Y 0: D 197-200: Doldrums 47-50: The Academy District
GM: | Over the next few days of visiting the Academy District and paying for some lessons, the following information is discerned: | |
The Academy District:
This area of the city has been constructed to be visually pleasing. There are flowering trees and shrubs in addition to the specific fruit trees in the south end of the park. The main fruit trees are pears. The walking area is completely paved with cobble stones. The people encountered are mostly children of residents who attend lessons. The children also actively play games in the park, including tag, hide-and-seek, du'baton (lacrosse), and chasers (soccer).
Library:
The first building to the right of the entrance is the Library. As the characters are only rudimentarily literate and only in Ansylin, there is little that can, yet, be gleaned from this facility. The one thing of importnce, for which Saemund notices first, is that the Library is well lit. The lighting appears to be oil lamps, but the lamps echo with the indication of Way. When unobserved, a close examination reveals that there is no burning oil. The light has been generated by the manipulation of electromagnetic Way to resemble a flame. The librarian, Eldridge Hendelson, a Centrin Aedaman who appears to be in his late 40s, does not, however, appear to have any ability to manipulate Way, leaving the manufacturer of the light a mystery.
Collegiate Studies:
Several building exist that are dedicated to specifics of scholarly pursuits associated with subjects that relate to paranormal skills, without a single mention or reference to manipulating Way. The schools include Literacy, Mathematics, Biology, Geology, and History. None of the instructors in these fields demonstrates any proclivity for manipulation, and none react to such proclivity with the Seekers.
Commercial Studies:
Two building are specified for Commercial pursuits not directly related to a particular trade. One is for fine arts in which an Hebrian Aedaman named Cassandra, in her early 30s, teaches drawing, painting, and music with several instruments. Whether she is aware of it or not is unknown, but all Seekers that pass near her detect that she has the ability to manipulate Way. She also reacts to the Seekers, sensing the same talent.
The second school is dedicated to more physical activities of athletics skill all the way through full gymnastics.
Combat Studies:
Only three structures are used but a vast gambit of styles are instructed with regard to combat including swords, axes, small weaponry, pole weaponry, weaponless fighting, and archery. Of all the people who offer lessons in combat, only two indicate an ability to manipulate Way.
One of the archery instructors, who is a Spiofthest Faethrin in his mid 30s, is named Thaessuraesi. Most call him 'Race' for simplicity. He is aware that he is manipulating Way to affect his archery skill, but there is nothing visible that another who could not manipulate Way could see.
The other is a Centrin Aedaman in his early 20s who specifically instructs staff fighting. His particular talent with Way is even a bit advanced beyond that of the Seekers, but it is apparently only geared to affect himself. No one ever uses his real name. He is simply called Stick.