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Do you like D&D?

Do you like D&D?


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I've only played 2nd (both regular and Player's Option) and 3rd (3.x) edition. However, I've harvested 1st edition books for resources and ideas. Of the three, I strongly prefer 3.x, with 1st edition being second and the mess that was 2nd edition (particularly with Player's Option rules) being a remote third.
 

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The problem with this poll is it doesn't denote what parts of the game you like or dislike.

I much, much prefer 3.5E over any previous form of D&D, in terms of mechanics. However, I hate the fact that it killed or neutered all of the game worlds and their storylines. The flavor and fluff was much stronger back in 2E, and I miss that.

I chose to moderately like the current edition more than any previous edition, but there are things I miss.
 

Too broad of a question.

Do I like DnD 3e mechanics? Yes, absolutely compared to what I've seen of previous editions. (I've only played 3e).

Do I like the design philosophy of 3e DnD? I think 2e DnD did things better in some ways, with less focus on the numbers and more on flavor. In that respect I think DnD has been backsliding in some ways. You'd never see 'Faces of Evil: The Fiends' in 3e, you'd get a book that was half filled with stat blocks and a quarter filled with stats.

The pendulum of crunch and fluff swung too far towards crunch when 3e came out, and that's a bad thing even if we now have a much superior system of mechanics.
 

I don't care for the current edition of the game, but I also wouldn't go back to an earlier version either, which is why I'm switching systems the next time I run a fantasy campaign.
 


I voted strongly prefer, for while I have defended various aspects of 2e, I still wouldn't go back and play it.

But Shemmy brings up a good point. Creatively, 2e was better. That is probably worth a notch or two.
 

I strongly prefer 81 B/X D&D or 1e to the current edition.

I also strongly prefer other game systems over any edition of D&D, including many games discussed at ENworld such as Mutants & Masterminds, D20 Modern, WFRP.

I think the days of ENworld being merely a 3e D&D site are in the distant past. There are so many great games out there played and sometimes even written by people who congregate here that it would be silly not to talk about those too.
 

D&D? What is this D&D of which you speak? ;)

They're all good, all of them. Given the choice, I'd prefer to play the current (3.5) edition (then in order of preference: 3.0, 1E, B/ED&D, 2E, OD&D, to list just the major variations). Given the preference of any edition of D&D over no D&D, I choose to play D&D in any available edition.
 

I find a great deal to love in the latest edition of D&D. True, it doesn't have the rough charm of the Basic D&D games I used to play, but that's as much to do with me changing as the game.

There are some things I don't bear a great love for, but have learned to accept: the sheer power of high level characters (I keep reminding myself that high level characters are Aragorn, Luke Skywalker or Achillies, rather than Fatty Bulger, Red Six, or 2nd Gravedigger. They're supposed to be powerful, and not supposed to be scared of bandits with crossbows.), the proliferation of magic items (again, great heroes in literature tend to have suitably epic accoutrements, although not to the same extent.), and the whole magic item economy. All of these are less than ideal, but I think they're features, rather than bugs.

However, there are two key areas which I hate about D&D. I think they're probably known to the powers that be, and are likely to be slowly addressed over the next few years, or in the next edition:

The biggest problem I have is that the game takes too long to prepare. There are a huge number of tools available for the DM in preparing adventures, in the form of monsters (& templates), sample traps, adventure ideas, and so forth. However, using a lot of these tools requires a lot of generation of stats, many of which won't even be relevant to play most of the time (but, when you need them, often you really need them, and I find winging these things to be a bit grating). Really, if I want to create a 12th level Orcish Barbarian/Rogue/Blackguard, I have to go through quite a lot of pain to do so. Add a couple of templates, and it gets a whole lot worse. The plethora of tools is a good thing; what's needed now is some way to combine them more quickly. (The ideal fix would be some sort of souped-up version of the Mastertools idea, but I don't think it's actually feasible to implement such a tool in a form I'd like to use, especially if you want to make money with it.)

The other key problem is the randomness of high-level combats. Too often, it seems that these battles are determined by who's defense against the save-or-die attack fails first. Cunning strategy and tactics has little place - it's all down to attacking with your most potent attacks in sequence, and hoping your luck holds out longer than theirs. This problem probably can't be solved in the current edition. However, I think a two-step solution might be in order. Firstly, go through the various effects, and assign power levels accordingly. So, blindness might be a CR1 effect, paralysis CR3, and so on (this comes from Monte Cook's site). Secondly, perhaps defences need to be moved from an all-or-nothing defence to a more gradual response. So, a high-level power might have one effect if the save is 30+, another at 25+, a third at 20+, and so on. That way, your high-level Enchanter facing a high-level Fighter doesn't have to sweat while the Fighter rolls his save for the Dominate Person effect, knowing that a 12 means the Fighter is out of action, while a 13 means that the Enchanter is toast. By the same token, the player faced with a really high save DC isn't left with the knowledge that he must roll at 19, or the character he's carefully built up for 8 months is dead.

In closing, I don't think the volume of criticism is really an indication of dislike for a system. On the contrary, it may well indicate the opposite. When faced with a flawed but otherwise good object of art, criticism will be levelled to help the artist improve. When faced with something that's just bad, people will generally write it off, and not give it any more thought. Or maybe I'm just wrong about that.
 


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