D&D Movie/TV D&D: Honor Among Thieves Open Discussion [Full Spoilers]


log in or register to remove this ad


FitzTheRuke

Legend

Did not make opening week projections. Being called a flop.

I specifically did not attend opening weekend as a reaction to the OGL mess they created.

It's amazing how on the internet you can find sites reporting it as the "biggest movie in the world" AND as the "flop of the year".

I honestly think it's time that we all stopped giving movie sites any clicks.
 


Did not make opening week projections. Being called a flop.

I specifically did not attend opening weekend as a reaction to the OGL mess they created.
Go over to the "Guess the Opening Weekend" thread. It was originally projected in the $30 - $35 million range. And there are links there to original articles from a few weeks ago saying so. This article is basically lying.
 

Mort

Legend
Supporter

Did not make opening week projections. Being called a flop.
Why are some people SO invested in the movie flopping? It actually exceeded initial expectations. The $40 million from the Sunday numbers was a projection that was later revised to $38.5 million.

Personally, I thought the movie was great and hoping it does well so more great content is released.

I specifically did not attend opening weekend as a reaction to the OGL mess they created.

And then not only fixed, but actually put content creators in a SIGNIFICANTLY better position than they were before the kerfuffle started.

Frankly, other 5e publishers (and other D&D ancillary creators) couldn't have asked for a better set of circumstances (such as Pathfinder, which profited immensely).
 

Why are some people SO invested in the movie flopping? It actually exceeded initial expectations. The $40 million from the Sunday numbers was a projection that was later revised to $38.5 million.

Personally, I thought the movie was great and hoping it does well so more great content is released.



And then not only fixed, but actually put content creators in a SIGNIFICANTLY better position than they were before the kerfuffle started.

Frankly, other 5e publishers (and other D&D ancillary creators) couldn't have asked for a better set of circumstances (such as Pathfinder, which profited immensely).
They did not “fix” it. The OGL is key for the viral use of past content and that still is thought to remain in peril. CC just is a bandaid and they specifically did not say they were leaving the OGL alone. The message was more it does not matter because of CC release but that is not true.

And they only “fixed” it because of the community reaction right before their movie was coming out.

That article appeared in my Facebook feed. I am well aware of click bait titles. The fact is that movies generally need to gross 2x their cost to start making enough profit to be worth it. Hasbro is trying to sell eOne and needed a very good result. Not covering the cost of their major release is not a good result.

There is a whole additional revenue stream after the theatrical release, but if the movie has a larger than average drop in week 2 the financial success will have issues.

Considering the huge dollars poured in the VTT and the D&D Beyond purchase, they really need the movie to be a big hit and spill over to greatly increased numbers of D&D players.

As for the movie itself, all of my friends that have seen it rate it is as good, they felt entertained and did not waste their time or money. No one in my group has said it was a must see.
 

Mort

Legend
Supporter
They did not “fix” it. The OGL is key for the viral use of past content and that still is thought to remain in peril. CC just is a bandaid and they specifically did not say they were leaving the OGL alone. The message was more it does not matter because of CC release but that is not true.

They performed a full retreat on deauthorizing the OGL. Can't speak for the future, but that's where it stands now.

And they only “fixed” it because of the community reaction right before their movie was coming out.
Sure, they acted for the only reason a corporation does anything - there was a risk of losing customers/money.

Can't really expect much else.

That article appeared in my Facebook feed. I am well aware of click bait titles. The fact is that movies generally need to gross 2x their cost to start making enough profit to be worth it. Hasbro is trying to sell eOne and needed a very good result. Not covering the cost of their major release is not a good result.

There is a whole additional revenue stream after the theatrical release, but if the movie has a larger than average drop in week 2 the financial success will have issues.

Considering the huge dollars poured in the VTT and the D&D Beyond purchase, they really need the movie to be a big hit and spill over to greatly increased numbers of D&D players.
We'll see how it all plays out. Unlike some movies, this one has the potential for significant revenue streams outside of just watching the movie.

As for the movie itself, all of my friends that have seen it rate it is as good, they felt entertained and did not waste their time or money. No one in my group has said it was a must see.

That's all I EVER ask from a movie, entertainment and my time not being wasted - If I get that - I'm happy.
 

JohnSnow

Hero
As for the movie itself, all of my friends that have seen it rate it is as good, they felt entertained and did not waste their time or money. No one in my group has said it was a must see.
I was thoroughly entertained and saw it twice opening weekend, on Friday night with my fiancée and again Sunday afternoon with my sister. I plan to see it again with a couple friends who weren't able to make it earlier.

It is, IMO, very good, and scratches that same itch for non-superhero action adventure as Stardust, The Princess Bride, Willow, The Three Musketeers, Jumanji, and the Brendan Fraser Mummy movies. Which is where I think a D&D movie should sit. YMMV.

It's like Netflix's The Witcher, but more swashbuckle-y and less dark and edgy.
 



Remove ads

Top