MnM3 Centropolis (Re-bot)

Okay, I have three character ideas.
One is the allegedly orphaned child of 2 of the old Centurions, who has been hiding out in the HQ unbeknownst to all. I'm being lazy with her. She's the daughter from the Incredibles, Including the whole stealing the Invisible woman's whole power shtick. I have a couple of other ways to do her powers if that's too cheesy.

Two, I play Captain Spectrum, a green lantern kinda hard light construct kind of guy.... who has been converted to hard light and trapped in the centurion danger room for years, since he disappeared the day he joined the team.

Three, and probably best, I rebuild Galatea as a "Blasty Brick with tricks", although I like the idea of how she left so not sure if I want to retcon that.
 

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giving her earth powers (again, walking through stone/dirt, pulling up pillars/walls of granite, extra) can make her into a much funner character then I hit them in face: I Hit them in face HARDER! and so on. If you want to do the orphan thing: you don't need her to be a secrete per say: Raymond likely knows all about her but keeps her safe, and bored, in the tower: She is old enough to be a hero for his tastes, but not By-Her-Self! as such any power pool could work: she is kept out of the eyes of her parents enemies, do not matter if she is 8' tall with purple polka dots on yellow skin ;3

And Felix is looking like his new incarnation will be dodge/parry +10 and Toughness +4: 2 under power level, and again, I;m fine with this because he is a utility character: Something needs done he can do it, need to get from point A to B without being seen? he can do it. Face the Big Bad one on one? eh.. he can decoy?

Anyways: Can I be a cheezer and tie his speed stat to his acrobatics for a free 3 points off? XD
(His acrobatics would end up at 19: thus allowing instant ups at a nat 1xd )

As for What Felix does, Art Major, a few minors in technology (alot of art Nowadays is don on PC, need to know your hardware), might as well list/set his schedule: and given that we have a light retcon I don't have to go back and make sure it all works out XD

Classes
Monday: 6-9PM Advanced Painting

Tuesday: 12-1PM intermediate IT, 2-3PM Art Appreciation, 5:30-8:30PM Advanced Sculpture.

Wednesday: 1-3PM Intermediate Ceramics, 4:30-5:30PM Micro Economics, 6-9PM Advanced Painting


Thursdays: 12-1PM intermediate IT, 2-3PM Art Appreciation, 5:30-8:30PM Advanced Sculpture.

Friday: 1-3PM Intermediate Ceramics, 4:30-5:30PM Micro Economics

Saturday: 3-9:30PM Intermediate Automotive Repair

Sunday: None

Somethings that he might do:
IT work at a best buy or the like.
Delivery driver (not persay pizza but a possibility)
Intern at a Graphic design studio.
Aid: Teachers aid more specifically

Still want to read what you guys think he might do though :3
 

Yeah, he could TA. Be the guy that sets up the art labs and such, or helps with teaching freshmen and sophomores the software?
Any of those others sound great, too.
Messenger boy? Like bike messenger? Kind of like Dark Angel LOL
 

Kitsune updated to 128 points. Added a couple of new powers to her arrays...both of them are just 'formalized' versions of powers she stunted in play; the 'illusion that covers up your face and makes it hard to see' and the 'telekinesis to throw things at you and make your life difficult.'

Her non-dodge defenses were both severely under PL, so I notched them up a little.

I added a couple of Advantages that made sense to me, like Redirect and...I think Taunt? Anyway! Stuff.
 

Anyways: Can I be a cheezer and tie his speed stat to his acrobatics for a free 3 points off? XD
(His acrobatics would end up at 19: thus allowing instant ups at a nat 1xd )

Just a quick note on this that you Skills are limited to PL +10 so the max your Acrobatics could be is +18. You can't use trade-offs with skills I'm afraid :)
 

Also it might take me a bit longer to finish up the write up re-intro for the game as I caught a bad bug last night and not feeling good today. I will shot for this evening but it might not be until Monday depending on how long it takes me to shake it... I am almost done but need to refine it a bit
 

whoops, missed that ^_^;
Reread skills checks: not as good as I thought, tho arguable better as well.

One thing: seems a Nat 1 makes it fail no matter what.
Should I take a 1 point quirk for jumping/running that says he trips, falls, fails to turn ectra, and goes prone if he rolls this nat 1? though I'm tempted to just forget the quirk just make it so he can just take 10 on acrobatics and athletics no matter what: if I make it so he can take 10 on acrobatics/athletics could he use the advantage on the jump/run powers skill checks?
 
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