I wanted to ask you, are you playing with the optional magical guidance sorcerer feature (see below)? I’ve assumed that yes, so I included dispel magic and counter spell in Gimlak’s spell selection (he’d be rather potent at them). If you prefer not to allow this, I’d be more than happy, this way he’d suck at counter spelling (no proficiency in arcana, so can’t recognize the spells being cast) and I’d be free to pick 2 other spells.
Magical Guidance (Optional)
Magical Guidance is fine. You're pretty much always going to meta-know what spells are cast, because you won't know I cast them until I post that I do (and I'm not going to say "the caster starts to cast something mysterious... I'll just tell you what they cast). It's yet another reason why reactions can be problematic in PBP. We'll just have to do our best to keep metagaming to a minimum, but also not worry about it too much.
@FitzTheRuke
What about perception or investigation? Character searches a chest...There will be a lot of this. Also, stealth. Do we do that, do you?
If you want to make a check, just roll it. Just don't expect that you know what happened until I describe it. After all, you don't know what the dc is. Maybe a 5 will get you something? It's possible. (I tend to thing of rolls in degrees of success. Sometimes a 5 is an abject failure, sure, but sometimes it's a partial success. The main thing is, I have enough work to do - roll your own checks. I don't want to be responsible for your rolls. (That said, if you ask for something, but don't roll it, I might just roll for you, rather than ask you to roll it, to avoid back-and-forth. Nothing slows PBP down like back-and-forth.)
Obviously, I have a DM-style, but my IRL "style" is a little different (by necessity) than my PBP style. There's a few tweaks to how we all might prefer to play that we need to do to keep things moving in PBP.
For example, I would normally not tell you what your character thinks in a face-to-face game. I'd let you do that. But sometimes, here, I'll make a post that sounds like I'm saying what your character thinks of something. Don't get me wrong: YOU are the final arbitrator of what your character thinks. I'm just trying to quickly relay some information to you, by having your character think about it. You are free to choose to reverse any conclusions I seem to have suggested, if you think your character would react to the information differently than I've said!
To me, rule #1 is "Play nice with others". To do this, we have to be open to discussion. There are no stupid questions. Hit me with any feedback you choose. I can take it.