MoonSong
Rules-lawyering drama queen but not a munchkin
On the other hand, there hasn't been a single edition with a sorcerer that couldn't use metamagic in some way. And having lived through the playtest and all of the communications it isn't as if metamagic was taken away from everybody and given to sorcerer, the designers gave up on metamagic early on, and metamagic is only in the game because they needed to give something to sorcerer. And sorcerer is only in the game because plan A (give everything to wizard under the name of Mage) fell through.In older editions metamagic was a wizard thing. It was taken from them in 5E and given to sorcerers.
I would start with the following changes.Wizards are a top tier class. IIRC sorcerer is not (tier 2 I think). Taking the sorcerer's toys and giving them to the wizard will make the wizard hands down the strongest class in the game.
Maybe not if you take away some of the wizard's toys, but it will take a lot more than the loss of Arcane Recovery to balance it IMO. Wizard is already one of the best classes in the game.
Hit dice goes to d2.
Can't get Dex to AC without mage armor
Can only have sage as a background
Can only prepare proficiency bonus+INT spells
Only one cantrip known.
All metamagic spells have to be prepared as another spell and count towards the limit, even then, each metamagiced spell can only be used once and is then erased. So if you want to quicken a fireball, each quickening has to be prepared ahead of time and counts as a spell prepared for the day.
No spell mastery
That's because wizard is entirely uninspiring and this edition is all about presentation.I agree that spontaneous magic was taken from sorcerers. I will even go so far as to say it shouldn't have been. I will disagree they won the exchange. In our games EVERYONE picks sorcerer as THE better choice.