I wanted to ask you, are you playing with the optional magical guidance sorcerer feature (see below)? I’ve assumed that yes, so I included dispel magic and counter spell in Gimlak’s spell selection (he’d be rather potent at them). If you prefer not to allow this, I’d be more than happy, this way he’d suck at counter spelling (no proficiency in arcana, so can’t recognize the spells being cast) and I’d be free to pick 2 other spells.
Magical Guidance (Optional)
@FitzTheRuke
What about perception or investigation? Character searches a chest...There will be a lot of this. Also, stealth. Do we do that, do you?
heya, just so Im clear ic - despite being Yuanti your pc appears to be
human, so I wouldnt be able to pick up any snakeyness?
Same question for @Kobold Stew too: is the Colonel grey skinned but otherwise human-passing?
Doc has the spooky ex-human weirdness
A Dwarf seems like the least of my concerns
I say use it until we get used to it!So as an interesting bit of Firbolg lore, they don't use names among themselves. So they go with what others have called them, or if asked will pick something usually something Elvish.
So Eoghan is a picked name, and Deep Well is a name someone else called him in the past. And Valda just called him "Tall One", so I used that to describe him. Figured it would be thematic for a firbolg to just pick up whatever others are referring to him as.
But I realized that may make it hard for others to follow, since for other characters that go by multiple names it's in their Rogue's Gallery.
Should I keep it up, or standardize on Eoghan and "the firbolg"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.