Church Round 6
The wounded skeleton steps forward, and with preternatural speed, claws at the warlock. It ignores Marot's menacing aura, instead tearing flesh from his arms and torso. Though he fights of the disease, the Ghaash'kala is left with serious wounds.
[2 claws hit; 13 hp after DR; Fort saves succeed vs. disease]
Ashlyn's former companions, mindless of her arrival, swing at the sickened knight. He manages to weakly fend of their blows for now.
Janis takes a step back away from the combat and, deciding to fight the tiger with tooth and claw, casts a necromantic ritual of immobilization at the three nearest undead. The two zombies freeze in their tracks, a sorrowful moan their only complaint, but the monstrosity shrugs off the spell with a loud
"UUUUGGHH!" [halt undead; F5 & F6 allowed no save; paralyzed; G6 saves]
Seeing the two zombies halted, Danonvich screams,
"Kill them, my son! Kill them all! That witch and that false knight first!" The priest scowls around the words of another paralytic spell, but Urik does not even flinch this time.
[hold person, Urik saves]
The monstrosity slobbers as it looms over Urik and Jarrith, and with a roar, dives after the wounded knight. Urik holds up his shield in defense, but the monster tears it away, biting through layers of metal and into the sinew beneath. The knight is driven to his knees by the blow, dazed by its unholy ferocity.
[G6 hits; 20 hp; Urik dazed]
Almost to the ground, Sir Khensu is frustrated by the rope which tangled around him during Daellin's descent. Trying to correct for it, he loses his grip, falling to the ground. He stands up in front of the elf, preparing to strike at the cursed creature while the zombies remain paralyzed.
[Climb check 3 fails; falls 10'; misses Daellin; 3 hp; Move action to stand up]
Jarrith flips his rapier back up into his waiting fist, and tightens his grip as he steps forward and behind the large creature calling out for his father.
"The Flame take you all!" he shouts, as he thrusts at it with his rapiers. His catch was not perfect, spoiling his first thrust. The dazed Sir Urik cannot distract the beast, so his second thrust is also turned aside.
[Not flanked (Urik dazed); AC 6 misses, AC 18 misses]
Ashlyn initially follows Marot down the stairs, but at the sight of her onetime companions, now undead minions, she lets out a cry of frustration and loss,
"Noooooooooooo ... "
She speaks again and now her voice is cold and hard,
"Theldrick, Mathilda, I will see you both free of this curse of undeath" With that she holds forth her holy symbol and channels forth her faith to drive the undead back. Her shock at the fate of her fellow Lightbringers, however, has shaken her faith, and none of the creatures turn away.
[Turn check 9; no eligible HD targets]
Trying to clear out space, Daellin takes a quick step away from the rope and fires another set of three arrows at Danovich. His ill-kept armor is strong enough to turn away two of the shots, but the other sticks into his shoulder, causing his to cry out in pain.
[AC 15, 18 miss; AC 21 hits; 8 hp]
Urik staggers about, unable to press the attack with his weapon.
[Dazed]
Seriously wounded, Marot steps back, blasting the skeleton once again. More of its bones shatter, but it is not enough to bring it down.
[AC 21 hits; 10 hp]
Church Round 7
S: 23 [-23 (severley wounded)]
B: 21 [Dead]
Z: 20 [F8: destroyed, I7: destroyed, L5: destroyed; others: unhurt but paralyzed 7 rounds]
J: 16 [24/40, 1 hp non-lethal, -700 XP,
mage armor, sickened]
D: 16 [severely wounded, provoked 5 rounds]
B: 14 [-7 (lightly wounded)]
DL: 13 [destroyed]
K: 13 [47/55]
J: 22 [31/31, 1 non-lethal]
A: 11 [40/49]
D: 10 [24/31 hp]
U: 10 [20/59, 2 non-lethal, fighting challenge (B) 6 rounds, dazed]
M: 4 [30/34]
Light: Shadow illumination (20% miss chance) outside of Khensu's
torch.
Map Key:
A: Ashlyn, B: Stitched-together corpse,
D: Daellin, D: Danovich, DL: Magic-infused undead, d: Edi, h: Horse, h: Valo,
J: Jarrith,
J: Janis,
K: Khensu,
M: Marot,
r: raven, S: Blackened skeleton,
U: Sir Urik, Z: Plodding zombies
Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Light Green Border: Entangled,
Olive: dazed, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.
[Round 7 actions?]