For me it isn't so much this game is better over that one... It is the GM that makes or breaks a game. When I was playing earlier editions of D&D I had crappy GM's (didn't know it at the time) But since I've found some new GM's that are amazing... that happened to coincide with 3.0 and 3.5 so of course I like those games better.
Now my only gripe is people that don't do anything in the game... "oh I'll be back hear guarding the other hallway just incase monsters come out that door."
As for Fluff and Crunch. That also relies on your GM a lot. I have one GM that has a world that is so detailed its insane. but this also burnt him out. He would spend many hours setting up a game... then us knucklheads would just do dumb things... and he wonders why he doesn't just kill us. The other uses moduels... but he's so good with rules and running monsters that the games are intense. You finish a battle and your thankfull to be alive and know that the gm didn't pull any punches. A very satisfying experience.
And finally I'm with a group of people that are all very good role players. And that makes a world of difference.
Now my only gripe is people that don't do anything in the game... "oh I'll be back hear guarding the other hallway just incase monsters come out that door."
As for Fluff and Crunch. That also relies on your GM a lot. I have one GM that has a world that is so detailed its insane. but this also burnt him out. He would spend many hours setting up a game... then us knucklheads would just do dumb things... and he wonders why he doesn't just kill us. The other uses moduels... but he's so good with rules and running monsters that the games are intense. You finish a battle and your thankfull to be alive and know that the gm didn't pull any punches. A very satisfying experience.
And finally I'm with a group of people that are all very good role players. And that makes a world of difference.