Dr. Si's Curse of the Crimson Throne OOC

Kaodi

Hero
The Basic Stats:

Male Ifrit Oracle of Flame 5, Lawful Good
Str 13 Dex 12 Con 10 Int 10 Wis 8 Cha 21
Traits Strength of the Sun
Skills Diplomacy 5, Heal 3, K (Planes) 1, K (Religion) 5, P (Farmer) 1, Spellcraft 5
Feats Combat Casting, Extra Revelation, Nimbles Moves, Uncanny Concentration
Revelations Cinder Dance, Molten Skin, Touch of Flame
Curse Tongues (Ignan, Celestial)
Spells Known (6/4+1/2+1)
2 - Cure Light Wounds, Hold Person, Resist Energy
1 - Bane, Bless, Burning Hands, Cure Light Wounds, Sanctuary
0 - Detect Magic, Guidance, Light, Spark, Stabilize, Virtue
 
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Dr Simon

Explorer
Maybe you could work with Mowgli to establish some relation between your two characters, as he's playing an aasimar sorcerer/monk. It might help him with his issues of finding Manachan's personality as well.

As for introduction I'm kind of leaning towards retrofitting so that this character came along on the underwater jaunt instead of Brindom all along.
 

Kaodi

Hero
[sblock=Crazy Ignatius]
[sblock=Game Info]
Race: Ifrit
Class: Oracle
Level: 5
Alignment: Lawful Good
Languages: Celestial, Common, Ignan
Deity: Sarenrae[/sblock]
[sblock=Abilities]
STR: 13
DEX: 12
CON: 10
INT: 10
WIS: 08
CHA: 21[/sblock]
[sblock=Combat]
HP: 41 = [5d8=26] + 0 (CON) + 10 (misc) + 5 (favored class)
AC: 17 = 10 + 4 (armor) + 1 (shield) + 1 (DEX) + 1 (misc)
AC Touch: 12 = 10 + 1 (DEX) + 1 (misc)
AC Flatfooted: 16 = 10 + 4 (armor) + 1 (shield) + 1 (misc)
INIT: +1 = +1 (DEX) + 0 (misc)
BAB: +3 = +3 (Oracle)
CMB: +4 = +1 (STR) + 3 (BAB)
CMD: 16 = 10 + 1 (STR) + 1 (DEX) + 3 (BAB) + 1 (misc)
Fort: +1 = +1 (base) + 0 (CON)
Reflex: +2 = +1 (base) + 1 (DEX)
Will: +3 = +4 (base) - 1 (WILL)
Speed: 40 ft.
Resistances: Fire 10[/sblock]
[sblock=Weapon Stats]
Unarmed Strike (melee): +4 = +3 (BAB) +1 (STR)/ DMG = 1d3+1 (B)
+1 Morning Star (melee): +5 = +3 (BAB) + 1 (STR) + 1 (misc)/ DMG = 1d8+2 (B or P)
MW Light Crossbow (ranged): +5 = +3 (BAB) +1 (Dex) +1 (misc)/ DMG = 1d8 (P), CRIT 19-20x2, Range 80 ft.
[/sblock]
[sblock=Racial Traits]
+2 Dex, +2 Cha, -2 Wis
Darkvision 60 ft.
Burning Hands 1/day (DC 16) (CL 5th)
Fire Resistance 5
Elemental Affinity[/sblock]
[sblock=Class Features]
Proficiency with Simple Weapons, Light Armour, Medium Armour, and Non-Tower Shields
Mystery (Flame)
Oracle's Curse (Tongues: Ignan and Celestial)
Revelations (Cinder Dance, Molten Skin, Touch of Flame)
Orisons[/sblock]
[sblock=Feats & Traits]
1st lvl- Combat Casting
3rd lvl- Uncanny Concentration
5th lvl- Extra Revelation (Molten Skin)
Cinder Dance- Nimble Moves

Traits:
a) Strength of the Sun[/sblock]
[sblock=Skills]
Skill Ranks: 20 = [04 (class) + 00 (INT)] x 05 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 05
ACP: -1

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+00 =  Acrobatics          +01    +00   +0  +00   -1   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+05 =  Bluff               +05    +00   +0  +00        CHA
+00 =  Climb               +01    +00   +0  +00   -1   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+13 =  Diplomacy           +05    +05   +3  +00        CHA
+na =  Disable Device^     +01    +00   +0  +00   -1   DEX
+05 =  Disguise            +05    +00   +0  +00        CHA
+00 =  Escape Artist       +01    +00   +0  +00   -1   DEX
+00 =  Fly                 +01    +00   +0  +00   -1   DEX
+na =  Handle Animal^      +05    +00   +0  +00        CHA
+05 =  Heal                -01    +03   +3  +00        WIS
+05 =  Intimidate          +05    +00   +0  +00        CHA
+na =  Know:Arcana^        +00    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+na =  Know:Geography^     +00    +00   +0  +00        INT
+na =  Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+na =  Know:Nature^        +00    +00   +0  +00        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+04 =  Know:Planes^        +00    +01   +3  +00        INT
+08 =  Know:Religion^      +00    +05   +3  +00        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
-01 =  Perception          -01    +00   +0  +00        WIS
+05 =  Perform:_____       +05    +00   +0  +00        CHA
+03 =  Profession^:Farmer  -01    +01   +3  +00        WIS
+00 =  Ride                +01    +00   +0  +00   -1   DEX
-01 =  Sense Motive        -01    +00   +0  +00        WIS
+na =  Sleight of Hand^    +01    +00   +0  +00   -1   DEX
+08 =  Spellcraft^         +00    +05   +3  +00        INT
+00 =  Stealth             +01    +00   +0  +00   -1   DEX
-01 =  Survival            -01    +00   +0  +00        WIS
+00 =  Swim                +01    +00   +0  +00   -1   STR
+na =  Use Magic Device^   +05    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
Caster Level 5, Concentration +10, DC 16 + Spell Level
Spells per Day 0 - at will, 1 - 8, 2 - 5
Spells Known
2 - Cure Moderate Wounds, Hold Person, Resist Energy
1 - Bane, Bless, Burning Hands, Cure Light Wounds, Sanctuary
0 - Detect Magic, Guidance, Light, Spark, Stability, Virtue[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  	Weight
MW Chain Shirt               250 gp	25  lb.
Sact MW Light Steel Shield   259  gp	6   lb.
Consecrated +1 Morningstar   2458 gp	6   lb.
Alchemical Silver Dagger     22   gp    1   lb.
MW Light Crossbow	     335  gp	4   lb.
10 Bolts		     1    gp	1   lb.
Ring of Protection +1	     2000 gp    0   lb.
Muleback Cords		     1000 gp    .25 lb.
Cold Weather Outfit          0    gp    7   lb.
Handy Haversack		     2000 gp    5   lb.
- Clamor Box		     2000 gp    2   lb.
- Wand of Cure Light (12)    180  gp    0   lb.
- Cold Weather Outfit        8    gp    7   lb.
- Bedroll		     1    sp    5   lb.
- Waterproof Bag  	     5    sp    .5  lb.
- Winter Blanket 	     5    sp    3   lb.
- Bucket		     5    sp    2   lb.
- Caltrops		     1    gp    2   lb.
- 4 sq. yard Canvas 	     4    sp    4   lb.
- Scroll Case                1	  gp    1   lb.
- 10 ft. Chain	             30   gp    2   lb.
- Crowbar 		     2    gp    5   lb.
- Drill			     5    sp    1   lb.
- Skyrocket Firework         50   gp    1   lb.
- 20 Days Rations	     10   gp    20  lb.
- Grappling Hook	     1    gp    4   lb.
- Hammer		     5    sp    2   lb.
- Hammock		     1    sp    3   lb.
- Cooking Kit		     1    gp    2   lb.
- Miner's Pick		     3    gp    10  lb.
- 50 ft. Silk Rope	     10   gp    5   lb.
- 6 Sacks		     6    sp    3   lb.
- Saw			     4    cp    2   lb.	
- Shovel		     2    cp    3   lb.
- 50 ft. Twine		     1    cp    .5  lb.
- Waterskin		     1    gp    4   lb.
- Whetstone		     2    cp    1   lb.
- Healer's Kit		     50   gp    1   lb.
- Surgeon's Tools	     20   gp    5   lb.
- Scroll of Consecrate	     200  gp    0   lb.					 	 			
				


Total weight carried: 55.25
Treasure: 103 gp, 3 sp, 1 cp Gems:

Carrying Capacity:
light- 153
medium- 306
heavy- 460[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 34
Height: 6'2"
Weight: 210 lb.
Hair Color: Fiery Orange
Eye Color: Ruby Red
Skin Color: Heavily Tanned
Appearance: Tall and imposing, Ignatius hair wavers as if it were truly flame. Two small, stubby and mottled red horns jut out of his brow, and his ears are noticeably pointed. His face is rounded, with a strong chin.
Demeanor: Ignatius is at most times friendly and warm, but when his passion is around he can become quite intense.[/sblock]
[sblock=Background]Family lore says that hundreds or perhaps thousands of years ago, a distant ancestor caught the eye of an Efreet Malik who then transported her off to his palace in the legendary City of Brass. The result of their union, a half-blooded child, was eventually exiled from the palace after failing to live up to the father's expectations and returned to Golarion.This story is remembered only by a few, yet when Ignatius was born it became important once again, as Ignatius was obviously touched by the planes: an Ifrit.

Unfortunately for Ignatius, he seemed doomed to relive the story of his ancient forebear. His father, who was not the one from which his Efreeti heritage sprung, was never very happy with his son. And Ignatius was not able to help much, as he mixed a lack of common sense with a commanding personality that often led his father feeling undermined in the eyes of friends and neighbours. So eventually Ignatius was forced to leave home, despite the protestations of his mother.

The young man wandered for several years, popular, if mistrusted, wherever he went. Whenever it the weather was cloudy, and especially when it rained, he would become very depressed, as it seemed the warmth of the Sun was the only companionship that helped. As the years dragged on and he reached adulthood, Ignatius became obsessed with the Sun, that distant flame which shone upon the world. And then one day, something happened.

Ignatius had been walking down the road one afternoon, lost in thought, when suddenly he noticed the light was growing dimmer. Looking up, he noticed a black cloud of smoke rising into the air in the distance. Rushing towards the source, Ignatius came upon a burning farmhouse. Outside there was a man trying to beat down the flames with a heavy blanket, crying out that his wife and children were still inside. Ignatius rushed into the house. Due to his heritage, he could not be burned easily, though his blood offered no resistance to collapsing beams. In one of the bedrooms he found the farmer's wife nearly unconscious, shielding two children with her body. Using all his strenght he pulled the woman to her feet and grabbed the two children, and they fled the house.

Once they were safely out the reach of the flames, the woman collapsed on the ground. She and the children were seemingly near death. Ignatius looked up at the flames licking the house, and for a moment though back to how his heritage had broken up his family. Was fire meant only to destroy? These people would likely die from it. But then a single ray of the Sun broke through the smoke and shone down on Ignatius, and in his heart he felt a warmth unlike any he had felt before. Instinctually he reached out to the woman, and he saw his hand was shining with a golden light which suffused her body as he touched her. She began to cough and started moving. He touched the children, and the same thing happened. The Sun. It was fire, but it was life too. The farmer came rushing over, having given up trying to fight the flames engulfing his house. He said it was a miracle, and Ignatius believed him.

In the years afterward, Ignatius stayed with the family for a while to help them rebuild and take care of the crops. He then took up wandering again, though now with a purpose. The power of fire suffused him, the power of the goddess Sarenrae. And he used it both to help the common folk and, when necessary, to clease the wicked. In his travels, he also came across others not unlike himself from whom he learned about the nature of their special sort of heritage.

A few years ago then, Ignatius came across a Varisian clan who boasted a special child of their own. His name was Manachan, and he was distraught by the conflict between people and his heritage. Though not particularly known for deep insight, Ignatius did his best to relate what he had learned to the boy, a celestially blooded aasimar. Not long after their meeting, Manachan set out to study at a monastery, and Ignatius hoped the boy would find solace there.

Lately Ignatius has been exploring the city of Korvosa, contacting old friends, healing the unwell and aiding in the countering and apprehending of a local gang of arsonists. In his heart he feels that a new path for him is soon to be illuminated.[/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 6
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 
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Kaodi

Hero
So I put up a background. Perhaps a little cliched itself, but I think it can be built on. Also included an important connection to Manachan, which I can revise if it is too much an intrusion on his backstory.

What should I do for equipment?
 

Dr Simon

Explorer
Hmm... I had a look to see what we agreed for Mhairi but I can't see it. I think, use the PC wealth for starting above 1st level which, according to the PFSRD should be 10500gp for starting characters. I suspect that the characters are a *little* behind this curve, so say 10000gp worth of starting gear. I don't think I have any qualms about particular items or magic.
 

Axel

First Post
FWIW, we never even discussed equipment for Mhairi. I picked everything non-magical that I could think might possibly be useful on a burglary, put it on the character sheet and that was that. Fitted more with her background of running away and general pennilessness though (the lack of money will still be entertaining isurely. A DM never misses a chance to kick a level 5 character when they're poor. Plauge taxes. Immigrant taxes. Bribery to pay off the outstanding magistrate's warrant. I am sure Mhairi will have more outgoings than incomings for the near future... ;)
 

Neurotic

I plan on living forever. Or die trying.
FWIW, we never even discussed equipment for Mhairi. I picked everything non-magical that I could think might possibly be useful on a burglary, put it on the character sheet and that was that. Fitted more with her background of running away and general pennilessness though (the lack of money will still be entertaining isurely. A DM never misses a chance to kick a level 5 character when they're poor. Plauge taxes. Immigrant taxes. Bribery to pay off the outstanding magistrate's warrant. I am sure Mhairi will have more outgoings than incomings for the near future... ;)


I believe Manachans bracers are most expensive piece we have (2000), not counting that wand. Edmond has +1 armor as, I believe, Brindom. My weapon is still only masterwork...we're not exactly rich group, altough I must admit I spent plenty for out of combat reasons (The House and urchins)
 

Kaodi

Hero
I added in the equipment to my character sheet above, and I will roll for HP now.

I believe the crunchy part of the sheet is done now.
 
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Axel

First Post
I believe Manachans bracers are most expensive piece we have (2000), not counting that wand. Edmond has +1 armor as, I believe, Brindom. My weapon is still only masterwork...we're not exactly rich group, altough I must admit I spent plenty for out of combat reasons (The House and urchins)

To be honest, I like poorer campaigns better than monty-haul campaigns. It gives a better sense of achievement when you find/make/get something really good. And there isn't a systemic bias towards players who know the books and magic item lists inside out.

[MENTION=1231]Kaodi[/MENTION] I like your crazy Ignatius. Will be most entertaining having a Fire Oracle underwater for the first adventure he is part of. :)
 

Kaodi

Hero
What should I do now? Post in the Rogue's Gallery? You mentioned something retconning me in from the beginning of this jaunt, but that will still require some sort of introduction in the In Character thread I imagine?
 

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