It depends on how you got fun from your game.
if it is important to succeed rolls, dealing more damage than the others, or making more useful action, then every bonus is important, every spells is useful.
They abandoned modular design early on so even that excuse doesn't make sense.I believe the idea was to cover these mechanics and concepts with a modular addition to the game. Ended up selling well enough without it. Not saying thats ok, just saying the idea was put behind the woodshed when it wasnt needed by WOTC.
One problem is that there's a definite ordering of stats. In it the ordering goesPerhaps somewhat counterintuitive, I think the main stats of the class should cost more (with floating ASIs it is effectively the opposite.) As a fighter trading two points of strength for two points of charisma, is a rather rough deal. But if those two points of strength netted you, say, four points of charisma and two points of wisdom, then it might sound at least a little bit appealing.
Paizo proved that 3E can do forward compatibility very well. 5E could do it just fine, but the strategy was to put the brakes on book of month sales. Seems to have worked out a lot of folks like the pace better.They abandoned modular design early on so even that excuse doesn't make sense.
Quite frankly 5e was not designed for forwards compatibility. Not as bad as 3e but not good at all
Source? I suspect that the data doesn’t actually show that.According (again, I'm sorry) to WotCs own surveys, something like 70% of their fans don't actually play the game.
Yeah 3e was annoying to play franklyThere are a lot of reasons D&D almost died in the late 90s. 2es mechanics was not one of them. Of the numerous blogs, articles, and books about the demise of TSR, I haven't heard one say the reason D&D almost died was because of THAC0 or Vancian casting.
Yes. Because it was faster. Especially when compared to the edition that replaced it. Any modifiers you had were already factored.
THAC0: "I rolled a 15, so I hit AC 2."
3e: "I rolled a 15, then add +2 for strength. then +1 for the weapon, then +3 for my mastery, then +2 for flanked, etc. etc. etc."
I didn’t say that you diddidn't say "force"
D&D attracts people telling them they could be a noble charismatic knight with long flowing hair fighting evil for their lord and people. But the game doesn't mechanically support that The DM has to change the game to support that.
3e forwards compatibility was often designing a whole new class or race or monster.Paizo proved that 3E can do forward compatibility very well. 5E could do it just fine, but the strategy was to put the brakes on book of month sales. Seems to have worked out a lot of folks like the pace better.![]()
Because D&D lacks mechanics specifically for knighthood? Or for long, flowing hair?
Most fantasy knight don't have magic.Because D&D lacks mechanics specifically for knighthood? Or for long, flowing hair?
How does, say, a Paladin fail to support this archetype? Sounds like a Paladin of Devotion or Paladin of the Crown, to me.