
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Bomber’s Eye/Targeted Bomb Admixture 2: ___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture


Current Weapon in Hand: none
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[sblock= Devlin's Journal]
Day 1 - Our journey hasn't yet to begin, but I am all aflutter with excitement. A man named Cratchen has hired us to go to a place near boar's ridge to help put down a few necromancer goblins that seem to have made their home there. Doesn't seem like the last set of adventurers did much good for the place. HE said he wants the place cleaned out completely and I think I have some ideas for that. (Scribbles of a mathematical formula are scribbled along the next couple of lines) Oh, my companions seem to be pretty strong. There is Yoseph, Muzdum, Darvus, and now Tamarie. I'm sure this will be a most exciting adventure thats for sure.

We have run into some most fascinating creatures on our way out of town. They look like a mix between horses and eagles. It seems to me they enjoy playing jokes on would be travelers though because they continue to laugh uncontrollably at our poor clerics misfortune. Note: These creatures would make magnificent mounts if they could be trained properly. I will have to do some research on a potion that would make them more docile. Note 2: I should also figure out what the creatures are called. Maybe some books will show me when we get back from our adventure.

We have finally stopped on our journey to Boar's Ridge, but sadly were unable to find an inn anywhere close by. I guess tonight my little tent will have to suffice. Anyways, the adventure has been pretty boring thus far, but I am excited to finally reach this place very soon. I truly wonder what type of great things we will see once we get there. Note: Do not forget to prepare my Nimble Cat Mutagen and Bomber's Eye/Targeted Bomb Admixture in the morning.
[/sblock]
[/sblock]
 

Muzdum

"I'm ready to crack some skulls. Let's be on our way." The dwarf says, lifting his heavy backpack and placing it on his war ride.
 

Tamarie the Songweaver
"Yes. The sooner we get to work, the sooner we shall be done," Tamarie concurs with the others. Looking up at the sun, she stands for a moment before shifting gears from assessing her surroundings to putting the final touches on preparing to leave. It is not long until the song weaver and Buttercup are ready to go.




[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12


Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2


First Level spells remaining: 4/4
Heavenly Fire remaining: 7/7
Bolts remaining: 20/20


Current Weapon in Hand: none
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus gathers his equipment, gets his horse ready and then turns to the others. "I am ready to continue our journey."
[sblock=Actions/Rolls]Actions:
None

Rolls:
None[/sblock][sblock=Yosephus Mini Stats]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 12/12
CMB: +0 CMD: 10

Fort: +4 Reflex: +1 Will: +6
Perception: +3 Sense Motive: +9
Initiative: +0

Current Weapon in Hand: Morningstar
Spells:
Orisons: Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Shield of Faith, CLW (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: OFF
Incorruptible: 1/1[/sblock]
 

144px-The_Alchemist_by_yuumei.jpg


Devlin mounts up onto Molly, ready to take up the road ahead. "Let us be off onto the open road."

[sblock=ooc] soooo....is everything alright with Satin Knight? Its been 2 weeks now since last post on here. See him in some of the other threads but not here.
[/sblock]

[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 10/10
CMB:+0 CMD: 13
Fort: +4 Reflex: +6 Will: +1

Perception: +6
Initiative: +5

Bombs: 6/6
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Bomber’s Eye/Targeted Bomb Admixture 2: ___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture


Current Weapon in Hand: none
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[sblock= Devlin's Journal]
Day 1 - Our journey hasn't yet to begin, but I am all aflutter with excitement. A man named Cratchen has hired us to go to a place near boar's ridge to help put down a few necromancer goblins that seem to have made their home there. Doesn't seem like the last set of adventurers did much good for the place. HE said he wants the place cleaned out completely and I think I have some ideas for that. (Scribbles of a mathematical formula are scribbled along the next couple of lines) Oh, my companions seem to be pretty strong. There is Yoseph, Muzdum, Darvus, and now Tamarie. I'm sure this will be a most exciting adventure thats for sure.

We have run into some most fascinating creatures on our way out of town. They look like a mix between horses and eagles. It seems to me they enjoy playing jokes on would be travelers though because they continue to laugh uncontrollably at our poor clerics misfortune. Note: These creatures would make magnificent mounts if they could be trained properly. I will have to do some research on a potion that would make them more docile. Note 2: I should also figure out what the creatures are called. Maybe some books will show me when we get back from our adventure.

We have finally stopped on our journey to Boar's Ridge, but sadly were unable to find an inn anywhere close by. I guess tonight my little tent will have to suffice. Anyways, the adventure has been pretty boring thus far, but I am excited to finally reach this place very soon. I truly wonder what type of great things we will see once we get there. Note: Do not forget to prepare my Nimble Cat Mutagen and Bomber's Eye/Targeted Bomb Admixture in the morning.
[/sblock]
[/sblock]
 


Gathering up things and getting ready is not difficult. Well, getting a few things out of the tree without snapping branches does take a little work, but it is accomplished. Checking the map, it is kind of crude and doesn't give much in the way of distances. But, more than enough land marks are available that you should see what you need to see when you need to see it.

The sky has cleared, so it looks like today's travel will be a bit easier than the day before.


[sblock=OOC]The torture of the unreasonable boss has subsided for now. I should be back to posting every 2nd or 3rd day. Running four different games as the GM has also increased the work load a bit higher than I should have taken on, but I will manage some how.
Sorry for the delays. We will get you to the fort and chasing after... what was the goal again... checking notes ... double checking ... okay! :)

As to the combining extracts into one, I think that is an eighth level discovery. So, Devlin is not able to do that yet. Each of his extracts gets treated like a memorized wizard's spell. They are separate. (Unless I missed something, I have never played an alchemist.)
[/sblock][sblock=Status]11/11 HP ~ AC 16 ~ Darvus ~
12/12 HP ~ AC 17 ~ Yosephus ~
26/26 HP ~ AC 22 ~ Muzdum ~
10/10 HP ~ AC 16 ~ Devlin ~
..7/7..HP ~ AC 12 ~ Tamarie ~
[/sblock][sblock=Map]You can travel along the brown road at three squares an hour. The dark grey line is a winding forest trail that you can get two squares an hour. Going 'cross-country' through the forest without a trail gets you one square an hour. The rock formations are cliffs with the two pillar rocks guarding the "entrance" to the hill. But, to the south of the pillars, it is simply a steep hill to climb up to the plateau instead of a cliff face. So, you can enter by the "trail" on the expected path, or sneak south a bit more for coming up the hill. The plateau top is some three hundred feet higher than the surrounding area. So, it is easy to spot from a distance, or to have spotters look out from.

ridge1.png
[/sblock]
 

Tamarie the Songweaver
With the three hundred foot cliff defining the ridge in the distance, Tamarie looks intently at it as we ride. "No way I can climb the cliff faces," she states as a matter of fact. She continues in her typical soft voice and foreign accent, "That leaves the direct approach and the less-steep climb to the south of it, if the map is correct. It's quite possible they have both guarded, although the larger entrance to the south would be harder to guard."

Straying off the subject of the mission, the song weaver concludes with, "The whole plateau is curious, is it not?"
[sblock=Question]So are we effectively out of either sighting range or line of sight right now? Assuming there is at least a line of sight, Tamarie is looking for features she can pick out to determine about how close the group can get before being noticed by a spotter, assuming one is posted to watch the road.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12


Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2


First Level spells remaining: 4/4
Heavenly Fire remaining: 7/7
Bolts remaining: 20/20


Current Weapon in Hand: none
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

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