Sorry I've taken so long to roll this round. I think I've found this combat to be pretty intimidating (the sheer amount of work, the loss of a few players, the waaaaaay over grindiness that it somehow wound up with, etc.)
I thought it would be epic, when I put all of it together, and I think it would be, if we were playing it IRL. It's just got FAR too many moving parts, difficulties, and missing players to work well under PBP.
Still, I'd really like to finish it, if you're all with me. Let's give it a good push to the end and see if we can't get it done. Blow all your biggest spells, gang! Also, feel free to join both sides of the lair... Mord can hear the sounds of the other fight, which sounds like it's not going well (all the shouting, roaring, and 'sploding). If he can find a way to hold off the cultists (or leave them to the remaining trolls), he can follow the troll-brothers who are chasing the Skragg. (They got hit with a trap that slowed them, but it's not a rechargeable trap, so Mord is safe).
Any questions or comments?