Adventure Path: Shackled City party stats and ooc thread.

jasamcarl

First Post
Ok, Badger, Todd, Erich, and Manzanita. Time to post your characters stats and background. As you gain xp and gold you can edit the post here for me.

DO NOT POST ANYTHING UNTIL I HAVE ALL STATBLOCKS IN!!
 

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Poto Knezer
Male gnome Druid level 1

S 12 AC: 17 (leather, lg sheild, dex, size) 13 touch, 16 flat
D 14 HP: 11
C 16 Speed: 20"
I 10 Alignment NG
W 16
Ch 10

Poto stands 4 foot 1 inch tall, weight 45 pounds, has brown skin, grey eyes, & blond hair. He has a short beard, which he tries to keep neatly trimmed. He was raised in the hills near the city. He is wary of humans & civilization in general, but feels like the peoples of the forest must understand them better for their own survival. He has come to the city to learn & increase his power, so that he can better protect the wilderness.

Feat: Track

Skills: Heal 7(4), Animal Empathy 2, Concentration 5(2), Handle Animal 3, Hide 6(0), Listen 5(0), Spot 3(0), Swim -2(1), Wilderness Lore 7(4)

Languages: Common, Gnome, Druidic

Equipment:
Leather armor, large wooden shield, sickle, sling, 20 bullets, back pack, belt pouch, spell components, travelers outfit, fishhook, sack(empty), waterskin, 4 days trail rations, torch, flint & steel, pint of oil, dagger, 50 foot silk rope,

Animal Companion: Jinx (Riding dog)

36 gp, 6 sp, 9 cp

Starting Spells
0: light, cure minor wounds (x2)
1: Entangle, cure light wounds
 
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Marcus Snowshield, male human Div1; Medium-sized humaniod (human); Hit Dice 1d4+2; hp 6; Init +2; Speed 30ft; AC 12; Flatfooted: 10; Touch Attacks: 13; Check Penalty: -0; Arcane Spell Fail: 0%; Armor AC Bonus: +0; Dex AC Bonus: +2;
Max Dex Bonus: N/A; Melee Attacks: Light Crossbow +2 1D8 19-20/x2; Dagger, thrown +2 1D4 19-20/x2; Dagger +0 1D4 19-20/x2; AL: LN; SV: Fort +2; Ref +2; Will +3; Str 12, Dex 14, Con 14, Int 16, Wis 12, Chr 10

Exp Earned: 750
Exp Needed: 1,000

Skills and Feats:Alchemy: 5 (2+3), Concentration: 4 (2+2), Craft (Leatherworking) 5 (2+3), Knowledge (Arcana): 7 (4+3), Knowledge (Local) 5 (2+3), Knoweldge (Geography) 5 (2+3), Search 5 (2+3), Spellcraft: 7 (4+3), Scry 7 (2+3+2); Scribe Scroll
Summon Familiar, Skill Focus (Scry), Extend Spell

Equipment: Spellbook, Light Crossbow +19 bolts, Daggers x2, Backpack, Spell Component Pouch, 2 Ink vials, 10 sheets parchment, Inkpen, Waterskin, 1 wk trail rations, Bullseye Lantern, 2 pints oil, Clothes

Currency: pp 0, gp 20, sp 0, cp

SPELLS : Wizard Class

Base Spells/Day 3 1 - - - - - - - -
Bonus Spells - 2 1 1 - - - - - -
Total Spells/Day 3 3 (1) (1) - - - - - -

Spells known:

0: All
1st: Mage Armor, Identify, Magic Missle, Comprehend Languages, Color Spray, Charm Person

Current Memorized

0: Prestidigitation, Dancing Lights, Ghost Sounds
1st: Comprehend Languages*, Charm Person x2

(*=Bonus Spec Spell)

Prohibited School: Necromancy

Languages: Common, Draconic, Gnomish, Goblin

Marcus has lived in Cauldren all of his life, and for many years, it seemed he would follow in his uncle's footsteps and become a tanner and merchant. However, Marcus always seemed to be able to do much more than just labor, and when he was sixteen, his adopted parents enrolled him in the Academy Arcanus, and soon Marcus had found his true calling.

In the school of Divination, Marcus found his passion, and soon it became his primary school of focus, although he also proved himself to be a very competent man of science as well.

After six years of study, he graduated and left the academy, only to discover his aunt deathly ill. Staying with his uncle to help run the business while he took care of her, she finally passed two months back.

Now, torn between duty to his uncle and a desire to explore his art and the world around him, Marcus waits for the spark to ignite the flame.
 
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Ian McLaren

Human Bard 1

Neutral Good

Str 14
Dex 12
Con 14
Int 14
Wis 12
Cha 14

Feats: Exotic Weapon Prof.: Bastard Sword, Power Attack

HP: 1d6+2=8
AC: 16
Init: +1
Spd: 30ft.

Fort: +2
Ref: +4
Will: +3

Skills:

Climb 3 +5
Bluff 4 +6
Diplomacy 4 +6
Gather Infor 4 +6
Listen 4 +5
Perform 4 +6
Sense Motive 3 +4
Swim 2 +4

Languages: Common, Elven, Highland Language (If appropriate; if not then Sylvan)

Spells per day: 2 / - / -

Spells Known: Dancing Lights, Flare, Prestidigitation, Light

Equipment:

Chain Shirt
Bastard Sword
Buckler
Short Bow
20 Arrows
Uilleann Pipes
Backpack
Bedroll
Winter Blanket
Flint & Steel
Whetstone
Waterskin
10 Torches
3 Days Rations

**Don't have any books with me so I will figure exact equipment and leftover gold later

Background:

Ian is from a Highland clan of warrior/farmers. The local government invaded his land and crushed the ruling power of his people. He moved to the city (Cauldron) to find work, since his homeland is in severe economic depression.

His main goals are to eventually restore his family to prominence, either by restoring their ruling power or buying his way into the current power strucure. Obviously, either of these paths require fame and money.
 
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Marcus' move...

Marcus will move and cast color spray this round. Its risky I know as the stranger is close by, but hopefully the angle will miss him and just hit the two attackers.
 


Riddle

Marcus will apply all of his knowledge checks to the riddle in a quick brainstorm...but more to follow fully on it as they get the chance

Badger
 

Spells and a take 20

Marcus' Orphanage spells:

0: Prestidigitation, Dancing Lights, Ghost Sounds
1st: Comprehend Languages*, Charm Person x2

Also, Marcus will take a 20 on trying to determine if he can piece anything from the riddle and the list of abductees....

Key things are if the locks on the door are from the orphange are a focus, do the locks have anything in common with the other people who have been taken...

How many locksmiths are in Cauldren...

Is there anything he has everheard of anything being below Cauldren, or is it simply a dead volcano...

What races have ever been called half-dwarves...

On the abductees, he will look for similar physical traits, age, religion, lunar cycles that match with ages...basically anything that can link them to having something in common.

Great game so far all...hope you don't mind Marcus' posts being as long winded as they are..:)
 

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