doctorbadwolf
Heretic of The Seventh Circle
This isn't true.Yes they do. Its the backbone of the "ASI has to be floating" argument.
This isn't true.Yes they do. Its the backbone of the "ASI has to be floating" argument.
I didn't say "force"This is false. The doesn't force it, but does allow it.
The battlemaster is cool. It's not the warlord. That's the point. The 5e designers thought the battlemster would cover the warlord archetype to 4e warlord fans. It did not hence the many warlord fan classes.plenty of folks love the battlemaster.
Or if a subclass does get a decent defender feature, it comes in at a fairly high level, like the Totem Warrior forcing disadvantage on enemies who decide not to attack you at....14th level.I didn't say "force"
I said the game does not mechanical support certain archetypes.
The battlemaster is cool. It's not the warlord. That's the point. The 5e designers thought the battlemster would cover the warlord archetype to 4e warlord fans. It did not hence the many warlord fan classes.
Same how 5e doesn't support defenders as 5e lacks marking and defensive moves as a core concept. The protection style doesn't cover it.
Same how necromancers have bad spells.
I'm telling you, flatter attribute bonuses are the way to go, like in the old days. They're too important mechanically now for most folks to resist the temptation, and so everything else is pushed aside."No one says "With a starting 16 and rushing to 20, my character cannot exist."
It's "I'm losing 10% more damage for 10% better Persuasion"
I almost think D&D should go based to larger ranges. Or if Ability modifiers only affected damage, skills, and DC. Accuracy would be class based to match static armor class.
Then going with STR 14 instead of STR 16 isn't such a big huge damage hit.
My only real objection to defenders is on verisimilitude grounds. Find a way around that and I'd be good.I didn't say "force"
I said the game does not mechanical support certain archetypes.
The battlemaster is cool. It's not the warlord. That's the point. The 5e designers thought the battlemster would cover the warlord archetype to 4e warlord fans. It did not hence the many warlord fan classes.
Same how 5e doesn't support defenders as 5e lacks marking and defensive moves as a core concept. The protection style doesn't cover it.
Same how necromancers have bad spells.
I think that is a symptom of 5e trying to fold one or more hard coded 3.x PrCs into classes through archetype/subclass instead of them having prerequisites the player could somewhat prioritize elements they felt were the important features of their build.Or if a subclass does get a decent defender feature, it comes in at a fairly high level, like the Totem Warrior forcing disadvantage on enemies who decide not to attack you at....14th level.
The Cavalier is a notable exception, but I don't think I've ever seen one played.
IndeedI'm telling you, flatter attribute bonuses are the way to go, like in the old days. They're too important mechanically now for most folks to resist the temptation, and so everything else is pushed aside.
Thats the 'fun' thing with numbers. How they are expressed dramatically influences the impact on the reader. Which of course is the intent of whoever is framing the conversation.
It is still +2 damage, that is not false. Just as it is ALSO 20-30% more damage over a sim.
"But if I dont start with a 16 my character cannot exist!" they say, incorrectly.
I believe the idea was to cover these mechanics and concepts with a modular addition to the game. Ended up selling well enough without it. Not saying thats ok, just saying the idea was put behind the woodshed when it wasnt needed by WOTC.I didn't say "force"
I said the game does not mechanical support certain archetypes.
The battlemaster is cool. It's not the warlord. That's the point. The 5e designers thought the battlemster would cover the warlord archetype to 4e warlord fans. It did not hence the many warlord fan classes.
Same how 5e doesn't support defenders as 5e lacks marking and defensive moves as a core concept. The protection style doesn't cover it.
Same how necromancers have bad spells.