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TUW: Boga City

MacConnell

Creator of The Untamed Wilds
Technical Post

OOC: Manipulating Way:
The concept of manipulating Way is a bit different than the classic concept of magic, which was derived from the idea of turning lead into gold. It is culturally ancient in concept, owing to the belief in primal powers and petty gods.

There is absolutely nothing about manipulating Way that the player characters do not already know. The talent is completely instinctual and requires no instruction, training, or guidance. All PCs know everything that they are able to do at any given moment, to the limit of their current skill ranking.

There is no mystery, no hidden secret, and no need for discovery. Any Player question is simply a technical matter and can be directed toward the GM as an OOC comment, PM, or LINE query. If an In Character dialogue is desired as a means of generating XP, questions should be directed toward Sheldon. The purpose of this GM character is to provide examples and clarify questions concerning scholastic or social tasks. If any concern in the matter of athletic or combat tasks should arise, questions should be directed toward Indigo. The stereotypical role reversal of athlete and scholar was deliberate.

Friendly NPCs who have the ability to manipulate Way will almost always be static in nature and limited to a single talent. Though they can be engaged in role play, they cannot be taught new talents. Hostile NPCs who have the gift are meant to challenge the PCs in a full gambit of talents commensurate to the PCs ranking.

OOC: Plot:
Every campaign is designed in such a manner as to require the PCs to be champions, heroes, or saviors. No campaign will be created to provoke PCs to be selfish, petty, or criminal. This does not, however, discourage personal gain or the acquisition of wealth, as those concepts are always subplots.

The purpose of the Caravan Campaign is to prevent the formation of a despotic rulership in Asylim. To do this, the antagonist(s) behind the plot must first be discovered, then eliminated and replaced. The subplot is to bolster trade for Southroad Fair and extend clientele for fuel oil and leather goods. The second subplot is to explore for rare metals and find a manufacturer for paranormal metal goods.
 

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Tellerian Hawke

Defender of Oerth
Tor is searching for someone to instruct him in the finer points of shield fighting. Merin is looking for a Martial Arts instructor, one who teaches a fast, hand-strike style.
OOC: He doesn't know it, but he's looking for a Wu Tong master.
 
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MacConnell

Creator of The Untamed Wilds
Y 0: D 197-202: Doldrums 47-52: Boga City: General Observations

GM: With enough activities and curiosities to keep them occupied, the party elects to spend 5 days in the city, paying for lessons and visiting the local establishments.

Officials:
Unlike the common concept of bureaucracy gleaned from exposure to Asylim, the city officials, guards, guild masters, and foremen in Boga City take an active part in the daily life of the city. They are seen constantly about the city taking an active part in the daily activities.

Peoples:
The majority of the citizenry is comprised of Centrin, Aedaman. The next greatest number is Spiofthest, Faethrin, followed by Kozzog, Mhytres. Many other tribes are represented in lesser quantities, making the city extremely diverse. All business is conducted in Centrin, though several other languages are spoken in general conversation.

The Bazaar:
The Bazaar, which is centrally located in the city, the park, and the Codex is daily populated with pushcart vendors selling all manner of foodstuffs. Unnoticed at first, the Seekers come to realize that while an occasional bird pilfers some morsel of bread or seed, there are no mice or rats scurrying about underfoot, and no one is ever observed stealing from a vendor.

Weaponry:
About 90% of the male populace, when not actively working, carries some form of weapon, while about 30% of the female populace does so. Of those weapons, about 90% are some form short sword or large knife, though the occasional long sword, axe, spear, or staff is seen.

Clothing
:
Most Aedaman and Mhytre males wear woolen kilts, though shirts are of wool, cotton, or silk. Aedaman and Mhytre females wear woolen skirts with shirts of cotton or silk. Faethrins of either gender tend to wear robes. Some of the guards have leather accessories, but most armor is made of cloth, though the quality of the cloth is on par with the leather goods now being produced in Southroad Fair. No one in the city wears metal, like several of the Seekers do.
 
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MacConnell

Creator of The Untamed Wilds
Y 0: D 197-202: Doldrums 47-52: Meeting of the Minds

A message was left at the desk of the inn where the Seekers are staying to come to the Smallarms Shop in the Mercantile District at the close of the business day.

When the party arrives, everyone is greeted by the Bajinin proprietor of the store. He introduces himself as Kwicker Knimblefingers and the Commissioner of Commerce. He leads the group into a back room and slides a set of shelves out of the way which reveals a hidden alcove containing a set of stairs, leading down. Kwicker takes a smooth pebble from his pocket and taps it on the wall twice. It immediately illuminates and he drops it down the stairs.

"I cannot do that for myself."

Once in the basement of the building, the Bajinin makes his way to another opening in the floor with ladder leading straight down. Once down on the next level, Kwicker addresses the party.

"I figure all of you can make light for yourselves, but stick with me. You can easily get lost down here if you do not know where you are going. We are headed to the Mayor's house."

Everyone realizes that the little man was not kidding. The sub-basement level of the city is comprised of a vast network of walkways and tunnels. Water can also we heard running and places are passed that go even deeper into the earth. Saemund specifically realizes that this underground system is being used by whoever is making the lights in the Library.

The party comes up in the basement of the Mayor's house. Kwicker taps his smooth pebble again and the light is extinguished. When the Seekers enter the Mayor's study, they are greeting by a Spiofthest remarkable similar in appearance to Zaelostrymiran, though obviously not as old. The elder Spiofthest is there also, as well as a Norikadian man who looks so much like Sheldon one might think he was Centrin instead. There are two other Centrin men as well, one Saemund recognizes as the Librarian. The Mayor offers refreshment and then introduces everyone.

"I am Sylen. I'm the mayor. Zaelostrymiran you have met and Kwicker who brought you here. The Norikadian is Slythe Ghostwalker. He is the captain of the guard and the Commissioner of Construction. The elder Centrin is Eldrige Hendelson, the librarian, and the other is Samuel Antithian, the Commissioner of Education."
 

Kwargrow

Gamer Extraordinaire
Sannit returns the greeting and after the Seekers are introduced, he says,
"Our journey to Boga City was not merely for trade, although we are sincere in our offers for commerce. We have been under pressure from Asylim to the south. Several members of our community have already lost their lives to Asylim's hired thugs, and all of our people are on edge. We did nothing to provoke this conflict, and in truth if we could avoid strife we would. It makes it hard to pursue our interests outside of our town when we worry about what happens when we are gone."

"We are not asking you to interfere directly, we can fight our own battles, but it would help our townspeople a lot to know that we have a friendly trade partner to the north. We are attempting to start our own silk caravan in competition with Asylim, a plan we came up with after our blacksmith was assassinated. We have the silk and the pine oil, and of course the pride of Southroad Fair is our leatherwork. Commissioner Zael has mentioned some of the guards would find our leather armor useful, and I would encourage all of you to find out for yourselves. We Seekers have personally delivered rare and difficult to acquire skins, some of the examples you can see us wearing. More than that, our group has been known to solve difficult problems with our unique skills. Are there any quests you need accomplished in order to prove our commitment to a mutually beneficial arrangement?"
 
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Tellerian Hawke

Defender of Oerth
Merin's Memories of Recent Conversations said:
Merin says, "I agree. And we've already seen that the Maldrog exist in a closed-off, tight-knit society. A Maldrog smith is not going to leave Bergbaulager to come here. So we need to look elsewhere for a smith. And I think I know where to start. Bergbaulager is a large settlement, but because of the way its society is structured, it's like one, big, family commune. That's why no one wants to leave; they're all related and important to one another. We need to find a place whose population is comprised of people from all over, like a big, melting pot. A place like that would support a large enough, and varied enough, demographic to suit our needs. Ladies and gentlemen, I think the best place to look for a new smith would be Boga City. As for finding people to advance our training, I think we might find them in Boga City as well. What say all of you? Road trip?"

Merin's thoughts wander back to his initial reason for wanting to come to Boga City. It all seems trivial now, in the face of this revelation; the leaders of Boga City meet in secret, and all of them are accepting of Way, even if some of them are unable to do it themselves. Merin's mind races, alive with possibility: ~We have allies here. We can seek respite here.~ Merin is giddy, like a child who has been handed the keys to the candy store.

Merin bows, and says, "I am honored, Lord Sylen. And I am also pleased to meet your compatriots. I never imagined such a thing was possible. Thank you for inviting us here. I am completely at your service, and greatly honored."

Tor says, "I too, am honored to meet all of you," as he bows politely.
 

MacConnell

Creator of The Untamed Wilds
Y 0: D 197-202: Doldrums 47-52: Meeting of the Minds, part 2

Merin bows, and says,
"I am honored, Lord Sylen...
Sylen rolls his eyes.
"Oh, please, do not do that. It is bad enough that I had to create some titles for us just to appease the general public, but this will not be a monarchy or any aristocracy as long as I live. I am not some presupposing lord. You can all call me Sylen, or Mayor if it makes you feel better."
GM: While introductions were given in Centrin, the mayor responds in Ansylin. The Seekers can deduce that information has passed among the city's leaders, as the group's primary language would not be evident by appearance.

Sannit says,
Kwargrow said:
"Our journey to Boga City was not merely for trade...
GM: When Sylen completes his quick response to Merin, he suddenly looks over at Zaelostrymiran, who gives an almost imperceptible nod to him, Sylen nods back deliberately, takes a sip from his wine, and takes a seat.

Zael does not rise from his seated position as he begins to speak.
"It is good that you mention this issue with Asylim. It confirms a suspicion that we already have. It has been about 7 generation for the shortest lived tribes and only 4 generations for the longest, yet conflict a major power struggle seems to be emerging that is sending echos across the land. We have already lost Eastaboga. It is completely in the throws of revolution, being called the Rice Field Wars. I will not bore you with exasperate detail. The Empire of Eastaboga was a monarchy, whose leader was a benevolent man, generally concerned with the well being of his people. His son survived the attempt on his life and is with us in the city, now. Someone or a few someones managed to incite the people to rebel. Eastaboga is now a nation of slaves rules by a military commander and lorded over by the military. We have lost all trade with them. What we treasured most was their paper.
Eldridge and I both have sensed the power struggle brewing in the South. The fact that they would employ assassins is quite indicative of their designs for the future being less than beneficial to the populace. We do not know who or how many are involved. We also could not do something like march an army of soldiers to intervene as that would appear as an act of war. An act of war that would likely further the cause of the very people we would be trying to stop. Kwicker is originally from Asylim, he may be able to give you more insight
."

Kwicker does not sit. In fact, he does not stop moving. Not only does he walk about the room, he also continually plays with a knife, unconsciously, in his right hand while drinking from a mug in his left. His total height doesn't even reach 3/4 of the towering heights of Tor or Saemund. His skin is a light charcoal and his long hair, coffee brown.
"I am from Asylim. I think a lot of Bajinin come from there. Not only am I from Asylim, I was a member of the Assassins' Guild, an organization one does not simply leave. Near 20 years ago, already on the verge of my impending insanity, I came here to see how much havoc I could reek before I died."
He laughs.
"Well, I am still here, quite a change of events, and Zael has managed to stave off my insanity. As it turns out, I have quite a gift for number, not just throwing weapons. Anyway, Contadino Cotone is the oldest Magister. He really is a good guy. He cares about the people and about trade. Molo Pesce, on the other hand, who I also know, is anything but that. He is a killer. I think he is actually the head of my former Guild. The other Magisters are all too young. I do not know them. What I can tell you is that in order for the power shift to work, the people behind it will need to take out Cotone. Until he is out of the way, they will not succeed."

Kwargrow said:
"We are attempting to start our own silk caravan in competition with Asylim. We have the silk and the pine oil, and of course the pride of Southroad Fair is our leatherwork.
Slythe Ghostwalker is short for a Norikadian, but those features are too distinctive to miss. He stands and touches Kwicker's right wrist. Even in such simple movements, the competence of his battle prowess is evident. The Bajinin puts on a sheepish expression and puts away the knife. Slythe makes a point to shakes everyone's hand.
"I do not speak Ansylin, but I understand that Centrin is okay too. Word about your armor got to me rather quickly. It is truly something to see for oneself, and by what I am also hearing, the craftsmen of Southroad Fair have even improved their product. The reptilian hide alone would be worth a fortune. Those metal plates, though, too heavy for me, not my taste. Having seen this with my own eyes, I will let my soldiers know that it would be worth the trip to Southroad Fair. Your carpenters are better than ours, too. I really need to get down there myself. We may need to specifically hire some carpenters when we get ready to make the boats we will be needing once the canal system is finished."

Kwargrow said:
"Are there any quests you need accomplished in order to prove our commitment to a mutually beneficial arrangement?"
Sylen begins again.
"You had mentioned a burden of proof. I have no need of such. I can not convey in words my amazement and enjoyment at seeing a group of Benders so young to portray such benevolence. So few individuals have retained the gift after The Sundering, and those that did all seem to be petty and malevolent, furthering the populace's natural fear of the supernatural. All of us here, except Kwicker, can manipulate Way, just as I can sense that all of you can. Our specializations are all a bit different. Samuel and I are what you would call a kineticists, our particularity is aberrations. Zael is the hermeticist. Eldridge is a Diviner, and Slythe is a Champion of Light, which is something of the theologies. Our longevity at its use is the reason you cannot sense such from us. As your talent grows, so will your ability to conceal it. It will become completely subconscious. As you can sense each other, you will not always realize a lesser adept will not be able to do so. I hope you always choose to put such gifts to good use."
 
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Sylvar B.

Explorer
Saemund steps forward, gives a slight bow of his head.
"I am Saemund, it is a pleasure to make your acquaintance. I am not one for lengthy orations, as I am not eloquent or very diplomatic. Please do not take my silence for arrogance or aloofness. I am happy with the prospect of allying with your beautiful city. Although your Captain pacing about twirling his blade does make one nervous... (Saemund unconsciously moves his hand to his axe)

Saemund nods toward the commissioners, "a pleasure gentlemen" then steps back...giving Sannit the center stage.
 
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Kwargrow

Gamer Extraordinaire
It is bad enough that I had to create some titles for us just to appease the general public

Sannit nods with a chuckle and says, "I got stuck with 'Minister of Foreign Relations' and my only crime is that I talk a little more than the rest of the Seekers."

I am from Asylim

San-Bolo addresses Kwicker: "Most of our group comes from the old silk caravan, which was disbanded violently. In the new caravan that we passed on the way here, some of the old caravan members are still working, collared like animals and kept in servitude by threat to their loved ones back in Asylim. In order to free our old friends to follow their own lives instead of the greed of the Magisters, I am forming a plan to sneak into Asylim and save the prisoners. Would their families be kept in a single location, or would they imprison them in their homes?"
 

redraider629

Explorer
Vadin has been listening in the corner intently. After all has been said he walks out and introduces himself, "My name is Vadin. It is a pleasure to meet all of you, and appreciate the hospitality." Looking at Kwicker, and then hearing Saemond, he laughs and says, "I can tell I am going to like Kwicker." He then listens to hear if Kwicker has an answer to San-Bolo's question.
 

MacConnell

Creator of The Untamed Wilds
Kwicker Delights

Saemund.
...your Captain pacing about twirling his blade does make one nervous... (Saemund unconsciously moves his hand to his axe)
Kwicker, who is still pacing about the room, albeit sans knife since Ghostwalker brought to his attention what he was doing, roars laughing.
"Woohoo! I'm a Captain."

He runs at the chair where he could be sitting and does a one-armed handspring over it, using the back of the chair as a vault, landing in the mock bow of a stage performer.

Sylen.
"All right, Kwicker! You may look 14, but you are 43. Do not damage my furniture."

Kwicker rubs his hands together in front of him.
"Makes one nervous? Ha! Not a bead of perspiration, no dysfunctional motions, and no furtive glances. I am only 4' tall. You are a giant. I think I can take you."

He holds his hands flat out in front of him, palms down.
"Want to try me at a game of slaps. I will even let you go first."
 
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MacConnell

Creator of The Untamed Wilds
Y 0: D 197-202: Doldrums 47-52: Meeting of the Minds, part 3

San-Bolo addresses Kwicker:
"Most of our group comes from the old silk caravan, which was disbanded violently. In the new caravan that we passed on the way here, some of the old caravan members are still working, collared like animals and kept in servitude by threat to their loved ones back in Asylim. In order to free our old friends to follow their own lives instead of the greed of the Magisters, I am forming a plan to sneak into Asylim and save the prisoners. Would their families be kept in a single location, or would they imprison them in their homes?"
Kwicker stops being silly and looks over at Sannit and Bolo. He starts pacing around again, obviously considering how to respond.
"That is completely new to me. I have never heard of that before. Collaring was always used to designate criminals, but even the families of criminals were never threatened in the past. Cotone would definitely never go for that. Given enough time it will make the populace less submissive and more likely to revolt.

That does not sound like Pesce, either. Even as a killer, he does not hold people captive or make threats. That means that whoever is behind this is one of the younger Magisters.

As far as to where families would be moved, I could not guess. There are no holding pens in Asylim. The worst fate when I lived there was to be remanded to the docks. I guess they could use the hold of a ship as a pen, but if that were so, I doubt any of these prisoners would even live long enough for a caravan to make a single trip.

You said assassins had been employed as far from Asylim as Southroad Fair. My guess is that these families are under surveillance not capture. They are allowed to go about their regular lives, but they are left being completely paranoid, wondering when their death will arrive. If killers are involved, then Molo Pesce must be involved, but I can say for certain that he is not the one pulling the strings, which means that one of the new Magisters is very powerful in his own right
."
 

Tellerian Hawke

Defender of Oerth
Kwicker said:
"...Anyway, Contadino Cotone is the oldest Magister. He really is a good guy. He cares about the people and about trade...What I can tell you is that in order for the power shift to work, the people behind it will need to take out Cotone. Until he is out of the way, they will not succeed."

Merin nods, and says, "Then we should seek out Cotone, at some point in the future, and offer to protect him, and perhaps even serve him for a time, in the interests of getting ourselves on the "inside" of Asylim. Is there any way we could covertly send him a message? If we were officially his employees, we could have free reign in Asylim, as far as being able to move about freely is concerned."

Sylen said:
"...I can not convey in words my amazement and enjoyment at seeing a group of Benders so young to portray such benevolence."

Tor smiles, "We, also, are pleased to meet this council, and to finally discover that there is hope in this dark world. Your knowledge and willingness to share it will go a long way towards helping us to set things right in Asylim."

Kwicker said:
"...If killers are involved, then Molo Pesce must be involved..."

Merin nods, "Then I take it Molo is neutral in this matter? Providing assassins simply because a customer paid his fee? If that is the case, then perhaps we could pay Molo a fee to become non-involved, i.e., pay him to tell Saucy Drip (that's our nickname for our common enemy, Suausedeserp, the young Magister who is orchestrating all of this) that all of his men are busy with other contracts. If we can slow down Saucy's plans, so much the better."
 
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Kwargrow

Gamer Extraordinaire
If that is the case, then perhaps we could pay Molo a fee to become non-involved, i.e., pay him to tell Saucy Drip (that's our nickname for our common enemy, Suausedeserp, the young Magister who is orchestrating all of this) that all of his men are busy with other contracts.

Bolo replies, "I do not think we will be able to acquire such wealth as to outbid Saucy Drip. Besides, from what we have heard it is likely Pesce will rob us and kill us before siding with us. If we can free the families of the caravan workers, it will not only help them but show others inside the city that the Magisters can be opposed, that their power is not absolute. Then we can go about making alliances within Asylim to put an end to these cruelties and murders."

My guess is that these families are under surveillance not capture.

Sannit strokes his beard as he thinks with a sly grin. He says, "That will make this even easier. It might take them awhile to notice anyone is missing. Once we get inside the city we can contact them and see how they feel about relocating from Asylim. The danger is minimal, but the potential payoff is huge."

Then we should seek out Cotone, at some point in the future, and offer to protect him, and perhaps even serve him for a time, in the interests of getting ourselves on the "inside" of Asylim.

Sannit nods. "I like that plan. It is very likely Cotone will see through to our true motives, but any information we can glean about the inner workings of the Magisters would be useful."
 
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MacConnell

Creator of The Untamed Wilds
Y 0: D 197-202: Doldrums 47-52: Meeting of the Minds, part 4

Sannit strokes his beard as he thinks with a sly grin. He says,
"That will make this even easier. It might take them awhile to notice anyone is missing. Once we get inside the city we can contact them and see how they feel about relocating from Asylim. The danger is minimal, but the potential payoff is huge."
Sheldon runs his left hand through his hair, pulling it back from his face.
"This does sound like our best, first course of action. I have one question, though. Kwicker, what would you say is best way for us to sneak into the city so that we could walk around unmolested?"

Kwicker bounces on his toes for a second before responding.
"One might think that the best way would be to disguise yourselves as regular soldiers. THis will get you into the city and through all check points, except the Magisters District, but it is also likely that another soldier of rank will chance encounter you and start barking orders at you. Strategically since you are looking for the families of teamsters, you should go in as workers, limit yourselves to the areas where they are free to move, and then look for other means to pass into restricted areas if it becomes necessary.

Since you will need to avoid the attention of Molo Pesce, you should not try to swim in at the docks. This is the easiest way into the city around the attention of the soldiers but someone who works for Pesce is going to notice. Going in a rice pickers would work for the two girls, but for those two giants, that will not cut it.

Okay, I have it. You will need to split up and meet back together once inside. The girls should definitely go in with a group of rice pickers. You men are going to need to merge with the salt miners and brick makers, something where you size would be expected. It will not matter that only one of you is Ansylin. No one cares about the labor force, as long as the work gets done.

The kicker is that you will not get anywhere with that armor. You will either have to shuck it or majorly disguise it, even from the workers. Workers tend to keep their heads down and their mouths shut, but that kind of armor is too much. Same thing for bigger weapons, you will want to stick to knives, something easily concealed
."
 

Kwargrow

Gamer Extraordinaire
Now Sannit does bow, in respect for this sharing of knowledge, but as the custom of the caravan guards, never takes his eyes off the mayor or his compatriots. He says, "The armor is easy to leave behind, but my spear is another matter. If this mission becomes a fight I will want it with me. I will look for a way to disguise it."

Bolo looks around at the assembly and remarks, "Why are there no women among you?"

OOC: LOL
 

MacConnell

Creator of The Untamed Wilds
Y 0: D 203: Doldrums 53: Departing Boga City

Trade Negotiations:
The Seekers earned a total of 9828 clams for their trade efforts. A fee of 197 clams was paid. A commission of 20% of the silk trade was kept while 450 clams were set aside to return to Southroad Fair, leaving a total of 9181 clams.

Lodging:
A total of 1600 clams was spent to house everyone for 5 days plus 40 clams for the pack animals, bringing the new total to 7541 clams.

Classes:
Sannit's advanced lessons cost 20 clams each, being the most expensive, while Vadin's lessons and Centrin literacy classes for Sheldon only cost 2 each. All other Seekers paid 10 clams for each other lesson. The total coins spent was 440 clams, bringing the new total to 7101. For Lessons:
  • Sheldon received +1 to Weaponless Combat and 20% competency in reading Centrin.
  • Indigo received +1 to Melee Combat.
  • Tor received +1 to the Obscurative Commercial skill.
  • Merin received +1 to Weaponless Combat.
  • Sannit received +1 to Pole Melee Combat.
  • Bolo received +1 to Projectile Combat.
  • Saemund received +1 to Melee Combat.
  • Vadin received +1 to Combat.
OOC: These additions have already been applied to the character records.

Food:
A total of 225 clams was spent to feed everyone for 5 days, including Turtle, bringing the new total to 6876 clams. Feroz who remained aloof for the stay, readily found game for himself, mostly in the form of plump pigeons.

Awarded Experience:
Innovative Ideas and Problem Solving: 7 (all characters and companions)
Individual Posts:
  • Tor: 3
  • Merin: 8
  • San-Bolo + Turtle: 10
  • Saemund: 8
  • Feroz: 2
  • Vadin: 4
.
 

MacConnell

Creator of The Untamed Wilds
Y 0: D 203 - 207: Doldrums 53 - 57: Heading South

The Seekers depart from Boga City after collecting their pack animals from the farm where they had been kept. As would be expected, the weather is fair and hot and the travel is uneventful for the first 3 days. About mid-morning on the 4th day, an equine herd of some, yet, unknown breed is seen grazing off in the distance to the west of the road.

Indigo offers,
"We have discussed several times forming our own caravan train. To do that we could use more pack animals. The last time we captured some, we sold them in Bergbaulager. It seems our potential replacements are grazing upon that hill."
 


Tellerian Hawke

Defender of Oerth
Tor says,
Agreed, we should try our luck. Who among us would have the best chance and/or be able to get closest to them?”
 
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