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D&D 5E Dwimmermount [IC]

Thateous

Explorer
Lucious is anxious for blood but suspicious. He moves up and prepares for any incoming attacks.
OOC: move 30 feet and take dodge action.
 
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eayres33

Explorer
Hunter Brightwood

Hunter sprints after Corwin, his heart pounding with anticipation, Hunter is standing only a few feet away when the smaller man makes his bow attack.

OOC:
Hunter moves 30 ft following Corwin and uses his action to dash 30 more ft.
 


TallIan

Explorer
Magen Brigward, Fighter 1

Seeing the corpse lying in the field wipes away any feelings​ of fatigue Magen was feeling from the long run. He puts all his effort into closing with the goblin scout.

[SBLOCK=Rolls]
Move and dash towards the closest goblin.
[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 11
AC: 19
Initiative: +0
HP: 23/24 (HD: 1/2d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics

Second Wind: 1/1
Action Surge: 1/1
Inspiration: 2
Healing Potion: 1[/SBLOCK]

Sent from my Nexus 9 using Tapatalk
 

GreenKarl

First Post
Corwin raced forward and shot a arrow at the closes goblin but he was still out of the rogue’s effective range and the arrow fell well short of the creature. Lucious follows but he much more defensive as only covers about half the distance while Hunter spirits to keep up with Corwin. Magen and Shara both also dash to keep up with Corwin while Mikel slowly following sticks with Lucious.

The goblin fired an arrow back at Corwin, but it also fell far short of its mark and then the rider turned his wolf back towards his companions. The other three goblins started racing to rejoin their lone companion, one of them blowing a horn that echoed through the small valley…

GM: Initiative
19 – Corwin and someone
17 – Lucious and the Goblins
12 – Hunter
6 – Black Wolves
5 – Magen
2 – Shara and Mikel

[sblock=Rolls]Crowin moves 60ft closer to the goblin missed with disadvantage.
Lucsious moved 30ft closer and took the Dodge action
Hunter dashed 60ft closer to the goblin
Magen dashed 60ft closer to the goblin
Shara dashed 60ft closer to the goblin
Mikel moved 30ft and too the Dodge action.

The nearest goblin shots an arrow Attack (Disadvantage) and damage if it hits: 2D20.LOW(1)+4 = [9, 7]+4 = 11; 1D6+2 = [2]+2 = 4, miss. The wolf then moves 30ft away from the party (he is now 150ft from Corwin and most of the group.
The other 3 goblins and riders dash 100ft closer to towards the first goblin. So…
Goblin 2 and 3 are 370ft feet away from the first goblin and #4 is 470ft away.[/sblock]Heroes Actions for Round 2?
[sblock=Conditions]Corwin 17/18 HP
Hunter 20/20 HP
Lucious 24/24 HP
Magen 23/24 HP
Mikel 15/16 HP
Shara 15/22 HP

Goblin #1 HP 4/9
Goblin #2 HP 4/9
Goblin #3 HP 4/9
Goblin #4 HP 4/9
Black Wolf #1 HP 21/21
Black Wolf #2 HP 21/21
Black Wolf #3 HP 21/21
Black Wolf #4 HP 21/21[/sblock]

[sblock=Black Wolves and Goblins]Black Wolves
Medium monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 21 (3d8 +3)
Speed 50 ft.
STR 13 (+1), DEX 14 (+2), CON 13 (+1), INT 7 (-2), WIS 12 (+1), CHA 8 (-1)
Saves Dex +4, Con +3
Skills Perception +4, Stealth +6
Senses darkvision 60ft., passive Perception 19 (14 if sight only)
Languages Goblin, Worg
Keen Hearing and Smell. Black wolves has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: Whenever a black wolf is adjacent to a foe, any ally in melee with the same foe gains Advantage on their melee attacks that round.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 1d8+1 piercing damage. If the target is a creature, it must succeed on a DC11 Strength saving throw or be knocked prone.

Goblin
Small humanoid (goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 9 (2d6)
Speed 30 ft.
STR 8 (−1), DEX 14 (+2), CON 10 (+0), INT 10 (+0), WIS 8 (−1), CHA 8 (−1)
Saves Dex +4, Con +2
Skills Stealth +6
Senses darkvision 60ft., passive Perception 9
Languages Common, Goblin
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d6+2 slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320ft., one target. Hit: 1d6+2 piercing damage.[/sblock]
 

TallIan

Explorer
Magen Brigward, Fighter 1

Magen continues his charge to goblins though seeing them regroup prompts a little caution. "Keep the front line together!" he calls to those to his left and right.

[SBLOCK=Rolls]
Move and dash towards the closest goblin.
[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 11
AC: 19
Initiative: +0
HP: 23/24 (HD: 1/2d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics

Second Wind: 1/1
Action Surge: 1/1
Inspiration: 2
Healing Potion: 1[/SBLOCK]
 

eayres33

Explorer
Hunter Brightwood

Hunter took a deep breath as he continued to run towards the goblins.

OOC:
Hunter moves 30 feet and then uses his action to dash 30 more feet towards the closest goblin.
 

SunGold

First Post
Shara keeps pace with Magen, fearful of what the horn's call means, but unswayed.

OOC: Dashing 60'
Edit: Will use Warding Flare if attacked
 
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GreenKarl

First Post
For several seconds the heroes continue to rush towards the goblin wolf riders as the first one moves slowly back, obviously wanting to link up with its companions before taking the heroes on! As the group gets to within a hundred feet of at least two the one farther back blows his horn with two quick short blares. As that happens five more goblins and wolves ride up over the hillside just over a hundred feet away. One of these goblins is riding a large worg, not a wolf!!! This worg also has two long pole attached to the saddle with the goblin leader’s bloody trophies looped too it… at least a score of skull, all roughly human sized!!

GM: Initiative
19 – Corwin and someone
17 – Lucious and the Goblins
12 – Hunter
6 – Black Wolves
5 – Magen
2 – Shara and Mikel

I am going to move this forward a few rounds as it is mostly each side getting into positions as follows…
[sblock=Actions and Results]Round 2;
Crowin dashes 60ft closer to the goblin and takes the Dodge action.
Lucsious dashes 60ft closer and is 30ft behind the main group.
Hunter dashes 60ft closer to the goblin.
Magen dashes 60ft closer to the goblin.
Shara dashes 60ft closer to the goblin.
Mikel dashes 60ft closer and is 30ft behind the main group

The closes goblin and wolf (who was 70ft away at the beginning of his round) moves back 50ft and they both take the Dodge action. They are now 120ft away from the front line of the heroes.
Goblin and wolf pair 2 and 3 take the Dash action for 100ft and are now 210ft from the main line of the heroes.
Goblin and wolf pair 4 take the Dash action for 100ft and are now 310ft away from the heroes.

Round 3,
Crowin dashes 60ft closer to the goblin and takes the Dodge action.
Lucsious dashes 60ft closer and is 30ft behind the main group.
Hunter dashes 60ft closer to the goblin.
Magen dashes 60ft closer to the goblin.
Shara dashes 60ft closer to the goblin.
Mikel dashes 60ft closer and is 30ft behind the main group

Goblin and wolf pair 1 moves back 50ft and they both take the Dodge action. They are now 110ft away from the front line of the heroes.
Goblin and wolf pair 2 and 3 move 50ft and take the Dodge action are now 100ft from the main line of the heroes.
Goblin and wolf pair 4 take the Dash action for 100ft and are now 150ft away from the heroes.

At the end of Round 3, Bittertooth and 4 more Goblins and wolf riders appear 120ft over the hill. EDIT forgot to mention that they took the Dodge actions on their round.
[/sblock]Heroes Actions for Round 4?
[sblock=Conditions]Corwin 17/18 HP
Hunter 20/20 HP
Lucious 24/24 HP
Magen 23/24 HP
Mikel 15/16 HP
Shara 15/22 HP

Goblin #1 HP 9/9
Goblin #2 HP 9/9
Goblin #3 HP 9/9
Goblin #4 HP 9/9
Goblin #5 HP 9/9
Goblin #6 HP 9/9
Goblin #7 HP 9/9
Goblin #8 HP 9/9
Black Wolf #1 HP 21/21
Black Wolf #2 HP 21/21
Black Wolf #3 HP 21/21
Black Wolf #4 HP 21/21
Black Wolf #5 HP 21/21
Black Wolf #6 HP 21/21
Black Wolf #7 HP 21/21
Black Wolf #8 HP 21/21
Bittertooth HP 28/28
Worg HP 32/32[/sblock][sblock=Bittertooth and Worg]
attachment.php

Bittertooth
Small humanoid (goblinoid), neutral evil
Armor Class 18 (studded leather armor, shield)
Hit Points 28 (4d8+4)
Saves Dex +6, Int +3
Speed 30 ft.
STR 12 (+1), DEX 18 (+4), CON 12 (+1), INT 12 (+1), WIS 12 (+1), CHA 8 (−1)
Skills Perception +3, Stealth +8
Senses darkvision 60ft., passive Perception 13
Languages Common, Goblin
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 1d6+4 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320ft., one target. Hit: 1d6+4 piercing damage.

Worg
Large monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 32 (4d10 +4)
Speed 50 ft.
STR 16 (+3), DEX 13 (+1), CON 13 (+1), INT 7 (-2), WIS 12 (+1), CHA 8 (-1)
Skills Perception +4, Stealth +5
Senses darkvision 60ft., passive Perception 19 (14 if sight only)
Languages Goblin, Worg
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 2d6+ 3 piercing damage. If the target is a creature, it must succeed on a DC13 Strength saving throw or be knocked prone.[/sblock][sblock=Map]
attachment.php
[/sblock]
Err not sure if these attachments are going to double again :( and the map is really big (I will shirk it as you get closer to each other
 

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