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Dr. Si's Curse of the Crimson Throne OOC

Axel

First Post
Noted Dr Simon. Not a problem.

A thought on introducing Mhairi, if you're broadly happy with her: Perhaps she could jump from her ship before reaching town, and run into the party wherever they are?
 

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Shayuri

First Post
Eh? You summon me?

Yeah, I was Maya, the draco-sorceror. Shoanti.

The character just never quite clicked for me though. I never really got into her head. :(

Ironically, they now have a sorceror bloodline that'd be perfect. Ancestral Spirits. DOH!

I mean, an oracle mystery.
 
Last edited:

Axel

First Post
Last revision before incorporaiton? Dr Simon, if you don't like her (or simply don't want a new player/me as a player) I'm far from shy and have a skin thickness that rivals a dragon's. I won't be upset. Promise. :)

[sblock=Mhairi]
[sblock=Game Info]
Race: Half-elf
Class: Rogue
Level: 5
Experience: ??
Alignment: True Neutral
Languages: Common, Elven, Halfing
Deity: Calistriahttp://pathfinder.wikia.com/wiki/Calistria[/sblock]
[sblock=Abilities]
STR: 10 (+0)
DEX: 18 (+4)
CON: 10 (+0)
INT: 13 (+1)
WIS: 10 (+0)
CHA: 16 (+3)

+1 stat bonus @ level 4: Charisma[/sblock]
[sblock=Combat]
HP: ?? = 10 (Con) + 8 (level 1) + 4d8 <rolled in this post>
AC: 18 = 10 + 4 (armor) + 0 (shield) + 4 (DEX)
AC Touch: 14 = 10 + 4 (DEX)
AC Flatfooted: 14 = 10 + 4 (armor)
INIT: +4 = +4 (DEX)
BAB: +3 = +3 (Rogue 5)
CMB: +3 = +0 (STR) +3 (BAB)
CMD: 17 = 10 + 0 (STR) + 4 (DEX) + 3 (BAB)
Fort: +1 = +1 (base) + 0 (CON)
Reflex: +8 = +4 (base) + 4 (DEX)
Will: +1 = +1 (base) + 0 (WIS)
Special: +2 save vs enchantment spells and effects, Trap sense +1
Speed: 35'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Melee:
Rapier: +8 (+6)= +3 (BAB) + 4 (DEX-Finesse) + 1(MWK) (-2 (TWF)) / DMG = 1d6 (P), CRIT 18-20x2
Starknife: +7 (+5)= +3 (BAB) + 4 (DEX-Finesse) (-2 (TWF))/ DMG = 1d4(P), CRIT x3

Ranged:
Hand crossbow: +8 = +3 (BAB) + 4 (DEX) +1 (MWK)/ DMG = 1d4(P), CRIT 19-20x2, range 30'
Starknife: +7 = +3 (BAB) +4 (DEX) / DMG = 1d4(P), CRIT x3, range 20'
[/sblock]

[sblock=Racial Traits]
+2 to 1 ability score (Dex), included above
Medium creature
30' movement
Skill focus bonus feat
Low-life...errr...low light vision
Common and elven languages
Count as both elves and humans for race related effects.
+2 racial bonus to Perception checks
Immune to magic sleep effects, +2 racial save bonus vs enchantment spells and effects[/sblock]

[sblock=Class Features]
Light armour proficiency
Simple weapon proficiency, plus rapier, shortbow, shortsword, hand crossbow and sap proficiency
Trapfinding
Sneak Attack +3d6
Evasion
Trap Sense +1
Uncanny Dodge
Rogue Talent (Finesse Rogue) - Gain Weapon Finesse
Rogue Talent (Fast Stealth) - Move full speed when using stealth w/ no
penalty
[/sblock]
[sblock=Feats & Traits]
Feats:
Racial - Skill Focus (Stealth)
+2 to stealth skill

1st lvl - Fleet
+5' to base speed

3rd lvl - Martial Weapon Proficiency
Proficient with starknife

5th lvl - Two weapon fighting
Reduce penalties for 2-weapon fighting.

Rogue talent - Weapon finesse

Traits:
a) Charming
+1 trait bonus when using Bluff or Diplomacy on a character that is (or could be) sexually attacted.
+1 trait bonus to save DC of language-dependent spells cast on such
characters

Skill List:
Code:
Acrobatics           +12 = +5 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Appraise              +6 = +2 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Bluff                 +8(9*) = +2 [ranks] +3 [class skill] +3 [CHA] +1* [trait]
Climb                +10 = +5 [ranks] +3 [class skill] +0 [STR] +0 [misc] -0 [ACP]
Craft                 +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Diplomacy             +7(8*) = +1 [ranks] +3 [class skill] +3 [CHA] +1* [trait]
Disable Device       +12 = +5 [ranks] +3 [class skill] +4 [DEX] +2 [MWK Tools] -0 [ACP]
Disguise              +8 = +2 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Escape Artist        +10 = +3 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Fly                   +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Handle Animal         +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Heal                  +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Intimidate            +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] -0 [ACP]
Knowledge (Arcana)    +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Dngnrng)   +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Engnrng)   +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Geography) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (History)   +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Local)     +6 = +2 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Knowledge (Nature)    +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nobility)  +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Planes)    +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Religion)  +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Linguistics           +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Perception            +8 = +3 [ranks] +3 [class skill] +0 [WIS] +2 [racial]
Perform (dance)       +7 = +1 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Profession (courtesan)+4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc]
Ride                  +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Sense Motive          +5 = +2 [ranks] +3 [class skill] +0 [WIS] +0 [misc]
Sleight of Hand      +10 = +3 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Spellcraft            +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Stealth              +14 = +5 [ranks] +3 [class skill] +4 [DEX] +2 [skill focus] -0 [ACP]
Survival              +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Swim                  +6 = +3 [ranks] +3 [class skill] +0 [STR] +0 [misc] -0 [ACP]
Use Magic Device      +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
[/sblock]
[sblock=Equipment]
Code:
Equipment                 Cost    Weight
Mithril Chain Shirt      1100 gp  12.5 lbs
Masterwork rapier         320 gp     2 lbs
Starknife(x2)                 48 gp     6 lbs
Masterwork Hand crossbow  400 gp     2 lbs
- 10 bolts                  1 gp     1 lbs
Traveller's Outfit          Free  0 while worn
Backpack                    2 gp     2 lbs
- Candle (x3)               3 cp     0 lbs
- Sunrod (x3)               6 gp     3 lbs
- Smokestick               20 gp   0.5 lbs
- Sack (x2)                 2 sp     1 lbs
- Mwk thieves tools       100 gp     2 lbs
Treasure: ???gp, sp, cp Gems:
Total weight carried: 34 lbs (light encumberance)
Maximum weight possible: 100 lbs[/sblock]

[sblock=Details]
Size: Medium
Gender: Female

Age: 20
Height: 5'4"
Weight: 98 lbs
Hair Color: Light brown
Eye Color: Hazel
Skin Color: Pale and creamy
Appearance: Mhairi is slender and graceful, as befits her elven parentage. Her waist is tiny, with a flat stomach and long, graceful legs. Her body shape and flawless skin combine to give her a very attractive appearance. Mhairi's long brown hair frames a gently curved, oval shaped face when it is untied. Frequently, though she wears her hair tied back into a long ponytail to keep it out of the way while on a job.

Her eyes appear to change colour depending upon the lighting, her choice of clothing and where an observer is standing. Sometimes they appear green, sometimes brown and sometimes grey. When she smiles, her eyes don't often smile with her.

Deamenaor: Mhairi is well aware of her physical assets, and talents, and uses them to best advantage. She can spot interest in her from across the room, and isn't picky about exploiting it. Her demeanour will match expectations, being shy and coy when it suits her advantage. She will not hesitate to be forward or assertive if required.
[/sblock]

[sblock=Background]
My name is Mhairi, and I'll do anything for money. It must be because I grew up without it. Isn't that supposed to be why we are who we are? Because of our parents and childhood? My mother's human name was Madeleine. She was a slave-concubine. A spoil of war from a conflict so long ago that nobody remembers it anymore. One of the curses of being an elf I suppose.

My mother taught me a lot. The old elven language, for one. My first
profession, for seconds. She never taught me the name of my father. My introduction to womanhood was not as gentle as girls dream it should be. One day, you're a child with cleaning jobs. The next, you know more about men and women than most people learn in a lifetime. Still, I was always a little brat of a child. Or woman. The line aint always clear. Anyway, I was always in trouble for something. I suppose because I was good at my job and wasn't picky about having male or female clients that I was kept around.

One day I pushed too far, and was sent to a trade caravan's owner as
punishment for me, and a favour for my owner. As it turned out, he liked boys more than girls, and gave me to his guards as a favour to them. It was one of the more...unpleasant experiences I have had. Still, I outlasted them all that night and got my revenge as they slept. They're all dead now. No witnesses. Its better that way. Plus I escaped, into the bargain.

Have you ever been adrift in the world with money, no job and no home? The world is a big and cruel place, as I found out. I ran for a long time. Ended up in a big city and fell in with a rough lot. First, just for myobvious skills. Later, I think, they realised what else I could do. Given my size and elven blood I was a brilliant burglar. I can get into smaller spaces than any human thug, and get in and out of a place before an owner even knows I'm there.

That lasted a few years. I was happy. Couldn't tell you the name of the place and won't tell you the name of the people. I wound up as the gang leader's girlfriend, and everything was just perfect. One day I was spotted while on the job. I stood out like a sailor's organ in that place, so one look was all it took to end the happiest years of my life.

I jumped on a ship the next night. Didn't know where it was going, or care that much. After an exchange of services with the captain, here I stand. On the docks of a strange city. In the rain. With no money, no home and no job again. At least this time I've got the best of the stuff I earned from before. And some new skills.
[/sblock] [/sblock]
 

Dr Simon

Explorer
Axel,

Character seems fine - if I've been quiet its because work is busy.

One detail that perhaps could be tweaked - it would be good if she had some kind of prior relationship to one of the characters (Edmond and Manachan have been wanderers in their time). Otherwise it's going to be a little wierd - "Oh, hi, I see you're all about to go underwater. Can I join you?" :p
 

Axel

First Post
Thanks for the reply Dr Simon. I get the busy thing. Tried to have a day off yesterday and still did 4 hours of work... If my phone rings (again!!) in the next 20 minutes I am going to put it in the shower and turn the water on.

In terms of introducing herself to the group, well, I was considering a couple of options.

1. Mhairi jumps off the ship early (background amended) and swims ashore near the party. Introduction by RP, eagerness on her part to earn some coins leads to volunteering to "help" or somesuch.

2. Mhairi has been following the party since they left town (haven't read all that much of the IC thread, so not sure if this is applicable). Her stealth skill is possibly good enough to have gone unnoticed (Manachan's Perception almost matches her Stealth...basically a dice off). Walks up to the group, introduces herself and essentially blackmails them into joining (via not killing them for a share of treasure).

3. Variation on either of the above but with a prior connection (through Edmond more likely, though really up to Neurotic whether he wants the connection). Former client relationship? :)
 

Neurotic

I plan on living forever. Or die trying.
Or rather, you were obviously in need of protection from your clients which Edmond provided...

No, we didn't left town so #2 cannot be done
 



Axel

First Post
Cheers Dr Simon (Dr Si?). :)

Intro post done, hope the text colour hasn't already been appropriated.

HP were rolled in the RG post. Not a bad effort given my usual run (last 3 d20's I've rolled on here have been 3,1,12...).
 

Axel

First Post
Quick query, to help me understand how things are working and what can and can't be done later (plus for my imagination). What is the spell that these scrolls had? Freedom of Movement? Water Breathing? Wish? :)
 

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