D&D 5E (OOC) Rise of the Dracolich (Full)

I only have a list of lesser options here. If I walk towards Sesto, I have an undead troll in the way, and without the focus fire of the group it's going to take 2-3 rounds to get passed it. I'm going to have to use a lot of resources to accomplish maybe little... :/
 

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Merry Christmas and a Happy New Year!
🤶🎄🎅
🎁

I'm looking forward to this game starting up again in the new year. Unfortunately, I will be out camping the second week of the new year and there is no phone reception at all so I won't be able to post anything then.
Marry Christmas to you too, Prickly. Hopefully we can find a way to get Sesto back up ASAP. A TPK always starts with losing your healer! I'll do my best to get this game going again in the new year!

Well, I just saved Sesto (for one round perhaps) aaaand you're away camping. LOL

But a happy new year to everyone anyway :)
 

I think we need to discuss some overarching tactics. It's pretty clear at this point that this fight is going to be lost if we keep at it the way it's going. But what should you do? Retreat is hard as hell and won't help much. (Plus it will anger the trolls). Without defeating the dragon, the ice hunters will be your enemies for antagonizing Icy Death without freeing them from its tyranny.

But how to press on without just ending in a TPK? Ideas?
 


Primus can teleport people a bit, but only to a spot he can see. I had thought about putting a teleportation anchor somewhere, and then he could teleport everyone, but alas alack, I didn’t.

I could teleport six people I can see to the Dragon. Then we can all sail on it. That’s about as good as I’ve got right now, though.
 

Well, I can teleport myself to the Dragon now that I can see it. Then I can hit it with my best blast. But I’ve only got 24 points left, so I can only do that a couple times.

I suppose I could try to change places with the Dragon, and bring him closer to y’all. That’s another option, but he’d get a save.
 

Well, I can teleport myself to the Dragon now that I can see it. Then I can hit it with my best blast. But I’ve only got 24 points left, so I can only do that a couple times.

I suppose I could try to change places with the Dragon, and bring him closer to y’all. That’s another option, but he’d get a save.

Dragons and other powerful creatures have an "auto-save" feature that must be "eroded" (I think they get like 3?). It's a feature of 5e to help bosses feel, well, like bosses.

As far as teleportation on the dragon, that sounds great, but you saw horrifically bad it went with the bezerkers - we'll probably fall off.... :(
 

Sorry I've taken so long to roll this round. I think I've found this combat to be pretty intimidating (the sheer amount of work, the loss of a few players, the waaaaaay over grindiness that it somehow wound up with, etc.)

I thought it would be epic, when I put all of it together, and I think it would be, if we were playing it IRL. It's just got FAR too many moving parts, difficulties, and missing players to work well under PBP.

Still, I'd really like to finish it, if you're all with me. Let's give it a good push to the end and see if we can't get it done. Blow all your biggest spells, gang! Also, feel free to join both sides of the lair... Mord can hear the sounds of the other fight, which sounds like it's not going well (all the shouting, roaring, and 'sploding). If he can find a way to hold off the cultists (or leave them to the remaining trolls), he can follow the troll-brothers who are chasing the Skragg. (They got hit with a trap that slowed them, but it's not a rechargeable trap, so Mord is safe).

Any questions or comments?
 

I'm back from my holiday and a very busy first week at work. A lot have happened last week and I am happy to see that Sesto is back again. Thank you, Lorenn and Karlorn!

I think Sesto received 2 healing potions —one from Lorenn and one from Karlorn, correct?
4HP from Kalorn and 12HP from Lorenn. Lorenn has some mighty healing potions! 2d8+3 according to post 931. This can't be right, @FitzTheRuke?

I'm happy to skip the Eastern Lair. Although it's fun to play a troll, the whole scene creates a big burden for the DM. Whatever decision is made, I am happy do go along with it. For now, I will continue to play the troll.

Ok... Time for Sesto to get up!
 

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