VLAD the Destroyer
Adventurer
I like the idea of Artisan. Instead of the feat, Crafter, see if you can replace that feat with Chef
I had a similar idea but Chef is not an Origin feat so can't be switched with Crafter by RAW.
I like the idea of Artisan. Instead of the feat, Crafter, see if you can replace that feat with Chef
You will need to ask our fine DM. Crafter gives a stat increase and so does Chef so they're almost the same.I had a similar idea but Chef is not an Origin feat so can't be switched with Crafter by RAW.
You will need to ask our fine DM. Crafter gives a stat increase and so does Chef so they're almost the same.
Oh, you're correct. I was looking at the "artisan" starting bonuses which give you stat boosts. Yeah, none of the Background feats give a stat boost....so it might be slightly more powerful....In 2024 Crafter doesn't give a stat increase.
Disclaimer 1: I like the constraints of the new bkgd system, but appreciate Fitz’s “swap any 1 thing” rule.So I am working on Lionel. I am trying to work out a background. I know originally he was a folk hero. No such background in 2024. From what I have read so far in the old thread I am thinking Artisan. It fits with the Chef idea of the initial character. What does everyone think.
All that sounds fine to me. Just consider Morgan's background to be the equivalent of "8 years of University" (you could call it "Scholar")I like the idea of Artisan. Instead of the feat, Crafter, see if you can replace that feat with Chef:
I think it fits the character but, It may overlap with several things:
1.) If @Kobold Stew takes Inspiring Leader, we'll all be getting around 10 temporary HP after a short rest. (I think it's only once per day??). But if we use up those points, we can just eat a piece of cheese to get 3 more.
2) If I give Morgan Healer, we'll be using HD before short rests. That said, it's more efficient to wait for the short rest - or reserve at least one HD to gain the extra 1d8HP.
Also, chef is an ability you can use every short rest while Crafter is 1) only useable on during a long rest and; 2) pretty circumstantial. I mean, when will we need a ladder or a bucket???
- As an aside: That crafter feat would have been way better if, 1/day you can "Declare" you had an item item related to your craft. At least that way, it'd be more useful in the moment. If we really need a bucket in the moment, chances are, we'll find another solution before we take a long rest and wait for you to craft one.
But I digress.
The advantage of us all having these abilities is we don't have to lean as hard on the cleric( which I think is @MetaVoid's character) to use spells to heal us between fights. They can reserve spells to pop us up if we drop - but even then, Morgan can use a healer's kit to do that.
Anyways, that's my 2 cents
@FitzTheRuke regarding taking Healer. I have to drop sage to take Hermit (ironically, because Morgan is pretty social and has "good bedside manner"), I drop my INT to 18 (which is fine, because when I remade him for 2024, I got a little min/maxy), and I pick up Knowl. Nature, which makes sense given his mom was a herbalist, his father was a farmer and he's a worshiper of Chantea. (sp?).
I'm just wondering about how it will work in PbP. I use up a healer's kit and then the other person has to remember to spend a HD and roll it and add +3 to it. I guess it's not much worse than using regular healing. I've got the same feat in another pbp, so we'll find out how it works no matter what!
I was also going to suggest that he got the powers after Baazka left. Maybe Lionel, touching the rod while Baazka was in him, drew some power out of the devil into the Lionel. Also explains why Morgan never got any powers - Morgan never touched the rod while he was possessed.I really like the idea of Lionel having "Chef". I am having a hard time imagining him as a Soulknife, but I think we can work it if we imagine it as psychic powers were unlocked in him when he forced out Baazka. Whether they were innate but locked, left by accident by the devil, or granted by a God or other spirit, can be decided later.
Yeah, he was more of an odd-job guy for his parent's tavern than their go-to Chef. He's more an all-round handy fellow. I still like the Chef Feat for him, I'd just imagine it more as "comfort food" than necessarily something high-end fancy.Let me think. I like Artisan and subbing out Crafter for Chef without the ASI. Most chefs I know would consider their craft an art. Though the farmer with Dex replacing Str and then taking Chef at 4 with Dex would also work.
Thinking more about it I think farmer works well. It gives him the animal handling skill and nature which works for his background. It also feels more towards what I have read from the old game. He did not seem like the fancy chef so artisan just felt off but seemed the best fit at the time. I'll get him updated and into the RG.