Keia, WizWrm, ES2, and Dalamar - looks good. I'm going to do some last minute checking tomorrow and then I'll have the game thread up this weekend. WizWrm, it's not a problem if Sanje has been there for a few weeks. I'm going to post some information you'd know by now. Conner (and hence Grathis), being there for three days already, would know some of what Sanje knows, to a lesser extent.
I don't mind if you write down a multitude of gods for Connor, Keia, it's part of what I think is neat about the faen, all the different gods. (But nice Highlander reference!)
Dalamar, unless you have a different plot hook in mind for Galen, let me throw this out. You've arrived in Hardak due to a great conjunction of chance. When you finished your training in the arts of runes, your mentor, Na-Gerach, suggested you try to travel south to Yrterot to further your studies. However, your caravan was delayed by weather, then finally diverted west around a washed-out bridge. In order to go south again, you were transfered to another caravan, and yet another, but each was forced from its southerly course due to weather, road conditions, bandits, plague, or some other reason. You ended up on the other side of the Southern Wastes before you knew it. Now you're in a small mining town at the foothills of the southern Bitter Peaks, waiting for yet another caravan. But here might be a good place to make some money, and your purse has gotten awfully thin. And there were some tantalizing rumors about hidden magic about...
I don't mind if you write down a multitude of gods for Connor, Keia, it's part of what I think is neat about the faen, all the different gods. (But nice Highlander reference!)
Dalamar, unless you have a different plot hook in mind for Galen, let me throw this out. You've arrived in Hardak due to a great conjunction of chance. When you finished your training in the arts of runes, your mentor, Na-Gerach, suggested you try to travel south to Yrterot to further your studies. However, your caravan was delayed by weather, then finally diverted west around a washed-out bridge. In order to go south again, you were transfered to another caravan, and yet another, but each was forced from its southerly course due to weather, road conditions, bandits, plague, or some other reason. You ended up on the other side of the Southern Wastes before you knew it. Now you're in a small mining town at the foothills of the southern Bitter Peaks, waiting for yet another caravan. But here might be a good place to make some money, and your purse has gotten awfully thin. And there were some tantalizing rumors about hidden magic about...