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What dead game would you resurrect?

Whizbang Dustyboots

Gnometown Hero
Is it? Look, I'm not going to besmirch the game as I've got a lot of fun memories playing it, remind me tell you about Fumbles the mutant scorpion sometime, but I don't know how much it really resonates with the young, hip kids these days.
Last Kids on Earth, Kibo and the Age of Wonderbeasts and other cartoons do Gamma World as well as anything the Baby Boomers or Gen X grew up with.

Gamma World could certainly sustain at least a single adventure/setting book like WotC has put out for other settings in recent years.
 

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Parmandur

Book-Friend
Last Kids on Earth, Kibo and the Age of Wonderbeasts and other cartoons do Gamma World as well as anything the Baby Boomers or Gen X grew up with.

Gamma World could certainly sustain at least a single adventure/setting book like WotC has put out for other settings in recent years.
A slipcase set like the Planescape one could work very well: get your post-Apocalypse Gazateer, your post-Apocalypse Bestiary, and an Adventure path showing how you can play in this world.
 




Tonguez

A suffusion of yellow
Last Kids on Earth, Kibo and the Age of Wonderbeasts and other cartoons do Gamma World as well as anything the Baby Boomers or Gen X grew up with.

Gamma World could certainly sustain at least a single adventure/setting book like WotC has put out for other settings in recent years.
Heh, never would have associated Kibo and the Wonderbeasts with Gamma World, but yep it fits the weird post-apocalyptic mutant dynamic. The 2010 version referenced the Large Hadron Collider ripping the multiverse, I wonder if a 2020s version would put the blame on engineered Pandemics…
 
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Thomas Shey

Legend
In my opinion, the best part of Alternity is the system so it doesn't make any sense to heavily revise it if you are going to bring it back. But I admit to havinga fondness for the often overly complex and convoluted design ethos of the90s: Shadowrun, Deadlands, Earthdawn, Alternity, etc...

It isn't so much simplified overall as having kind of slide sideways in design ethic. They got rid of a couple things that got constant complaints back in the day, but I don't think everyone would consider their replacements simplifications.
 

Thomas Shey

Legend
I Likewise, Immortal: the Invisible War was interesting at the idea level, but both the mechanics and the actual fleshed out world (and vocabulary) did not do the pitch justice. *Geist is an interesting spiritual successor, but not really a second attempt at the same thing.

I'm not sold even the mechanics were that bad, overall; there were just a few places where they didn't seem to produce the intended result, and of course the compulsion to rename every bloody thing didn't help.

My feelings about the setting are a lot more complex and hard to express.
 

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