RPGs TUW: Boga City

MacConnell

Creator of The Untamed Wilds
D 227: Shiftings 17: Vadin Reacts

Vadin runs back to the colts, and draws his sword ready to defend the them. If the beast gets close enough, Vadin will attack as quickly as possible.
GM: As Vadin is moving back to protect the colts, he realizes that they have been called up into the group and stops to hold his ground where he is to await the eventual incursion of a winged lizard.

[sblock=Reaction Time]
Vadin: 29(Impetus) + 55(Sequence) + 90(d100) = 174
174 - 72(armor) - 150(sword) = -48
Lizard: 0(Impetus) + 42(Sequence) + 91(d100) = 133 - 20(spray) = 113[/sblock]
GM: As the winged beast tilts in, it sprays a steam of toxic liquid at Vadin and his mount, before gliding through to attempt to grab.

[sblock=Toxic Spray]
Lizard: 40(effect) + 91(d100) = 131
Vadin: 29(Skeptic) + 29(Tranquility) + 90(d100) = 148[/sblock]
GM: Like Sannit, Vadin is able to ignore the spray as mere nuisance, but his mare, like the other, succumbs to the effect. It will turn and begin to wander off.

[sblock=Attacking]
Lizard: 0(Fury) + 42(Lethality) + 51(Claw) + 91(d100) = 184
Vadin: 29(Konokoro) + 30(Defense) + 90(d100) = 149
Damage: 184 - 149 = 35% * 15 = 5 - 21(deflect): ineffective
Vadin: 31(Fury) + 55(Lethality) + 47(Attack) + 90(d100) = 223
Lizard: 0(Konokoro) + 16(Defense) + 52(defend) + 91(d100) = 159
Damage: 223 - 159 = 64% * 30 = 19 - 14(deflect) = 5
Body: 10 - 5 = 5: injured[/sblock]
GM: The lizard grabs at Vadin's shoulders as Vadin thrust his long sword. While the beasts claws cannot penetrate Vadin's spaulders, Vadin's sword does cut into the lizard, injuring it. On the downside for Vadin, the 8' long flying lizard is strong enough to lift Vadin in its grasp, as its flight continues.

[sblock=Battle Data]
Merin has killed 1 lizard.
Bolo has killed 1 lizard.
Sannit has killed 1 lizard.
Sannit's mare is suffering from dementia.
Vadin has injured 1 lizard. Body = 5.
Vadin's horse is suffering from dementia.
Vadin is being lifted by the injured lizard.[/sblock]
 
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MacConnell

Creator of The Untamed Wilds
D 227: Shiftings 17: Sheldon and Indigo React

Seeing the threat is greater than first perceived, Sheldon and Indigo dismount, each standing on the side of their mount toward the incoming threat. As neither has a bow, Indigo draws her swords, while Sheldon merely waits for the winged beast to be nearer.
[sblock=Reaction Time]
Sheldon: 38(Impetus) + 55(Sequence) + 80(d100) = 173
173 - 66(armor) - 100(way) = 7
Lizards: 42(Sequence) + 64(d100) = 106 - 20 = 86
Indigo: 35(Impetus) + 57(Sequence) + 80(d100) = 172
172 - 46(armor) - 100(sword) = 26[/sblock]
As soon as one of the lizards reaches the limit of his range, Sheldon intends to electrocute it.
[sblock=Shock]Affect / Range: Essence + Adhesion
Effectiveness:

  • Essence + Adhesion +
  • Mind + Knowledge + Will +
  • Collegiate + Theologic
This active task causes a visible bolt of electricity to fly from the Bender to the desired target causing physical harm (loss of Body). If body is reduced below 1, the target becomes incapacitated and cannot move. Further damage causes the loss of Mind. If Mind is reduced below 1, the target loses consciousness. Further damage causes the loss of Essence. If Essence is reduced below 1, the target dies.
Sheldon: 59(effect) + 80(d100) = 139
Lizard: 40(Conditioning) + 64(d100) = 104
Damage: 139 - 104 = 35% * 20 = 7
Body: 10 - 7 = 3: injured[/sblock]
GM: Sheldon's hand glows with light an instantaneously a visible bolt of electricity flies from his outstretched left hand to one of the flying lizards. The lizard shakes and convulses but does not fall, then it sprays a stream of venom at Sheldon at the same moment one near it sprays a stream at Indigo.

[sblock=Venomous Spray]
Lizard: 40(effect) + 64(d100) = 104
Sheldon: 32(Skeptic) + 38(Tranquility) + 80(d100) = 150
Indigo: 31(Skeptic) + 35(Tranquility) + 80(d100) = 146[/sblock]
GM: Once again, while the people are able to ignore the venomous spray, their mounts cannot, and two more mares succumb to the dementia effect of the venom.
The two lizards, after emitting the spray, reach to grab Sheldon and Indigo, as they continue by in flight.

[sblock=Attacking]
Lizards: 42(Lethality) + 51(Claw) + 64(d100) = 157
Sheldon: 37(Konokoro) + 32(Defense) + 80(d100) = 149
Indigo: 28(Konokoro) + 32(Defense) + 80(d100) = 140
Damage: 157 - 149 = 8% * 15 = 1: ineffective
Damage: 157 - 140 = 17% * 15 = 3: ineffective
Indigo: 36(Fury) + 57(Lethality) + 60(Attack) + 80(d100) = 233
Lizard: 16(Defense) + 52(Defend) + 64(d100) = 132
Damage: 233 - 132 = 101% * 22 = 22 - 14(deflect) = 8
Body: 10 - 8 = 2: injured[/sblock]
GM: Both lizards swoop in and grab their quarries, lifting them into the air. As Indigo is lifted she swipes upward with her sword like an ocean wave crashing against the rocks of shore. Her sword cuts deeply into the lizard; though it wobbles from the injury, it does not lose its flight.

[sblock=Battle Data]
Merin has killed 1 lizard.
Bolo has killed 1 lizard.
Sannit has killed 1 lizard.
Sannit's mare is suffering from dementia.
Vadin has injured 1 lizard. Body = 5.
Vadin's mare is suffering from dementia.
Vadin is being lifted by the injured lizard.
Sheldon has injured 1 lizard. Body = 3.
Sheldon's mare is suffering from dementia.
Sheldon is being lifted into the air.
Indigo has injured a lizard. Body = 2.
Indigo's horse is suffering from dementia.
Indigo is being lifted into the air.[/sblock]
 
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MacConnell

Creator of The Untamed Wilds
D 227: Shiftings 17: Saemund Reacts

Saemund waves off Feroz, using the hand signal for stay away. Feroz stays away for the moment. However, once the winged lizards are engaged with the people, if the opportunity presents itself he will swoop in a attempt to gouge the one of the lizard's eyes.

Saemund will dismount near the colts wishing he had a weapon that could be wielded from horseback. He signals Filo to join the other animals.
OOC: GM NOTE:
Nearly any weapon can be wielded from horseback. These particular horses have had only a few days of training, and the Seekers have never before ridden horses. More time for training is needed on both accounts.

[sblock=Reaction]
Saemund: 34(Impetus) + 49(Sequence) + 61(d100) = 144
144 - 129(armor) - 150(battleaxe) = -135
Feroz: 34(Sequence) + 61(d100) = 95
Lizard: 42(Sequence) + 82(d100) = 124[/sblock]
GM: Saemund steadies himself as the winged lizard swoops in. Feroz notices the one in particular that is gliding toward Saemund and drops into a dive at its head. As the lizards flies within a few paces, it sprays a stream on venom that its Saemund and his stallion.

[sblock=Venomous Spray]
Lizard: 40(effect) + 82(d100) = 122
Saemund: 34(Tranquility) + 28(Skepticism) + 61(d100) = 123[/sblock]
GM: The venomous spray only serves to irritate Saemund but causes his stallion to lose its sense of self. The horse will begin to wander randomly. As Saemund is bringing his battleaxe to bear, the lizard arcs in its flight to try to grasp him with its rear claws.

[sblock=Attacking]
Lizard: 42(Lethality) + 51(claw) + 82(d100) = 175
Saemund: 31(Konokoro) + 30(Defense) + 61(d100) = 122
Damage: 175 - 122 = 53% * 15 = 8 - 38(deflect): ineffective
Saemund: 35(Fury) + 49(Lethality) + 61(Attack) + 61(d100) = 206
Lizard: 16(Defense) + 52(Defend) + 82(d100) = 150
Feroz: 34(Lethality) + 34(Stealth) + 37(Attack) + 61(d100) = 166
Damage: 166 - 150 = 16% * 11 = 2 - 14: ineffective
Damage: 206 - 150 = 56% * 33 = 18 - 14(deflect) = 4
Body: 10 - 4 = 6: injured[/sblock]
GM: The lizard is able to reach with its claws much faster than Saemund can swing his sword or Feroz can dive. The beast has absolutely no chance of penetrating Saemund's armor. As it tries to lift Saemund from the ground, Feroz, ineffectively, hits it in the head just before Saemund swings his axe. The axe cuts through the tough hide injuring the lizard. With the damage from the blow in addition to Saemund's strength and weight, the lizard is unable to lift him as it continues its flight.

[sblock=Battle Data]
Merin has killed 1 lizard.
Bolo has killed 1 lizard.
Sannit has killed 1 lizard.
Sannit's mare is suffering from dementia.
Vadin has injured 1 lizard. Body = 5.
Vadin's mare is suffering from dementia.
Vadin is being lifted by the injured lizard.
Sheldon has injured 1 lizard. Body = 3.
Sheldon's mare is suffering from dementia.
Sheldon is being lifted into the air.
Indigo has injured a lizard. Body = 2.
Indigo's horse is suffering from dementia.
Indigo is being lifted into the air.
Saemund has injured a lizard. Body = 6.
Saemund's stallion is suffering from dementia.[/sblock]
OOC: Tor is next. Post forthcoming.
 
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MacConnell

Creator of The Untamed Wilds
D 227: Shiftings 17: Tor Reacts

Merin and Tor will ride over to the colts, and draw their bows; both of them remain mounted. Both intend to fire their bows at extreme range, concentrating fire on whichever one takes the lead. If they stay even with each other, or if they split up, both of them will target the one on the right. When they get within Way range, both of them will drop their bows. Tor will then use Thermal attack (cold), while Merin intends to use Thermal (heat) augmented with the Phoenix feather.
GM: Circumstances cause Tor to react slower than the others, though he can register the movement. Riding with Merin, he is late to realize that firing from horseback is not yet possible; and therefore, he is slow to dismount and draw hi bow.

[sblock=Reaction]
Tor: 34(Impetus) + 51(Sequence) + 54(d100) = 139
139 - 81(armor) - 200(bow) = -142
Lizard: 42(Sequence) + 62(d100) + 104[/sblock]
GM: With the distance involved, the initial reaction time is almost irrelevant; however, with the speed of the flight of the lizard, it is able to close from extreme range to long range before Tor can fire.

[sblock=Attacking]
Tor: 34(Projection) + 51(Trajectory) + 45(Launch) + 54(d100) - 50(long range) = 134
Lizard: 16(Defense) + 62(d100) = 78
Damage: 134 - 78 = 56% * 20 = 11 - 14(deflect)[/sblock]
GM: While the arrow does strikes the intended target, it harmlessly bounces from the hardened, scaled skin. Before Tor is able to drop his bow, ready his shield or manipulate way, the quickly flying lizard spray venom at him and his horse and attempts to grab Tor with its back claws.

[sblock=Venomous Spray]
Lizard: 40(venom) + 62(d100) = 102
Tor: 34(Tranquility) + 34(Skepticism) + 54(d100) = 122[/sblock]
[sblock=Attacking]
Lizard: 42(Lethality) + 51(claw) + 62(d100) = 155
Tor: 26(Konokoro) + 35(Defense) + 54(d100) = 115
Damage: 155 - 115 = 40% * 15 = 6 - 19(deflect): ineffective[/sblock]
GM: Tor is unaffected by the venomous spray but his stallion succumbs. Though the lizard is quick to grab, it attack is unable to penetrate the crocodilian surcoat or lift the heavy Dahmre from the ground. As the lizard begins to release its grip, Tor attempts to cause a rapid loss of heat in the lizard's body.

[sblock=Cool]
Affect / Range: Essence + Confluence
Effectiveness:
  • Essence + Confluence +
  • Mind + Knowledge + Will +
  • Collegiate + Aberrative
This active task causes the intended target to lose body heat unnaturally, thereby causing physical harm (loss of Body). This can also be used to extinguish a medium size fire.
Tor: 56(effectiveness) + 54(d100) = 110
Lizard: 30(resist) + 62(d100) = 92 * 2(cold blooded) = 184[/sblock]
GM: Tor is completely unable to affect the lizard.

[sblock=Battle Data]
Merin has killed 1 lizard.
Bolo has killed 1 lizard.
Sannit has killed 1 lizard.
Sannit's mare is suffering from dementia.
Vadin has injured 1 lizard. Body = 5.
His Crocodilian Tunic is damaged. 55/60
His mare is suffering from dementia.
Vadin is being lifted by the injured lizard.
Sheldon has injured 1 lizard. Body = 3.
His Lizard Skin Tunic is damaged. 59/60
His mare is suffering from dementia.
Sheldon is being lifted into the air.
Indigo has injured a lizard. Body = 2.
Her Crocodilian Vest is damaged. 27/30
Her horse is suffering from dementia.
Indigo is being lifted into the air.
Saemund has injured a lizard. Body = 6.
His armored hauberk is damaged. 54/60
His stallion is suffering from dementia.
Tor was unable to hurt his lizard.
His crocodilian surcoat is damaged. 64/70.
His stallion is suffering from dementia.[/sblock]
OOC: This concludes the first combat sequence. The lizards appear to be continuing their flight rather than returning for combat. Those unencumbered are flying at a rate of 16 paces per second. Those carrying people are flying at a rate of 8 paces per second. Need new % for all characters. Hold off on posting intentions until new reaction order is determined.
 
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Tellerian Hawke

Defender of Oerth
OOC: Merin will attempt to use Paralyzation (Machination Task) to weaken Vadin's lizard to the point where it will drop him, and hopefully, also be too weak to fly.


"Let go of my friend!" Merin shouts, as he gives the lizard a hard stare, manipulating the forces of Way upon his reptilian foe.
 

MacConnell

Creator of The Untamed Wilds
Day: 227, Shiftings 17, Merin Responds

"Let go of my friend!" Merin shouts, as he gives the lizard a hard stare, manipulating the (energetics) of Way upon his reptilian foe.
[sblock=Reaction]Merin: 42(Impetus) + 53(Sequence) + 93(d100) = 188
188 - 73(armor) - (Way) = 15
Lizard: 42(Sequence) + 77(d100) = 119[/sblock]
GM: The lizard has managed to fly just over 8 paces away by the time Merin can act, which is still well within his effective range of 18 legs (~1080'). Merin's gestures are simple, his concentration is not. The desired effect is far from simple.

[sblock=Paralyze]Range / Affect: Essence + Confluence + Hemostasis
Effectiveness:
  • Essence + Confluence + Hemostasis +
  • Mind + Knowledge + Will + Wisdom + Discipline +
  • Collegiate + Aberrative + Machination
This causes the inexplicable loss of Motility or Strength in the intended target, effecting whichever is originally lower. If the Strength or Motility of the intended target is reduced below 1, further loss is deducted from Body. If Body is reduced below 1, the target is paralyzed and cannot physically move.
Merin: 72(effectiveness) + 93(d100) + 56(luck) = 221
Lizard: 40(Conditioning) + 77(d100) = 117
Damage: 221 - 117 = 104% * 18 = 19
Motility: 14 - 19 = -5
Body: 5 - 5 = 0: paralyzed[/sblock]
GM: The injured lizard carrying Vadin succumbs to the effects of Merin's machinations. His wings cease to flap and his grip relaxes. It drops Vadin a split second before it falls from the sky.

[sblock=Fall]
Effectiveness:

  • Konokoro (Collegiate Task) +
  • Body + Motility +
  • Commercial + Athletic
This passive technique is utilized to reduce the damaged caused by falling. The character must be conscious for this technique to be applied.
Vadin: 29(Konokoro) + 40(Fall) = 69 = -6 points
Damage: 4 * 2 = 8 - 6 = 2
Mind: 10 - 2 = 8: slightly dazed[/sblock]
GM: Vadin's profound motility prevents him from taking serious damage from the fall. He is only slightly dazed from hitting the ground.

[sblock=Battle Data]
Merin has killed 1 lizard.
Bolo has killed 1 lizard.
Sannit has killed 1 lizard.
Sannit's mare is suffering from dementia.
Vadin has injured 1 lizard. Body = 0: paralyzed.
His Crocodilian Tunic is damaged. 55/60
His mare is suffering from dementia.
Vadin slightly dazed. Mind = 8.
Sheldon has injured 1 lizard. Body = 3.
His Lizard Skin Tunic is damaged. 59/60
His mare is suffering from dementia.
Sheldon is being lifted into the air.
Indigo has injured a lizard. Body = 2.
Her Crocodilian Vest is damaged. 27/30
Her horse is suffering from dementia.
Indigo is being lifted into the air.
Saemund has injured a lizard. Body = 6.
His armored hauberk is damaged. 54/60
His stallion is suffering from dementia.
Tor was unable to hurt his lizard.
His crocodilian surcoat is damaged. 64/70.
His stallion is suffering from dementia.[/sblock]
OOC: Sheldon and Indigo react next. Post forthcoming.
 
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MacConnell

Creator of The Untamed Wilds
Day: 227, Shiftings 17, Sheldon and Indigo in Flight

Though Sheldon and Indigo are being carried away, neither is idle, nor is their abilities to think hindered. Sheldon deciding that electrocuting the beast would likely be a bad idea since it might carry back into him, decides to see if he can manipulate the mind of the creature and cause it to land. Indigo reflexively flicks her sword upward simultaneously, seeking to cut herself free, hoping to roll with the fall.
[sblock=Reaction]Sheldon: 38(Impetus) + 55(Sequence) + 83(d100) = 176
176 - 66(armor) - 100(Way) = 10
Indigo: 35(Impetus) + 57(Sequence) + 83(d100) = 175
175 - 46(armor) - 100(sword) = 29
LizardS: 42(Sequence) + 61(d100) - 70(injured) = 33
LizardI: 42(Sequence) + 61(d100) - 80(injured) = 23[/sblock]
GM: The lizard carrying Indigo barely even has her lifted from the ground before she strikes with her swords.

[sblock=Attacking]Indigo: 36(Fury) + 57(Lethality) + 60(Attack) + 83(d100) = 236
Lizard: 16(Defense) + 61(d100) = 77
Damage: 236 - 77 = 159% * 22 = 35 - 5(deflect) = 30
Body: 2 - 30 = -28: incapacitated
Mind: 10 - 28 = -18: dead[/sblock]
GM: Indigo's steel sabers flick upward in a powerful cut, slicing through scale, skin, and muscle. The lizard dies and falls. It happens so quickly that Indigo lands on her feet facing the fallen corpse before her.

The lizard carrying Sheldon barely covers a pace and a half by the time he attempts to make it land

[sblock=Compel]
Range / Affect: Essence + Adhesion
Effectiveness:
  • Essence + Adhesion +
  • Mind + Knowledge + Persona +
  • Collegiate + Theologic
This active task causes the loss of Will in the intended target. If a target's Will is reduced below 1, further loss is deducted from Mind. If the target's Mind is reduced below 1, it may be commanded to perform any possible non-combat task, though commands may be severely limited in the case of a language barrier or if the target is an animal. There is considerable possibility with the application of the results of this task as pertaining to role play.
Sheldon: 76(effectiveness) + 83(d100) = 159
Lizard: 17(Skepticism) + 61(d100) = 88
Damage: 159 - 88 = 71% * 24 = 17
Will: 3 - 17 = -14
Mind: 10 - 14 = -4: compelled[/sblock]
GM: Sheldon handily controls the mind of the flying lizard, forcing an image of it landing. The task is simple enough for the animal to follow, and it set Sheldon down and lands, without incident. It remains sitting in the place where it landed.

[sblock=Battle Data]
Merin has killed 1 lizard.
Bolo has killed 1 lizard.
Sannit has killed 1 lizard.
Sannit's mare is suffering from dementia.
Vadin has injured 1 lizard. Body = 0: paralyzed.
His Crocodilian Tunic is damaged. 55/60
His mare is suffering from dementia.
Vadin slightly dazed. Mind = 8.
Sheldon has injured 1 lizard. Body = 3.
The lizard is compelled and sitting on the ground.
His Lizard Skin Tunic is damaged. 59/60
His mare is suffering from dementia.
Indigo has killed a lizard.
Her Crocodilian Vest is damaged. 27/30
Her horse is suffering from dementia.
Saemund has injured a lizard. Body = 6.
His armored hauberk is damaged. 54/60
His stallion is suffering from dementia.
Tor was unable to hurt his lizard.
His crocodilian surcoat is damaged. 64/70.
His stallion is suffering from dementia.[/sblock]
@Sylvar B.
Saemund and Feroz react.
 
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Sylvar B.

Explorer
As the lizard flies away injured, Saemund reaches out mentally to Filo in an attempt to cut through the cloud of confusion and keep him from wandering off. Saemund picks a nearby bush and identifies it as a place of refuge, comfort and safety. Guessing that the stallion will not understand complex commands, Saemund conveys those feelings to the horse in hopes he will walk over to it and stay there.

Seeing the colts moving about at unbelievable speed Saemund moves to protect his horse.

Saemund turns around and is relieved to see the lizards retreating...he ties off Filo and goes take the head off the Lizard that Sheldon brought to the ground, he will then tend to his wounded companions. He will manipulate way to aid in the healing process.

Saemund communicates to Feroz that it is not necessary to chase the retreating lizards.
 
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MacConnell

Creator of The Untamed Wilds
As the lizard flies away injured, Saemund reaches out mentally to Filo in an attempt to cut through the cloud of confusion and keep him from wandering off. Saemund picks a nearby bush and identifies it as a place of refuge, comfort and safety. Guessing that the stallion will not understand complex commands, Saemund conveys those feelings to the horse in hopes he will walk over to it and stay there.
GM: The docility produced by the mind altering venom of the flying lizards is designed to pacify and animal so that it can easily be killed. It is a very simple matter for Saemund to override the effects of the venom to return his mount under his own control. Filo walk over to the homing bush and nibbles a fed bite before standing contently.

Sylvar B. said:
Saemund turns around and is relieved to see the lizards retreating...he ties off Filo and goes take the head off the Lizard that Sheldon brought to the ground, he will then tend to his wounded companions. He will manipulate way to aid in the healing process.
GM: As Saemund walk over with his battle axe at the read, Sheldon commands the lizard, which is under his control, to lay down on the ground. Saemund beheads the beast with one powerful swing. Sheldon nods to his companion and indicates that he is uninjured.

Amazingly, no one was actually injured during the fight. Vadin is only slightly dazed, and that from the fall. His head will clear momentarily without the need for aid.

Sylvar B. said:
Saemund communicates to Feroz that it is not necessary to chase the retreating lizards.
GM: Feroz who had gained altitude on the retreating lizards incase it was desired that he harangue them, veers off and returns to Saemund's location to land, hoping from some morsel of heart or liver from the lizards that are downed.

[sblock=Battle Data]
Sannit's mare is suffering from dementia.
Vadin's Crocodilian Tunic is damaged. 55/60
His mare is suffering from dementia.
Sheldon's Lizard Skin Tunic is damaged. 59/60
His mare is suffering from dementia.
Indigo's Crocodilian Vest is damaged. 27/30
Her horse is suffering from dementia.
Saemund's armored hauberk is damaged. 54/60
Tor's Crocodilian Surcoat is damaged. 64/70.
His stallion is suffering from dementia.[/sblock]
OOC: Combat is complete. There are 6 downed lizards. Two fled, one of which was injured. No one is injured but some armor has been damaged. Several horses still need care. State any further aftermath intentions.
 
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Sylvar B.

Explorer
After beheading the lizard Saemund looks at Sheldon.
"I'm happy to see you are uninjured. Let's skin these carefully, the six of them will make handsome armor, and I'm sure we can make some useful talismans from their teeth and bones."

When the party skins the lizards Saemund is sure to keep back some of the innards as a reward for Feroz.
 
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Tellerian Hawke

Defender of Oerth
Tor nods at Saemund, "Agreed, my brother, their skin should be preserved. Besides making new armor, it could also serve as reserve materials with which we can patch our existing armor when it becomes damaged. Such is already the case with a few of us, now."

Merin nods also. "We should also see if we can collect the venom sacs, their venom is probably quite valuable, and would serve practical uses as well."
 

Kwargrow

Explorer
San-Bolo manipulate Way to restore the faculties of their horses, Erudite, (Sannit's), and Intrinsic (Bolo's). They will help cut up the lizards with Turtle set to watch.

Sannit says, "Let's keep the wings as whole parts. Perhaps we can use them to fly."

Bolo laughs and replies, "What are you going to do? Eat them?"

Sannit grins back, "I'm going to study them and make diagrams of the pieces. Perhaps we can construct something with different materials if the we had the right shapes and alignment."

Her face turns more serious and she says, "The only thing you will learn is how to fall from a great height."

Turtle licks the lizard blood off his lips and waits to rummage through the remains after the people remove the skins. He understands their need, though. Not everyone is born with perfect bear skin.
 

redraider629

Explorer
Vadin brushes himself off, and laughs a bit. "That fall was quite the rush. Thank the Gods I am no worse off than when I was lifted up." approaches his horse, whom he has named Victor, and uses way to restore his memory.

Vadin joins the others in carving up the lizards. He listens to the conversations, laughing at the idea of flying. He says to Sannit, "I have done all the flying I want my friend. I do believe I will try to stay on the ground as best as I can"
 

Sylvar B.

Explorer
Tellerian Hawke said:
Merin nods also. "We should also see if we can collect the venom sacs, their venom is probably quite valuable, and would serve practical uses as well."
Thats an intriguing thought. Perhaps we could take the venom and fill sheep bladders with it to use as a thrown weapon. It could cause dementia to enemies who are too far off to be effected by the manipulation of way.

Also I've heard of men who carry a vial filled with venom soaked cotton for dipping arrow tips into before shooting.

Saemund overhears Sannit's suggestion: If the gods meant for us to fly they would have given us wings, but perhaps this is possible by manipulating way, I have seen and done many strange things, there may be more incredible things to come. Research all you like Sannit, but you won't see me in a flying contraption soon.


Perched on Saemund's shoulder Feroz is amused by the prospect of humans taking flight. Such ungainly creatures these people. It will be entertaining to see them attempt to fly.
 
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MacConnell

Creator of The Untamed Wilds
Day: 227, Shiftings 17, Flying Lizards

After beheading the lizard Saemund looks at Sheldon.
"I'm happy to see you are uninjured. Let's skin these carefully, the six of them will make handsome armor, and I'm sure we can make some useful talismans from their teeth and bones."

When the party skins the lizards Saemund is sure to keep back some of the innards as a reward for Feroz.
Tor nods at Saemund, "Agreed, my brother, their skin should be preserved..."

Merin nods also. "We should also see if we can collect the venom sacs, their venom is probably quite valuable, and would serve practical uses as well."
San-Bolo manipulate Way to restore the faculties of their horses, Erudite, (Sannit's), and Intrinsic (Bolo's). They will help cut up the lizards with Turtle set to watch.


Turtle licks the lizard blood off his lips and waits to rummage through the remains after the people remove the skins. He understands their need, though. Not everyone is born with perfect bear skin.
Vadin joins the others in carving up the lizards. He listens to the conversations, laughing at the idea of flying...
Sheldon and Indigo also help prepare the lizards after reclaiming their horses, Zephyr and Savanna. Sheldon will also aid Merin in attempting to collect the venom glands, making sure to pull the talons as well.
[sblock=Butcher]
Effectiveness:
  • Identify Animal (Collegiate Task) +
  • Mind + Knowledge +
  • Commercial + Mercantile
This active task is applied to cleaning and dissecting animals to preserve their useful parts. Generally the collection of meat is a given. This task is more specifically used when collecting hides, glands, and particular organs. (Effectiveness + d100 - difficulty = % collected).
Saemund: 30(Id) + 28(eff) + 82(d100) = 140
Tor: 26(Id) + 30(eff) + 71(d100) = 127
Merin: 28(Id) + 31(eff) + 93(d100) + 56(luck) = 208
Sannit: 28(Id) + 33(eff) + 64(d100) = 125
Bolo: 28(Id) + 34(eff) + 64(d100) = 126
Vadin: 29(Id) + 31(eff) + 75(d100) = 135
Sheldon: 35(Id) + 35(eff) + 83(d100) = 153
Indigo: 32(Id) + 35(eff) + 83(d100) = 150
Average: 146
Skins: 146 - 40(simple) = 106
Glands: 146 - 100 = 46[/sblock]
GM: During the discussion whole cleaning the fallen lizards, it is decided that the beasts must be Volantins. Since they only have two legs and not four, it is decided that they are not dragons.

The crew has no difficulty skinning the animals and prepping any desired meat. As Bolo takes choise pieces of heart and liver to feed Turtle and Saemund to feed Feroz, Indigo takes one of the hearts and turns before suddenly realizing what she is doing and that Myth is now gone. She frown remembering the loss of the fine lynx, Merin had bequeathed her.

Merin and Sheldon are not so proficient in removing the venom glands. After rupturing 4 of the 6 and having to resist the effects, the last 2 were collected safely.

Taking some parchment from Merin, Sannit makes diagrams of the wing structure. Trying to preserve the wings, however, only offers a great disappointment. The membranous covering of the wings cannot be preserved. It tears and flakes as it dries, being much to thin to preserve, until nothing identifiable remains.

OOC: New Collections:
Volantin Skins: 6 (60% cover)
Volantin Venom Glands: 2
Volantin Talons: 120

Affinity of Talismans:
AberrativeAcademicDivinationTheologic
Claws/HornsXXXX
Feathers/HairXXX
StoneXXX
BoneXX
MetalXX
OOC: At the basic level of the Collegiate skill, alone, all items are useful to everyone, but any bonus will be limited to +1. The table above indicates greater usefulness specific to novices and above.
 
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MacConnell

Creator of The Untamed Wilds
Indigo Responds to Saemund

"That is an intriguing thought. Perhaps we could take the venom and fill sheep bladders with it to use as a thrown weapon. It could cause dementia to enemies who are too far off to be effected by the manipulation of way.

Also I've heard of men who carry a vial filled with venom soaked cotton for dipping arrow tips into before shooting
...
The comments offered by Saemund catch Indigo's attention, and she stands to address him, having been intrigued.
"I know Sheldon and Merin can manipulate Way from a much greater distance than they could throw an item, but that second suggestion is brilliant. I can see the merit of it even if I am not an archer. Fabric soaked in the venom can be attached to an arrow. It might take some practice to adjust to the alteration caused to its flight, but once the arrow penetrates the skin, the venom will enter the blood and the target will be affected."

GM: Awarded Experience:
Tor: 14
Merin: 13
San-Bolo: 17
Turtle: 12
Saemund: 18
Feroz: 14
Vadin: 12

OOC: The new scenario has been started. Please go to the following link. TUW: Welcome to the Jungle.
 
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