Rokugan: Blood and Cherry Blossoms OOC

G

Guest 11456

Guest
I got the Rokugan CS at lunch. So I'll pour over it and get my character finished up.

Tailspinner
 

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Li Shenron

Legend
This is hopefully Ai's final version. I used 19000gp as a baseline for equipment, but I had a hard time choosing what to own. The weapon is pretty powerful and took almost all her money, but I think it also fits with her shugenja specialisation a lot. OTOH her AC is definitely low, so as soon as she reaches 2000gp she'll be looking for something to raise it a little (amulet of natural armor or ring of protection).

One note: she should have 2 bonus languages, but it looks like speaking monster languages is considered dishonorable, so she basically has one less language than expected.

Let me know if the adjusted background is fine or still has something that needs to be changed.


Code:
Name:		Ai Kakita
Race:		Human , female
Alignment:	Lawful Neutral
Class:		Fighter 3 / Shugenja 4
Clan:		Crane
Family:		Daidoji
Honor:		3
Glory:		1


Personal Description
Age:		Young Adult
Height:		170cm
Weight:		50kg
Appearance: Probably because of her childish face and fair skin Ai seems at 
least a couple of years younger than what she is. She is slightly taller than 
average however, very slim, wears long black hair usually fixed with a simple
knot, and has very small feet and hands. Perhaps her most peculiar detail
is her voice, which always sounds very airy and soft, and has made several 
people say that she would make for a very good courtier.
She usually prefers comfortable clothes and simple sandals rather than 
dressing more elegant, unless of course she is invited in public or receiving a 
guest, in which occasion she doesn't disdain elaborate clothing.


Racial and clan Features
Size:		medium
Base Speed:	30ft
Skills:		+1 sp/lv, Iaijutsu Focus always class skill
Languages:	Rokugani, High Rokugani
Favored class:	samurai
Special:		bonus ancestor feat


Base Abilities (32pt)
Strength		12	Intelligence	14
Dexterity	 	14	Wisdom		10
Constitution	12	Charisma		17**

** one level increase

LEVEL 7

Class	Fighter 3 / Shugenja 4

Initiative		+6
BAB		+5
Attacks (melee)	Wakizashi +7 damage 1d10+1, crit 19-20/x2
		Naginata +7 damage 1d6+1, crit 20/x3
Attacks (ranged)	Dai-kyu +8 damage 1d8, crit 20/x3, range 110ft
AC		16 (10 + 2dex + 4armor), touch 12, flat-footed 14
		+1 Dodge, +4 Mobility
ACP		-1
ASF		na
ST		Fort	+3 +1 = +4 base (+1 Con) = +5
		Refl	+0 +1 = +1 base (+2 Dex) = +3
		Will	+0 +4 = +4 base (+0 Wis) = +4
Hp		10 + 8 + 8 (Ftr) + 7 + 7 + 7 + 7 (Shu) + 7 (Con) = 61

Weapon prof.	(all Simple Weapons)
			jo (club), dagger, quarterstaff
			unarmed strike, gauntlet
			dart, javelin, shortspear
			light crossbow, heavy crossbow, small blowgun
		(all Martial Weapons)
			wakizashi, katana (two-handed)¤
			battleaxe, warhammer
			greatclub, greatsword
			guisarme, trident, nagamaki, naginata
			composite shortbow, day-kyu (composite longbow)
		¤ use of this is for samurai only
		
Armor prof.	(Light Armor)
			padded
			bone armor (nezumi)
			ashigaru armor (farmers)
		(Medium Armor)
			chain shirt
			partial armor¤
		(Heavy Armor)
			great armor¤
		(Shields)
			tessen
			kappa shell¤¤
		¤use of this is for samurai only
		¤¤use of this is for nezumi only

Feats:		lv1 Quick Draw
		Iaijutsu Master (Crane ancestor feat)
		lv1* Dodge
		lv2* Mobility
		lv3 Improved Initiative
		lv6 Spring Attack

Skills:		name			ab.	rank	others	total

		Climb			+1		acp
		Jump			+1		acp
		Swim			+1		acp x2

		Balance			+2		acp
		Escape Artist¤		+2		acp
		Hide¤			+2		acp
		Move Silently¤		+2		acp
		Ride*			+2
		Tumble			+2	10/2		+7
		Use Rope		+2

		Concentration		+1	10		+11

		Appraise			+2
		Craft - Calligraphy*		+2	4		+6
		Craft - Painting*		+2	4		+6
		Forgery¤			+2
		Knowledge (Arcana)*	+2	2		+4
		Knowledge (History)*	+2	2		+4
		Knowledge (Nobility)*	+2	2		+4
		Knowledge (Religion)*	+2	2		+4
		Search			+2
		Spellcraft*		+2	2		+4

		Heal			0
		Listen			0
		Sense Motive		0
		Spot			0
		Wilderness Lore		0

		Bluff¤			+3
		Diplomacy		+3	8		+11
		Disguise¤		+3
		Gather Information¤	+3
		Iaijutsu focus		+3	10		+13
		Intimidate		+3
		Perform - Tea ceremony*	+3	2/2		+4

		tot points spent = 48 + 10(human)
		*high skill - the use of this skill is honorable
		¤low skill - the use of this skill is dishonorable

Spells:		0th	6/day			DC 14	+2 Air
		1st	6+1/day			DC 15	+2 Air
		2nd	3+1/day			DC 16	+2 Air

Known:		0th	Guidance
			Daze, Ghost sound, Know direction
			Light, Detect poison, Read magic
		1st	Detect snares and pits
			Feather fall, Expeditious retreat
			Cure light wounds
		2nd	Detect thoughts
			Silence

Class features:	Element Focus (Air)
		Sense Elements (10-30ft, 3/day)

Languages:	Rokugani

Equipment:	Naginata +1 of Flying (17510gp)
		Wakizashi (300gp)
		Dai-kyu, Masterwork (400gp) + arrows (1gp)
		Chain shirt, Masterwork (250gp)

Magic eq.:	

Class Tools:	Set of Ofuda (divine focus) (15gp, 3lb)
		Spell Component Pouch (5gp)

Other Gear:	Belt Pouch (1gp) + Trail Ration (3x0,5gp) + Soap (0,5gp)
		Waterskin (1gp)
		several outfits for different weather and occasions

Other Expenses:	-

Money:	1515gp

Background:	Kakita Ai is the 5th and youngest daughter of Kakita Yoshimori
		and Daidoji Akane. She and her brothers and sisters have all been
		educated to the code of bushido and teached in many traditional
		skills such as calligraphy, different fields of knowledge and the
		performance of the tea ceremony. She was supposed to be a
		well-educated maiden in society as much as a good samurai in
		battle, and therefore received regular training in the family school of
		samurai, but she didn't seem particularly gifted for combat since her
		tender age, and furtermore she had occasionally shown some
		whimsical behaviour which raised doubts about her strength
		to follow the bushido code flawlessly.

		At the same time her mother Akane, who was an experienced
		Shugenja, was not particularly fond that all her children were being
		trained only in the art of war. She had in fact already tried with
		Ai's elder brothers to have them trained at the shugenja family
		school instead, but with no success. When she noticed that Ai had
		a somewhat better disposition towards this, she took advantage
		of the facts that Ai was the youngest and especially the least
		promising as a samurai, and managed to convince her husband
		Yoshimori that the girl was hardly going to become a worthy
		samurai and had better switch to the family school of magic,
		although she was already not a child anymore (Akane has often
		privately given her daughter extra trainings in magic to make up
		for the lost time).

		In any case, Ai didn't abandon martial studies completely, and after
		realising to be quite agile she focused on the art of iaijutsu technique,
		although she mostly trains by herself.

		At this day, Kakita Ai is in her early twenty. Because of her young
		age, and because she is still somewhat a missed samurai in the mind
		of her family, she has never been assigned important tasks for
		the Crane clan and she has actually ventured in the shadowlands
		only once a long time ago, as part of her samurai training.


Personality:	Normally Ai is very well-versed in etiquette and never shows anger
		or reveal any other strong emotion. Neverthless in her life she
		occasionally happens to behave strangely or exaggerately for a day,
		as she would sometimes need to blow out a burden of hidden and
		contained feelings; recently she has noticed how this behaviour of
		hers usually happens after a recurring nightmare where she is lost
		or abandoned in the shadowlands (whatever may be the reason for
		these nightmares, it is at present unknown to her).
		Although she is definitely not shy at all, she also seems to often measure
		her words as she would like to avoid talking about her private self.
 
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Isida Kep'Tukari

Adventurer
Supporter
Got the Rokugan CS two days ago, still working my way through it. However, after looking at the Enlightened Monk, I think I'm going to stick with my regular monk.
 

Kangaxx

First Post
I just noticed that I misread the table in the DMG, and gave Karage enough money for a 7th level character instead of a 6th. I'm fixing him now. Goodbye, crane of luck, I hardly knew ye.
 

Dark Nemesis

First Post
Okay! All of the character sheets that I have seen look good. The following people have given me great backgrounds and characters, so they’re approved to play. I’ll have the rogue’s gallery posted soon, and over the next few days I’ll be posting additional equipment for your character.

Li Shenron: Kakita Ai
Valeren: Shosuro Reiko

Scotley: I'm afraid mithral is very rare in Rokugan, so its not available for the price listed in the DMG. All you need is to fix your characters possessions, and you're in.

Kanaxx: Other than your equipment, your character looks good. Make the corrections, and you’re in. Also, addressing your earlier question, your character would be considered unarmed as long as his weapon remained in the quiver. As soon as he drew it, he would be considered armed.

Isida: I was wondering if you were going to stick with the version of your character that you posted earlier, of if you were working on a final draft?

Ankh Morpork Guard: Your character only needs a background, and to change the cost of Kitsu Taiko from 6 to 7.

Tailspinner: Your character also looks good, just waiting on a background. But, here are the kitsune taboos I owe you (finally, huh?)

In order to keep themselves distant (and avoid losing their spriritual powers), the kitsune who interact with the Fox Clan have adopted several taboos which guide their behavior and mannerisms. Some human members of the Fox Clan, as well, have chosen to adopt these taboos, respecting their spiritual guides and making less likely that a visiting kitsune will be noticed. Not all Fox samurai choose to accept a taboo, but those who do follow it faithfully all their lives. It is said that a Fox who accepts the burden of a taboo is especially loved by the kitsune, and if he abides by it faithfully, will be well cared for if ever in great need.

~The kitsune are creatures of the land and of the woods. The samurai may not harm a commoner, nor may he allow the woodland to be defiled or destroyed without cause. He must care for the needs of the common heimin, and in exchange, he will be warmly greeted and well-cared for when he visits a village.
~The kitsune are creatures of deceit and mischief. The samurai who chooses this taboo may never tell the complete truth, and must cover their words with a veneer of falsehood. This is a dangerous taboo to accept, and the samurai must be doubly careful not to mislead his lord while still adhering to the bonds of the taboo.
~For a spirit to become involved in the affairs of mortal man, they must be invited to take action. This taboo requires the samurai to never directly affect either a battle or any other major scenario without first having been asked to interfere. They may not enter houses unless they are invited to do so by name, and they may not offer aid until they have been asked for it.
~The samurai cannot eat rice, but must make do with the natural berries and foods of the forest, supplemented by a diet of fish and fowl. In this way, they attune themselves to the forest, rather than to agriculture and the ways of mankind, and remember the kitsune oath to Inari, Lesser Fortune of Rice.
~Being alone is abhorrent to many kitsune, who live for affection, dedicated attention, and mischief. Samurai who accept this taboo may never be alone, and must always be in the company of at least two other individuals - even when sleeping.
As with many spirits, kitsune become ill if they are not able to keep their promises, and follow their word of honor. A samurai who accepts this taboo will commit seppuku before he breaks a promise (even one given in haste), and if someone else breaks a promise to them, they will rapidly become deadly enemies.


Any other characters need to be either emailed to me or posted to the boards by Monday.
 
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Scotley

Hero
Okay, Itarabi should be ready to go. Is there a Rogue's Gallery thread for us to post final characters?
 
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Ferrix

Explorer
Bummer I couldn't get myself rolling on this. Oh well, enough games going as is I can easily leave this one. If you ever really want an alternate and I am not swamped, I'll jump for this.
 


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