[sblock=Crazy Ignatius]
[sblock=Game Info]
Race: Ifrit
Class: Oracle
Level: 5
Alignment: Lawful Good
Languages: Celestial, Common, Ignan
Deity: Sarenrae[/sblock]
[sblock=Abilities]
STR: 13
DEX: 12
CON: 10
INT: 10
WIS: 08
CHA: 21[/sblock]
[sblock=Combat]
HP: 41 = [5d8=26] + 0 (CON) + 10 (misc) + 5 (favored class)
AC: 17 = 10 + 4 (armor) + 1 (shield) + 1 (DEX) + 1 (misc)
AC Touch: 12 = 10 + 1 (DEX) + 1 (misc)
AC Flatfooted: 16 = 10 + 4 (armor) + 1 (shield) + 1 (misc)
INIT: +1 = +1 (DEX) + 0 (misc)
BAB: +3 = +3 (Oracle)
CMB: +4 = +1 (STR) + 3 (BAB)
CMD: 16 = 10 + 1 (STR) + 1 (DEX) + 3 (BAB) + 1 (misc)
Fort: +1 = +1 (base) + 0 (CON)
Reflex: +2 = +1 (base) + 1 (DEX)
Will: +3 = +4 (base) - 1 (WILL)
Speed: 40 ft.
Resistances: Fire 10[/sblock]
[sblock=Weapon Stats]
Unarmed Strike (melee): +4 = +3 (BAB) +1 (STR)/ DMG = 1d3+1 (B)
+1 Morning Star (melee): +5 = +3 (BAB) + 1 (STR) + 1 (misc)/ DMG = 1d8+2 (B or P)
MW Light Crossbow (ranged): +5 = +3 (BAB) +1 (Dex) +1 (misc)/ DMG = 1d8 (P), CRIT 19-20x2, Range 80 ft.
[/sblock]
[sblock=Racial Traits]
+2 Dex, +2 Cha, -2 Wis
Darkvision 60 ft.
Burning Hands 1/day (DC 16) (CL 5th)
Fire Resistance 5
Elemental Affinity[/sblock]
[sblock=Class Features]
Proficiency with Simple Weapons, Light Armour, Medium Armour, and Non-Tower Shields
Mystery (Flame)
Oracle's Curse (Tongues: Ignan and Celestial)
Revelations (Cinder Dance, Molten Skin, Touch of Flame)
Orisons[/sblock]
[sblock=Feats & Traits]
1st lvl- Combat Casting
3rd lvl- Uncanny Concentration
5th lvl- Extra Revelation (Molten Skin)
Cinder Dance- Nimble Moves
Traits:
a) Strength of the Sun[/sblock]
[sblock=Skills]
Skill Ranks: 20 = [04 (class) + 00 (INT)] x 05 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 05
ACP: -1
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+00 = Acrobatics +01 +00 +0 +00 -1 DEX
+00 = Appraise +00 +00 +0 +00 INT
+05 = Bluff +05 +00 +0 +00 CHA
+00 = Climb +01 +00 +0 +00 -1 STR
+00 = Craft:_____ +00 +00 +0 +00 INT
+13 = Diplomacy +05 +05 +3 +00 CHA
+na = Disable Device^ +01 +00 +0 +00 -1 DEX
+05 = Disguise +05 +00 +0 +00 CHA
+00 = Escape Artist +01 +00 +0 +00 -1 DEX
+00 = Fly +01 +00 +0 +00 -1 DEX
+na = Handle Animal^ +05 +00 +0 +00 CHA
+05 = Heal -01 +03 +3 +00 WIS
+05 = Intimidate +05 +00 +0 +00 CHA
+na = Know:Arcana^ +00 +00 +0 +00 INT
+na = Know:Dungeoneering^ +00 +00 +0 +00 INT
+na = Know:Engineering^ +00 +00 +0 +00 INT
+na = Know:Geography^ +00 +00 +0 +00 INT
+na = Know:History^ +00 +00 +0 +00 INT
+na = Know:Local^ +00 +00 +0 +00 INT
+na = Know:Nature^ +00 +00 +0 +00 INT
+na = Know:Nobility^ +00 +00 +0 +00 INT
+04 = Know:Planes^ +00 +01 +3 +00 INT
+08 = Know:Religion^ +00 +05 +3 +00 INT
+na = Linguistics^ +00 +00 +0 +00 INT
-01 = Perception -01 +00 +0 +00 WIS
+05 = Perform:_____ +05 +00 +0 +00 CHA
+03 = Profession^:Farmer -01 +01 +3 +00 WIS
+00 = Ride +01 +00 +0 +00 -1 DEX
-01 = Sense Motive -01 +00 +0 +00 WIS
+na = Sleight of Hand^ +01 +00 +0 +00 -1 DEX
+08 = Spellcraft^ +00 +05 +3 +00 INT
+00 = Stealth +01 +00 +0 +00 -1 DEX
-01 = Survival -01 +00 +0 +00 WIS
+00 = Swim +01 +00 +0 +00 -1 STR
+na = Use Magic Device^ +05 +00 +0 +00 CHA
[/sblock]
[sblock=Spellcasting]
Caster Level 5, Concentration +10, DC 16 + Spell Level
Spells per Day 0 - at will, 1 - 8, 2 - 5
Spells Known
2 - Cure Moderate Wounds, Hold Person, Resist Energy
1 - Bane, Bless, Burning Hands, Cure Light Wounds, Sanctuary
0 - Detect Magic, Guidance, Light, Spark, Stability, Virtue[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
MW Chain Shirt 250 gp 25 lb.
Sact MW Light Steel Shield 259 gp 6 lb.
Consecrated +1 Morningstar 2458 gp 6 lb.
Alchemical Silver Dagger 22 gp 1 lb.
MW Light Crossbow 335 gp 4 lb.
10 Bolts 1 gp 1 lb.
Ring of Protection +1 2000 gp 0 lb.
Muleback Cords 1000 gp .25 lb.
Cold Weather Outfit 0 gp 7 lb.
Handy Haversack 2000 gp 5 lb.
- Clamor Box 2000 gp 2 lb.
- Wand of Cure Light (12) 180 gp 0 lb.
- Cold Weather Outfit 8 gp 7 lb.
- Bedroll 1 sp 5 lb.
- Waterproof Bag 5 sp .5 lb.
- Winter Blanket 5 sp 3 lb.
- Bucket 5 sp 2 lb.
- Caltrops 1 gp 2 lb.
- 4 sq. yard Canvas 4 sp 4 lb.
- Scroll Case 1 gp 1 lb.
- 10 ft. Chain 30 gp 2 lb.
- Crowbar 2 gp 5 lb.
- Drill 5 sp 1 lb.
- Skyrocket Firework 50 gp 1 lb.
- 20 Days Rations 10 gp 20 lb.
- Grappling Hook 1 gp 4 lb.
- Hammer 5 sp 2 lb.
- Hammock 1 sp 3 lb.
- Cooking Kit 1 gp 2 lb.
- Miner's Pick 3 gp 10 lb.
- 50 ft. Silk Rope 10 gp 5 lb.
- 6 Sacks 6 sp 3 lb.
- Saw 4 cp 2 lb.
- Shovel 2 cp 3 lb.
- 50 ft. Twine 1 cp .5 lb.
- Waterskin 1 gp 4 lb.
- Whetstone 2 cp 1 lb.
- Healer's Kit 50 gp 1 lb.
- Surgeon's Tools 20 gp 5 lb.
- Scroll of Consecrate 200 gp 0 lb.
Total weight carried: 55.25
Treasure: 103 gp, 3 sp, 1 cp Gems:
Carrying Capacity:
light- 153
medium- 306
heavy- 460[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 34
Height: 6'2"
Weight: 210 lb.
Hair Color: Fiery Orange
Eye Color: Ruby Red
Skin Color: Heavily Tanned
Appearance: Tall and imposing, Ignatius hair wavers as if it were truly flame. Two small, stubby and mottled red horns jut out of his brow, and his ears are noticeably pointed. His face is rounded, with a strong chin.
Demeanor: Ignatius is at most times friendly and warm, but when his passion is around he can become quite intense.[/sblock]
[sblock=Background]Family lore says that hundreds or perhaps thousands of years ago, a distant ancestor caught the eye of an Efreet Malik who then transported her off to his palace in the legendary City of Brass. The result of their union, a half-blooded child, was eventually exiled from the palace after failing to live up to the father's expectations and returned to Golarion.This story is remembered only by a few, yet when Ignatius was born it became important once again, as Ignatius was obviously touched by the planes: an Ifrit.
Unfortunately for Ignatius, he seemed doomed to relive the story of his ancient forebear. His father, who was not the one from which his Efreeti heritage sprung, was never very happy with his son. And Ignatius was not able to help much, as he mixed a lack of common sense with a commanding personality that often led his father feeling undermined in the eyes of friends and neighbours. So eventually Ignatius was forced to leave home, despite the protestations of his mother.
The young man wandered for several years, popular, if mistrusted, wherever he went. Whenever it the weather was cloudy, and especially when it rained, he would become very depressed, as it seemed the warmth of the Sun was the only companionship that helped. As the years dragged on and he reached adulthood, Ignatius became obsessed with the Sun, that distant flame which shone upon the world. And then one day, something happened.
Ignatius had been walking down the road one afternoon, lost in thought, when suddenly he noticed the light was growing dimmer. Looking up, he noticed a black cloud of smoke rising into the air in the distance. Rushing towards the source, Ignatius came upon a burning farmhouse. Outside there was a man trying to beat down the flames with a heavy blanket, crying out that his wife and children were still inside. Ignatius rushed into the house. Due to his heritage, he could not be burned easily, though his blood offered no resistance to collapsing beams. In one of the bedrooms he found the farmer's wife nearly unconscious, shielding two children with her body. Using all his strenght he pulled the woman to her feet and grabbed the two children, and they fled the house.
Once they were safely out the reach of the flames, the woman collapsed on the ground. She and the children were seemingly near death. Ignatius looked up at the flames licking the house, and for a moment though back to how his heritage had broken up his family. Was fire meant only to destroy? These people would likely die from it. But then a single ray of the Sun broke through the smoke and shone down on Ignatius, and in his heart he felt a warmth unlike any he had felt before. Instinctually he reached out to the woman, and he saw his hand was shining with a golden light which suffused her body as he touched her. She began to cough and started moving. He touched the children, and the same thing happened. The Sun. It was fire, but it was life too. The farmer came rushing over, having given up trying to fight the flames engulfing his house. He said it was a miracle, and Ignatius believed him.
In the years afterward, Ignatius stayed with the family for a while to help them rebuild and take care of the crops. He then took up wandering again, though now with a purpose. The power of fire suffused him, the power of the goddess Sarenrae. And he used it both to help the common folk and, when necessary, to clease the wicked. In his travels, he also came across others not unlike himself from whom he learned about the nature of their special sort of heritage.
A few years ago then, Ignatius came across a Varisian clan who boasted a special child of their own. His name was Manachan, and he was distraught by the conflict between people and his heritage. Though not particularly known for deep insight, Ignatius did his best to relate what he had learned to the boy, a celestially blooded aasimar. Not long after their meeting, Manachan set out to study at a monastery, and Ignatius hoped the boy would find solace there.
Lately Ignatius has been exploring the city of Korvosa, contacting old friends, healing the unwell and aiding in the countering and apprehending of a local gang of arsonists. In his heart he feels that a new path for him is soon to be illuminated.[/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 6
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]