Scribe
Legend
Why should I be shackled by your lack of interest, simply because I like playing martial characters?
You arent, you have 3 other ways to optimize your character for social interaction.
Why should I be shackled by your lack of interest, simply because I like playing martial characters?
4e solved these problems byThat's certainly an issue, in itself. Ability checks are limited in what they can do, binary, and with little wiggle room. Under BA, only the most specialized of Experts can make a skill check somewhat reliably that most of their buddies couldn't hope to make. Who 'contributes' with a successful skill check is almost random. It's, what, the Bard & Rogue that get expertise? Really, those two classes, in skills they can afford a high stat in & take expertise in, are the only ones that can point to exceptional skill as a meaningful contribution, and, even then, only at a level where proficiency bonuses get significant.
OTOH, That the skill list is "condensed" (to be only slightly larger than the prior edition, and padded out by Tool proficiencies?) is not part of the problem. The larger the skill list, the more incompetence there is to go around, and the further behind that puts PCs wholly dependent on mundane skills.
As bad as that sounds, it's not as bad as 3.x, which had a voluminous skill list, and a progression that caused you to fall ever further behind in all but the handful you specialized in.![]()
One id optional. And the other two are utterly outclasses greatly by Primary Ability score users.You arent, you have 3 other ways to optimize your character for social interaction.
And?One id optional. And the other two are utterly outclasses greatly by Primary Ability score users.
And D&D 5e is a One Check System.
Only one person disarms the trap, tricks the guard, or identifies the glyph.
Again, those don't solve anything. Everyone has them. They make no difference here.Then solve for it with your species, background, or a feat. The tools exist.
Nope. They are not optimization. They are the zero point. Every character MUST have those.You arent, you have 3 other ways to optimize your character for social interaction.
Again, those don't solve anything. Everyone has them. They make no difference here.
Nope. They are not optimization. They are the zero point. Every character MUST have those.
Well, I wouldn't mind if fighters were a little "more better" at fighting than everyone else than they are in WotC 5e.It's not that the fighter isn't best in combat in modern D&D.
It's that everyone is not far behind. The Fighter is tier A. Everyone is Tier B or has a subclass that brings them to Tier B. Tier C is empty. And Tier D is just noncombat classes taking noncombat subclasses.
Which wouldn't be a problem if the fighter could pick a subclass to be B in social or exploration. But they can't.
You see the same thing with races. Races with flexibility like choosable spells, skills, or minifeats rank high. The races with powerful features are slightly higher. And the rest are "in the terlet" as my grandfather would say because "power" is focused on a niche and races overall have little power to play with and usable have no customization within.
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It's all like something I said back ing the TCOE days with flexible ASI.
5e was designed around everyone playing stereotypes and DMs running stereotypical worlds.
It wasn't designed for you to play against type like many players would eventually want to.
And went the designers decided to support Alternatives and Subversions of Stereotypes, it was uneven due to:
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- Slow schedule
- Limited design space
- Lack of forward thinking in 5edesign
- Lack of drive in Official designers for it
- Lack of restraint in 3PPs
The "Crab Bucket" fallacy is mostly due to the limited design space of core 5e without introducing power creep OR gutting the system ala A5e.
The problem exists.And?
In that case why are people square peg round hole solving a problem that doesn't exist?