Well, at least the ghouls aren't doing much better.
They rolled a +1. With the -1 from last round, that puts them at 0 so far.
Because of their terrible roll in the first round, you guys are still good. You just have to keep it up!
But I feel like I'm forgetting something... What could it be... Oh, that's right! Juno has a wizard in the car, and wizards and cars don't go well together in high stress situations.
[MENTION=6694788]Bluedevil[/MENTION]
It's very likely that Malcom, as much as he's trying to stay calm and collected, lets out a little leak of magic. Not enough to completely fry the car, mind you. Just enough that the car stalls out, slowing Juno, Malcom, and Logan down. If Malcom takes this compel, Juno's result will be an automatic -2 in the upcoming round (no rolling). You can still keep up with the ghouls in the long run if you roll well after this compel, but it will be difficult. Or BlueDevil could buy it off to keep position with the car chase, but be vulnerable to the next compel. Your choice, and not an easy one!
Here's the route as it has gone so far. In this round of play, the ghouls take a hard left onto Howard Circle and continue onto McLendon Avenue.
I'll post up the ghoul's actions in the IC thread sometime tomorrow along with the running totals.