The remaking of a game's artwork in order to fufil an ideal about the way society should be perceived really is political propaganda.
From a commercial standpoint, it's not political, it's basic economics.
Also, I don't know why making a fantasy game more open, respectful of diversity, and fairer in its depiction of race and gender is such a problem.
"I'm down with that dragon flying, breathing lightning, and that dude just throwing bat guano into the air to make a fireball appear, but a chick fighting it in something other than a chainmail that conveniently allows for her midriff and cleavage to be seen? Verisimilitude broken, dude! Oh and is that halfling black? Worst. Game. Ever."
How women feel about D&D is not encapsulated into its artwork at all
It isn't, but its artwork could be construed as to represent the game's authors' feeling about women.
making women feel comfortable is the job of the DM and the players and (to some extent) the rule book
This assumes GMs are the chief gateway into the hobby. An assertion I am not going to contradict. But, for many women I know, access to a gaming group only came after they went out and familiarized themselves with gaming on their own. If that investigation turns up a vast pool of imagery and themes that degrade them or makes them feel uncomfortable, they are much more likely to never pick up a game like D&D.
but let us not forget, women already feel comfortable with D&D, as do players of all races, because D&D is not in anyway sexist or racist.
Not voluntarily, but at times (because of "tradition") it can be accidentally.
And women aren't necessarily "comfortable" with D&D. We have one in this thread that isn't comfortable with the portrayal of characters of her gender in the game. Not enough for us to call it significative of anything, but reason enough for us to look at the question with an open mind and to reconsider our stance on it.
Old school artwork which showed women as 'sex objects' has already been pruged from D&D.
Nope. Numerous exemples to the contrary
have been cited in this very thread.
What's being discussed here is the removal of white folk from artwork in line with a misperception that somehow not seeing a black dwarf is putting people of other races off playing. Obviously, this is nonsense.
Not removal, appropriately proportional.
And, seriously, would seeing a dark-skinned dwarf (already exists : gold dwarves in FR) or elf break your "immersion".
I used to work in eLearning and the amount of political correct boxes that have to be ticked to deliver a project in this sector, for government clients, is very very high (as you might expect). But there we are dealing with photography and representing the demographic of the real user base. Here, with D&D, we are not representing real elves or real dwarves or real halflings or real humans. It's nothing like it. 'Bringing D&D into line' with liberal values is a purely political motivation dressed up as addressing a wrong; a wrong that doesn't actually exist. No chinese person is complaining that they see western characters in a western RPG.
In your imagination, maybe all elves are white, and there's a planet full of only white people. That's not the case in mine.
Question for you : should the cover of D&D Next's Player's Handbook prominently features a black character of a fantasy race, do you buy it (for argument's sake, pretend you will like the ruleset)?
It's time to tell the truth; there is an agenda at play that wants to reinvent ALL MEDIA to be culturally diverse. That in itself is not a bad thing. It just does not know it's limits, it's too stupid to understand that fantasy is not reality... and so it is playing out in D&D now. And it's probably unstoppable.
You are right that there is an agenda here. Actually, there are two : players who seek to have a game that represents values they deem important (inclusiveness, respect, diversity, etc.) along with their own experience of their gender or race, and businesses that want to thrive in an ever competitive market. One's vaguely political, the other one is just applied marketing research and basic economics.