D&D 5E What Rules do you see people mistake or misapply?

SubDude

Explorer
Isn't saving vs a spell resisting the spell? Resistance is resistance whether it's from a racial ability, and magic items, or a save. If you're gonna DM with it thst way, more power to you. I'll come to your table and exploit it all night, but come to my table, it won't fly.

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No. It is not. It is somehow, someway avoiding the full effects of the spell. That is not the same thing as resistance as outlined on page 197.

By your logic, if a monster is resistant to poison and is hit by a Ray of Sickness spell, he would take the half damage, as we all agree; but then he would ALSO automatically make his saving throw and avoid the poisoned condition. Your ruling has effectively given the monster immunity to the poison condition in this case.

Clearly a saving throw is a completely different type of resistance than RESISTANCE.
 

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For the love of Orcus, if its invisible, motionless and silent ITS USING THE STEALTH SKILL.

Stealth (expressly) is being motionless and silent while unseen.

You cant be still and quiet while unseen and not be using the stealth skill, just like you cant be lying your ass off convincingly and not be using deception.

The thing has +10 to Stealth so its fair to assume it got a 20 on its Stealth check to quiet. Far enough away or a big enough room and it either has advantage (for a 25) or its simply auto hidden (cant be found; DC too high to hear it).

The stalker reveals itself when it attacks (gaining surprise) and can then hide again (simply flying off to a corner of the room, avoiding attacks of opportunity on way because its invisible, and using the Hide action).

Why do people keep struggling with this?

Because using the stealth skill requires specifically taking an action to do so.

If for example it was under the effects of Hold Monster or similar, it would still be motionless, invisible and silent, but would have been unable to take the action to use the stealth skill. It would indeed "be still and quiet while unseen", yet not be using the stealth skill.
 

Yunru

Banned
Banned
I'd happily rule a silent, unmoving, invisible, scentless monster is automatically hidden (to those without special senses).
However if a player can smell them, or if they're disturbing the air by moving, or if they're not silent, or if they're not invisible, then they're not auto-hidden.
 

Tormyr

Hero
The one I have found several people did not know is magic missile, ray of frost, eldritch blast, and some other spells do not work on doors, locks, and other inanimate objects.
 

robus

Lowcountry Low Roller
Supporter
I will publish what I eventually use. I'm sure it will be chock full of errors.

I would definitely focus on the straightforward stuff that is often gotten wrong/forgotten. Try and stay out of the subjective woods!
 



Satyrn

First Post
Because using the stealth skill requires specifically taking an action to do so.
heh.

This is why I wish they hadn't included that hiding sidebar, or at least that they had called it out as "hey, here's a way you might want to handle it, but these aren't rules, just advice on ruling on the common situation."

Because I can see plenty of times I'd rule a PC could get himself hidden without taking an action to do so.

Here's one scenario Id let my players do so: The rogue disengages from the fray and ducks behind a pillar; unseen, he casts invisibility on himself and steps out frobehind the pillar. The foes don't see him disappear, they aren't expecting him to be invisible, and my player says "That's enough deception to hide my position right?"

I'd answer "yeah sure, it was a nice trick." Though if I was feeling a little iffy on whether that should work, I'd take a cue from what my player said and add "Let's see if you fooled them - roll a Deception check."

No action required to hide. Not even a Stealth check when the players get creative.

But I like my skill rules loose and fuzzy.
 

bid

First Post
I gave you the page earlier in the section of resistance and vulnerabilities. The last sentence says it. I hate repeating myself especially in a written forum. How about you go read it, then come back. I've read all 3 sections of saving throws and no where does it says you can drop anything goes to 1/4 damage, so disprove me.
It's your loss if you believe all men are Athenians.

- You get hit by a fireball that does 32 damage to all in range.
- because you succeed your save, we apply a "modifier to damage" to reduce it to 16 damage.
- because you have resistance to fire damage, we apply the resistance to reduce it to 8 damage.

What's next? You don't get HAM reduction when you have resistance?


A proof requires facts and cannot be grounded in mere beliefs. Stay in your fantasy world if you wish.
 

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